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authoraap <aap@papnet.eu>2019-09-15 09:36:38 +0200
committerGitHub <noreply@github.com>2019-09-15 09:36:38 +0200
commitca6d2d3181c740d98205ea3fd0f20e87ea52ddc3 (patch)
tree6e3b9e8bb1f43b4952ed5f4910e3d7f05d47037f
parentMerge pull request #207 from Nick007J/master (diff)
parentMerge branch 'carctrl_dev' (diff)
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-rw-r--r--src/control/AccidentManager.cpp45
-rw-r--r--src/control/AccidentManager.h27
-rw-r--r--src/control/CarAI.cpp2
-rw-r--r--src/control/CarAI.h2
-rw-r--r--src/control/CarCtrl.cpp359
-rw-r--r--src/control/CarCtrl.h3
-rw-r--r--src/core/Fire.cpp25
-rw-r--r--src/core/Fire.h11
-rw-r--r--src/core/config.h3
9 files changed, 427 insertions, 50 deletions
diff --git a/src/control/AccidentManager.cpp b/src/control/AccidentManager.cpp
new file mode 100644
index 00000000..e2b1f6d0
--- /dev/null
+++ b/src/control/AccidentManager.cpp
@@ -0,0 +1,45 @@
+#include "common.h"
+#include "patcher.h"
+#include "AccidentManager.h"
+
+#include "Ped.h"
+
+CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
+
+uint16 CAccidentManager::CountActiveAccidents()
+{
+ uint16 accidents = 0;
+ for (int i = 0; i < NUM_ACCIDENTS; i++){
+ if (m_aAccidents[i].m_pVictim)
+ accidents++;
+ }
+ return accidents;
+}
+
+CAccident* CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistance)
+{
+ for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){
+ int accidentId = -1;
+ float minDistance = 999999;
+ for (int j = 0; j < NUM_ACCIDENTS; j++){
+ CPed* pVictim = m_aAccidents[j].m_pVictim;
+ if (!pVictim)
+ continue;
+ if (pVictim->CharCreatedBy == MISSION_CHAR)
+ continue;
+ if (pVictim->m_fHealth != 0.0f)
+ continue;
+ if (m_aAccidents[j].m_nMedicsPerformingCPR != i)
+ continue;
+ float distance = (pVictim->GetPosition() - vecPos).Magnitude2D();
+ if (distance / 2 > pVictim->GetPosition().z - vecPos.z && distance < minDistance){
+ minDistance = distance;
+ accidentId = j;
+ }
+ }
+ *pDistance = minDistance;
+ if (accidentId != -1)
+ return &m_aAccidents[accidentId];
+ }
+ return nil;
+} \ No newline at end of file
diff --git a/src/control/AccidentManager.h b/src/control/AccidentManager.h
new file mode 100644
index 00000000..999abddc
--- /dev/null
+++ b/src/control/AccidentManager.h
@@ -0,0 +1,27 @@
+#pragma once
+#include "common.h"
+#include "config.h"
+
+class CPed;
+
+class CAccident
+{
+public:
+ CPed *m_pVictim;
+ uint32 m_nMedicsAttending;
+ uint32 m_nMedicsPerformingCPR;
+ CAccident() : m_pVictim(nil), m_nMedicsAttending(0), m_nMedicsPerformingCPR(0) {}
+};
+
+class CAccidentManager
+{
+ CAccident m_aAccidents[NUM_ACCIDENTS];
+ enum {
+ MAX_MEDICS_TO_ATTEND_ACCIDENT = 2
+ };
+public:
+ uint16 CountActiveAccidents();
+ CAccident* FindNearestAccident(CVector, float*);
+};
+
+extern CAccidentManager& gAccidentManager; \ No newline at end of file
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index c98c2137..097d69c6 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -11,6 +11,8 @@ WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
+WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
+WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index b04db021..03bcd260 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -12,6 +12,8 @@ public:
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel();
static void AddPoliceOccupants(CVehicle*);
+ static void AddAmbulanceOccupants(CVehicle*);
+ static void AddFiretruckOccupants(CVehicle*);
static void CarHasReasonToStop(CVehicle*);
static void TellOccupantsToLeaveCar(CVehicle*);
};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index f89b9306..cae010d2 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2,6 +2,7 @@
#include "patcher.h"
#include "CarCtrl.h"
+#include "AccidentManager.h"
#include "Automobile.h"
#include "Camera.h"
#include "CarAI.h"
@@ -81,21 +82,14 @@ int32 &CCarCtrl::NumPermanentCars = *(int32*)0x8F29F0;
int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
-uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x941450;
-uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x880F5C;
+uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x880F5C;
+uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x941450;
int32 (&CCarCtrl::TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x8F1A60;
int32 (&CCarCtrl::NextCarOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x9412AC;
int32 (&CCarCtrl::CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860;
CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830;
uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x87F9A8;
-WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
-WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
-WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
-WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
-WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
-WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
-
void
CCarCtrl::GenerateRandomCars()
{
@@ -753,44 +747,6 @@ CCarCtrl::CountCarsOfType(int32 mi)
return total;
}
-bool
-CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle)
-{
- for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
- if (apCarsToKeep[i] == pVehicle)
- return true;
- }
- return false;
-}
-
-void
-CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle)
-{
- for(int i = 0; i < MAX_CARS_TO_KEEP; i++) {
- if (apCarsToKeep[i] == pVehicle) {
- aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
- return;
- }
- }
- for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
- if (!apCarsToKeep[i]) {
- apCarsToKeep[i] = pVehicle;
- aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
- return;
- }
- }
- uint32 oldestCarWeKeepTime = UINT_MAX;
- int oldestCarWeKeepIndex = 0;
- for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
- if (apCarsToKeep[i] && aCarsToKeepTime[i] < oldestCarWeKeepTime) {
- oldestCarWeKeepTime = aCarsToKeepTime[i];
- oldestCarWeKeepIndex = i;
- }
- }
- apCarsToKeep[oldestCarWeKeepIndex] = pVehicle;
- aCarsToKeepTime[oldestCarWeKeepIndex] = CTimer::GetTimeInMilliseconds();
-}
-
void
CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
{
@@ -1651,7 +1607,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
if (pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve < 10)
/* Oh hey there Obbe */
- debug("fout\n");
+ printf("fout\n");
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
}
@@ -2484,6 +2440,305 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float target
*pSwerve = angleDiff;
}
+void
+CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle)
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] == pVehicle) {
+ aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ }
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (!apCarsToKeep[i]) {
+ apCarsToKeep[i] = pVehicle;
+ aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ }
+ uint32 oldestCarWeKeepTime = UINT_MAX;
+ int oldestCarWeKeepIndex = 0;
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] && aCarsToKeepTime[i] < oldestCarWeKeepTime) {
+ oldestCarWeKeepTime = aCarsToKeepTime[i];
+ oldestCarWeKeepIndex = i;
+ }
+ }
+ apCarsToKeep[oldestCarWeKeepIndex] = pVehicle;
+ aCarsToKeepTime[oldestCarWeKeepIndex] = CTimer::GetTimeInMilliseconds();
+}
+
+bool
+CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle)
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] == pVehicle)
+ return true;
+ }
+ return false;
+}
+
+void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* pVehicle)
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ if (apCarsToKeep[i] == pVehicle)
+ apCarsToKeep[i] = nil;
+ }
+}
+
+void CCarCtrl::ClearInterestingVehicleList()
+{
+ for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
+ apCarsToKeep[i] = nil;
+ }
+}
+
+void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
+{
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds();
+}
+
+void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
+{
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
+ int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
+ CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
+ int prevNodeId = -1;
+ float minDistance = 999999.9f;
+ for (int i = 0; i < pNode->numLinks; i++){
+ int candidateId = ThePaths.m_connections[i + pNode->firstLink];
+ CPathNode* pCandidateNode = &ThePaths.m_pathNodes[candidateId];
+ float distance = (pCandidateNode->pos - pNode->pos).Magnitude2D();
+ if (distance < minDistance){
+ minDistance = distance;
+ prevNodeId = candidateId;
+ }
+ }
+ if (prevNodeId < 0)
+ return;
+ CVector2D forward = pVehicle->GetForward();
+ CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNodeId];
+ if (forward.x == 0.0f && forward.y == 0.0f)
+ forward.x = 1.0f;
+ if (DotProduct2D(pNode->pos - pPrevNode->pos, forward) < 0.0f){
+ int tmp;
+ tmp = prevNodeId;
+ prevNodeId = nodeId;
+ nodeId = tmp;
+ }
+ pVehicle->AutoPilot.m_nPrevRouteNode = 0;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = prevNodeId;
+ pVehicle->AutoPilot.m_nNextRouteNode = nodeId;
+ pVehicle->AutoPilot.m_nPathFindNodesCount = 0;
+ FindLinksToGoWithTheseNodes(pVehicle);
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
+}
+
+bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTarget, bool isProperNow)
+{
+ pVehicle->AutoPilot.m_vecDestinationCoors = vecTarget;
+ ThePaths.DoPathSearch(0, pVehicle->GetPosition(), -1, vecTarget, pVehicle->AutoPilot.m_aPathFindNodesInfo,
+ &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT, pVehicle, nil, 999999.9f, -1);
+ ThePaths.RemoveBadStartNode(pVehicle->GetPosition(),
+ pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount);
+ if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2){
+ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
+ return 1;
+ }
+ pVehicle->AutoPilot.m_nPrevRouteNode = 0;
+ pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
+ pVehicle->AutoPilot.RemoveOnePathNode();
+ pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
+ pVehicle->AutoPilot.RemoveOnePathNode();
+ FindLinksToGoWithTheseNodes(pVehicle);
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
+ return 0;
+}
+
+void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
+{
+ int nextLink;
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
+ for (nextLink = 0; nextLink < 12; nextLink++)
+ if (ThePaths.m_connections[nextLink + pCurNode->firstLink] != pVehicle->AutoPilot.m_nNextRouteNode)
+ break;
+ pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
+ pVehicle->AutoPilot.m_nNextDirection = (pVehicle->AutoPilot.m_nCurrentRouteNode >= pVehicle->AutoPilot.m_nNextRouteNode) ? 1 : -1;
+ int curLink;
+ int curConnection;
+ if (pCurNode->numLinks == 1) {
+ curLink = 0;
+ curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink];
+ }else{
+ curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
+ while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){
+ curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks;
+ curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink];
+ }
+ }
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection;
+ pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.m_connections[curLink + pCurNode->firstLink] >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;
+}
+
+void CCarCtrl::GenerateEmergencyServicesCar(void)
+{
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
+ return;
+ if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
+ NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
+ return;
+ if (NumAmbulancesOnDuty == 0){
+ if (gAccidentManager.CountActiveAccidents() < 2){
+ if (CStreaming::HasModelLoaded(MI_AMBULAN))
+ CStreaming::SetModelIsDeletable(MI_MEDIC);
+ }else{
+ float distance = 30.0f;
+ CAccident* pNearestAccident = gAccidentManager.FindNearestAccident(FindPlayerCoors(), &distance);
+ if (pNearestAccident){
+ if (CountCarsOfType(MI_AMBULAN) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeAmbulanceCreated + 30000){
+ CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE);
+ if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){
+ if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition()))
+ LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+ }
+ }
+ if (NumFiretrucksOnDuty == 0){
+ if (gFireManager.GetTotalActiveFires() < 3){
+ if (CStreaming::HasModelLoaded(MI_FIRETRUCK))
+ CStreaming::SetModelIsDeletable(MI_FIREMAN);
+ }else{
+ float distance = 30.0f;
+ CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
+ if (pNearestFire) {
+ if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){
+ CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
+ if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
+ if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos))
+ LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+ }
+ }
+}
+
+bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
+{
+ CVector pPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
+ bool created = false;
+ int attempts = 0;
+ CVector spawnPos;
+ int curNode, nextNode;
+ float posBetweenNodes;
+ while (!created && attempts < 5){
+ if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
+ 120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
+ int16 colliding[2];
+ CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false);
+ if (colliding[0] == 0)
+ created = true;
+ }
+ attempts += 1;
+ }
+ if (attempts >= 5)
+ return nil;
+ CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
+ pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
+ pVehicle->GetPosition() = spawnPos;
+ pVehicle->AutoPilot.m_nCarMission = (JoinCarWithRoadSystemGotoCoors(pVehicle, vecPos, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed = 25;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ CVector2D direction = vecPos - spawnPos;
+ direction.Normalise();
+ pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f);
+ pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].pos.z + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].pos.z;
+ float groundZ = INFINITE_Z;
+ CColPoint colPoint;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(spawnPos, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
+ groundZ = colPoint.point.z;
+ if (CWorld::ProcessVerticalLine(spawnPos, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
+ if (ABS(colPoint.point.z - spawnPos.z) < ABS(groundZ - spawnPos.z))
+ groundZ = colPoint.point.z;
+ }
