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authorerorcun <erayorcunus@gmail.com>2020-01-23 21:21:50 +0100
committerGitHub <noreply@github.com>2020-01-23 21:21:50 +0100
commitd75b9b82571834248a2337473307ffece8a73023 (patch)
treed7465ee2e9019d83f127a2abbbf3a7d01884a029
parentFixing possible leaks in CModelInfo::ShutDown (diff)
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-rw-r--r--README.md1
-rw-r--r--src/core/Camera.cpp15
-rw-r--r--src/core/Camera.h2
-rw-r--r--src/core/PlayerInfo.cpp20
-rw-r--r--src/peds/CivilianPed.cpp42
-rw-r--r--src/peds/Ped.cpp41
-rw-r--r--src/peds/Ped.h18
-rw-r--r--src/peds/PlayerPed.cpp413
-rw-r--r--src/peds/PlayerPed.h11
-rw-r--r--src/render/WeaponEffects.cpp15
-rw-r--r--src/render/WeaponEffects.h13
11 files changed, 503 insertions, 88 deletions
diff --git a/README.md b/README.md
index b03c3ce2..cb1b7187 100644
--- a/README.md
+++ b/README.md
@@ -66,6 +66,7 @@ CPedPath
CPlayerPed
CRoadBlocks
CRunningScript - being worked on
+CShotInfo
CStats
CSpecialFX
CTrafficLights
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 1aee4edb..a8295763 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -1379,6 +1379,21 @@ CCamera::SetWideScreenOff(void)
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
}
+void
+CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
+{
+ PlayerWeaponMode.Mode = mode;
+ PlayerWeaponMode.MaxZoom = maxZoom;
+ PlayerWeaponMode.MinZoom = minZoom;
+ PlayerWeaponMode.Duration = 0.0f;
+}
+
+void
+CCamera::UpdateAimingCoors(CVector const &coors)
+{
+ m_cvecAimingTargetCoors = coors;
+}
+
STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 81eaa84f..8f0e62d4 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -494,6 +494,8 @@ int m_iModeObbeCamIsInForCar;
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
void SetZoomValueFollowPedScript(int16);
void SetZoomValueCamStringScript(int16);
+ void SetNewPlayerWeaponMode(int16, int16, int16);
+ void UpdateAimingCoors(CVector const &);
void dtor(void) { this->CCamera::~CCamera(); }
};
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index d9030250..a01c1398 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -212,9 +212,9 @@ CPlayerInfo::IsRestartingAfterArrest()
return m_WBState == WBSTATE_BUSTED;
}
-// lastClosestness is passed to other calls of this function
+// lastCloseness is passed to other calls of this function
void
-CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
{
// This dist used for determining the angle to face
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
@@ -229,9 +229,9 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun
// This dist used for evaluating cars' distances, weird...
// Accounts inverted needed turn (or needed turn in long way) and car dist.
- float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
- if (closestness > *lastClosestness) {
- *lastClosestness = closestness;
+ float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closeness > *lastCloseness) {
+ *lastCloseness = closeness;
*closestCarOutput = (CVehicle*)carToTest;
}
}
@@ -312,7 +312,7 @@ INITSAVEBUF
}
void
-CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastClosestness, CVehicle** closestCarOutput)
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{
for (CPtrNode* node = carList.first; node; node = node->next) {
CVehicle *car = (CVehicle*)node->item;
@@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
- EvaluateCarPosition(car, ped, dist, lastClosestness, closestCarOutput);
+ EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
}
}
}
@@ -434,7 +434,7 @@ CPlayerInfo::Process(void)
// Enter vehicle
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false;
- float lastClosestness = 0.0f;
+ float lastCloseness = 0.0f;
CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
@@ -472,9 +472,9 @@ CPlayerInfo::Process(void)
for (int curX = minXSector; curX <= maxXSector; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
- minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ minX, minY, maxX, maxY, &lastCloseness, &carBelow);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
- minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ minX, minY, maxX, maxY, &lastCloseness, &carBelow);
}
}
}
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 6fce25e8..9eeeeccd 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -60,20 +60,13 @@ CCivilianPed::CivilianAI(void)
if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
- SetFlee(m_threatEntity, 10000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_threatEntity, 10000);
} else {
- SetFlee(m_threatEntity->GetPosition(), 5000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
- SetMoveState(PEDMOVE_WALK);
+ SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
}
}
} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
- SetFlee(m_threatEntity, 5000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(20.0f)) {
SetMoveState(PEDMOVE_RUN);
Say(SOUND_PED_FLEE_SPRINT);
@@ -81,9 +74,7 @@ CCivilianPed::CivilianAI(void)
SetMoveState(PEDMOVE_WALK);
}
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
- SetFlee(m_threatEntity, 5000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(10.0f)) {