+ if (groundZ == INFINITE_Z) {
+ delete pVehicle;
+ return false;
+ }
+ spawnPos.z = groundZ + pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ pVehicle->GetPosition() = spawnPos;
+ pVehicle->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
+ pVehicle->m_status = STATUS_PHYSICS;
+ switch (mi){
+ case MI_FIRETRUCK:
+ pVehicle->bIsFireTruckOnDuty = true;
+ ++NumFiretrucksOnDuty;
+ CCarAI::AddFiretruckOccupants(pVehicle);
+ break;
+ case MI_AMBULAN:
+ pVehicle->bIsAmbulanceOnDuty = true;
+ ++NumAmbulancesOnDuty;
+ CCarAI::AddAmbulanceOccupants(pVehicle);
+ break;
+ }
+ pVehicle->m_bSirenOrAlarm = true;
+ CWorld::Add(pVehicle);
+ printf("CREATED EMERGENCY VEHICLE\n");
+ return true;
+}
+
+void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove)
+{
+ if (remove){
+ switch (pVehicle->VehicleCreatedBy){
+ case RANDOM_VEHICLE:
+ if (pVehicle->bIsLawEnforcer)
+ --NumLawEnforcerCars;
+ --NumRandomCars;
+ return;
+ case MISSION_VEHICLE:
+ --NumMissionCars;
+ return;
+ case PARKED_VEHICLE:
+ --NumParkedCars;
+ return;
+ case PERMANENT_VEHICLE:
+ --NumPermanentCars;;
+ return;
+ }
+ }
+ else{
+ switch (pVehicle->VehicleCreatedBy){
+ case RANDOM_VEHICLE:
+ if (pVehicle->bIsLawEnforcer)
+ ++NumLawEnforcerCars;
+ ++NumRandomCars;
+ return;
+ case MISSION_VEHICLE:
+ ++NumMissionCars;
+ return;
+ case PARKED_VEHICLE:
+ ++NumParkedCars;
+ return;
+ case PERMANENT_VEHICLE:
+ ++NumPermanentCars;;
+ return;
+ }
+ }
+}
+
bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
{
return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT;
@@ -2503,4 +2758,12 @@ InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP);
InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
InjectHook(0x41D280, &CCarCtrl::Init, PATCH_JUMP);
InjectHook(0x41D3B0, &CCarCtrl::ReInit, PATCH_JUMP);
+InjectHook(0x41E250, &CCarCtrl::SteerAIBoatWithPhysics, PATCH_JUMP);
+InjectHook(0x41F6E0, &CCarCtrl::RegisterVehicleOfInterest, PATCH_JUMP);
+InjectHook(0x41F780, &CCarCtrl::IsThisVehicleInteresting, PATCH_JUMP);
+InjectHook(0x41F7A0, &CCarCtrl::RemoveFromInterestingVehicleList, PATCH_JUMP);
+InjectHook(0x41F7D0, &CCarCtrl::ClearInterestingVehicleList, PATCH_JUMP);
+InjectHook(0x41F7F0, &CCarCtrl::SwitchVehicleToRealPhysics, PATCH_JUMP);
+InjectHook(0x41F820, &CCarCtrl::JoinCarWithRoadSystem, PATCH_JUMP);
+InjectHook(0x41FA00, &CCarCtrl::JoinCarWithRoadSystemGotoCoors, PATCH_JUMP);
ENDPATCHES
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index aed5470c..b95282a8 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -96,6 +96,9 @@ public:
static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*);
static bool ThisRoadObjectCouldMove(int16);
+ static void ClearInterestingVehicleList();
+ static void FindLinksToGoWithTheseNodes(CVehicle*);
+ static bool GenerateOneEmergencyServicesCar(uint32, CVector);
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index a2894d43..2181f91c 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -6,5 +6,30 @@ CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
+CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
+{
+ for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
+ int fireId = -1;
+ float minDistance = 999999;
+ for (int j = 0; j < NUM_FIRES; j++) {
+ if (!m_aFires[j].m_bIsOngoing)
+ continue;
+ if (m_aFires[j].m_bIsScriptFire)
+ continue;
+ if (m_aFires[j].m_nFiremenPuttingOut != i)
+ continue;
+ float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
+ if (distance < minDistance) {
+ minDistance = distance;
+ fireId = j;
+ }
+ }
+ *pDistance = minDistance;
+ if (fireId != -1)
+ return &m_aFires[fireId];
+ }
+ return nil;
+}
+
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
diff --git a/src/core/Fire.h b/src/core/Fire.h
index 040e9a25..5080fd89 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -6,7 +6,7 @@ class CFire
{
public:
bool m_bIsOngoing;
- bool m_bExists;
+ bool m_bIsScriptFire;
bool m_bPropogationFlag;
bool m_bAudioSet;
CVector m_vecPos;
@@ -16,7 +16,7 @@ public:
int m_nStartTime;
int field_20;
int field_24;
- int field_28;
+ uint32 m_nFiremenPuttingOut;
float field_2C;
void Extinguish(void);
@@ -24,8 +24,15 @@ public:
class CFireManager
{
+ enum {
+ MAX_FIREMEN_ATTENDING = 2,
+ };
+ uint32 m_nTotalFires;
+ CFire m_aFires[NUM_FIRES];
public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
+ CFire *FindNearestFire(CVector, float*);
+ uint32 GetTotalActiveFires() const { return m_nTotalFires; }
};
extern CFireManager &gFireManager;
diff --git a/src/core/config.h b/src/core/config.h
index ddd22ed2..81e2f2fb 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -75,6 +75,9 @@ enum Config {
NUM_CARGENS = 160,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
+
+ NUM_ACCIDENTS = 20,
+ NUM_FIRES = 40
};
// We'll use this once we're ready to become independent of the game