SetMoveState(PEDMOVE_RUN);
} else {
@@ -95,15 +86,11 @@ CCivilianPed::CivilianAI(void)
} else {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
- SetFlee(m_threatEntity, 10000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_threatEntity, 10000);
SetMoveState(PEDMOVE_SPRINT);
} else {
Say(SOUND_PED_FLEE_SPRINT);
- SetFlee(m_threatEntity, 5000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_threatEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -113,9 +100,7 @@ CCivilianPed::CivilianAI(void)
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
if (eventDistSqr < sq(5.0f)) {
- SetFlee(m_pEventEntity, 2000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_pEventEntity, 2000);
SetMoveState(PEDMOVE_RUN);
}
} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
@@ -150,9 +135,7 @@ CCivilianPed::CivilianAI(void)
if(!eligibleToReport || !RunToReportCrime(crime))
#endif
{
- SetFlee(m_pEventEntity, 5000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_pEventEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -188,19 +171,14 @@ CCivilianPed::CivilianAI(void)
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
- SetFlee(m_threatEntity, 10000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_threatEntity, 10000);
}
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
}
} else {
- SetFlee(m_threatEntity, 10000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
- SetMoveState(PEDMOVE_WALK);
+ SetFindPathAndFlee(m_threatEntity, 10000, true);
}
}
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 7b96fc46..f42ee0c8 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1068,7 +1068,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (attackAssoc) {
switch (attackAssoc->animId) {
case ANIM_WEAPON_START_THROW:
- if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer()) {
+ if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
attackAssoc->blendDelta = -1000.0f;
newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
} else {
@@ -1141,7 +1141,7 @@ CPed::Attack(void)
return;
if (reloadAnimAssoc) {
- if (!IsPlayer() || ((CPlayerPed*)this)->field_1380)
+ if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected)
ClearAttack();
return;
@@ -1162,7 +1162,7 @@ CPed::Attack(void)
if (!weaponAnimAssoc) {
if (attackShouldContinue) {
- if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->field_1380) {
+ if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
}
@@ -1178,7 +1178,7 @@ CPed::Attack(void)
if (IsPlayer()) {
((CPlayerPed*)this)->field_1376 = 0.0f;
- ((CPlayerPed*)this)->field_1380 = false;
+ ((CPlayerPed*)this)->m_bHaveTargetSelected = false;
}
}
} else
@@ -4641,7 +4641,7 @@ CPed::SetAttack(CEntity *victim)
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) {
- if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->field_1380)
+ if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
else
bIsAttacking = true;
@@ -5720,15 +5720,8 @@ CPed::CollideWithPed(CPed *collideWith)
SetLookTimer(800);
}
} else {
- bool doWeRun = true;
- if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
- doWeRun = false;
-
- SetFlee(collideWith, 5000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
- if (!doWeRun)
- SetMoveState(PEDMOVE_WALK);
+ bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
+ SetFindPathAndFlee(collideWith, 5000, !isRunning);
}
}
@@ -12982,9 +12975,7 @@ CPed::ProcessObjective(void)
else
time = 6000;
- SetFlee(m_pedInObjective, time);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
+ SetFindPathAndFlee(m_pedInObjective, time);
}
break;
}
@@ -13506,10 +13497,7 @@ CPed::ProcessObjective(void)
if (m_pedInObjective->m_nPedState == PED_FLEE_ENTITY && m_fleeFrom == this
|| m_pedInObjective->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE && m_pedInObjective->m_pedInObjective == this) {
ClearObjective();
- SetFlee(m_pedInObjective, 15000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
- SetMoveState(PEDMOVE_WALK);
+ SetFindPathAndFlee(m_pedInObjective, 15000, true);
return;
}
float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
@@ -13536,10 +13524,7 @@ CPed::ProcessObjective(void)
ClearObjective();
if (m_pedInObjective->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
|| m_pedInObjective->m_pedInObjective != this) {
- SetFlee(m_pedInObjective, 15000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
- SetMoveState(PEDMOVE_WALK);
+ SetFindPathAndFlee(m_pedInObjective, 15000, true);
m_nLastPedState = PED_WANDER_PATH;
} else {
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective);
@@ -13783,11 +13768,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
#endif
if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) {
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
- SetFlee(obj, 5000);
- bUsePedNodeSeek = true;
- m_pNextPathNode = nil;
- if (!isRunning)
- SetMoveState(PEDMOVE_WALK);
+ SetFindPathAndFlee(obj, 5000, !isRunning);
return;
}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index f8a063f3..b421bc83 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -792,6 +792,24 @@ public:
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
+ // My additions, because there were many, many instances of that.
+ inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false)
+ {
+ SetFlee(fleeFrom, time);
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ if (walk)
+ SetMoveState(PEDMOVE_WALK);
+ }
+
+ inline void SetFindPathAndFlee(CVector2D const &from, int time, bool walk = false)
+ {
+ SetFlee(from, time);
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ if (walk)
+ SetMoveState(PEDMOVE_WALK);
+ }
// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &nThreatReactionRangeMultiplier;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 8892fc2a..ff48ca4d 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -9,13 +9,13 @@
#include "General.h"
#include "Pools.h"
#include "Darkel.h"
+#include "CarCtrl.h"
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
-WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
@@ -40,7 +40,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
- field_1380 = 0;
+ m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
m_fWalkAngle = 0.0f;
@@ -58,7 +58,7 @@ void CPlayerPed::ClearWeaponTarget()
if (m_nPedType == PEDTYPE_PLAYER1) {
m_pPointGunAt = nil;
TheCamera.ClearPlayerWeaponMode();
- CWeaponEffects::ClearCrosshair();
+ CWeaponEffects::ClearCrossHair();
}
ClearPointGunAt();
}
@@ -651,12 +651,12 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
{
float leftRight = padUsed->GetPedWalkLeftRight();
float upDown = padUsed->GetPedWalkUpDown();
- float displacement = sqrt(upDown * upDown + leftRight * leftRight);
+ float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
- if (displacement > 0.0f) {
+ if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
- m_takeAStepAfterAttack = displacement > 120.0f;
- if (padUsed->GetSprint() && displacement > 60.0f)
+ m_takeAStepAfterAttack = padMove > 120.0f;
+ if (padUsed->GetSprint() && padMove > 60.0f)
bIsAttacking = false;
}
@@ -671,6 +671,401 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
}
+void
+CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
+{
+ float leftRight = padUsed->GetPedWalkLeftRight();
+ float upDown = padUsed->GetPedWalkUpDown();
+ float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
+ float padMoveInGameUnit = padMove / 60.0f;
+ if (padMoveInGameUnit > 0.0f) {
+ m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
+ m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
+ } else {
+ m_fMoveSpeed = 0.0f;
+ }
+
+ if (m_nPedState == PED_JUMP) {
+ if (bIsInTheAir) {
+ if (bUsesCollision && !bHitSteepSlope &&
+ (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+
+ float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
+ float angleCos = Cos(m_fRotationCur);
+ ApplyMoveForce(-angleSin * 3.0f, 3.0f * angleCos, 0.05f);
+ }
+ } else if (bIsLanding) {
+ m_fMoveSpeed = 0.0f;
+ }
+ }
+ if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ && padUsed->GetSprint()) {
+ m_nMoveState = PEDMOVE_SPRINT;
+ }
+ if (m_nPedState != PED_FIGHT)
+ SetRealMoveAnim();
+
+ if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
+ ClearAttack();
+ ClearWeaponTarget();
+ if (m_bShouldEvade && m_pEvadingFrom) {
+ SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
+ m_bShouldEvade = false;
+ m_pEvadingFrom = nil;
+ } else {
+ SetJump();
+ }
+ }
+}
+
+void
+CPlayerPed::KeepAreaAroundPlayerClear(void)
+{
+ BuildPedLists();
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) {
+ if (nearPed->GetIsOnScreen()) {
+ if (nearPed->m_objective == OBJECTIVE_NONE) {
+ nearPed->SetFindPathAndFlee(this, 5000, true);
+ } else {
+ if (nearPed->m_nPedState == PED_ENTER_CAR || nearPed->m_nPedState == PED_CARJACK)
+ nearPed->QuitEnteringCar();
+
+ nearPed->ClearObjective();
+ }
+ } else {
+ nearPed->FlagToDestroyWhenNextProcessed();
+ }
+ }
+ }
+ CVector playerPos = (InVehicle() ? m_pMyVehicle->GetPosition() : GetPosition());
+
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity *vehicles[8];
+ CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle *veh = (CVehicle*)vehicles[i];
+ if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (veh->m_status != STATUS_PLAYER && veh->m_status != STATUS_PLAYER_DISABLED) {
+ if ((veh->GetPosition() - playerPos).MagnitudeSqr() > 25.0f) {
+ veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 5000;
+ } else {
+ if (DotProduct2D(playerPos - veh->GetPosition(), veh->GetForward()) > 0.0f)
+ veh->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ else
+ veh->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ CCarCtrl::PossiblyRemoveVehicle(veh);
+ }
+ }
+ }
+}
+
+void
+CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft)
+{
+ CVector distVec = candidate->GetPosition() - GetPosition();
+ if (distVec.Magnitude2D() <= distLimit) {
+ if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
+#ifdef VC_PED_PORTS
+ float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x,
+ candidate->GetPosition().y - TheCamera.GetPosition().y);
+#else
+ float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+#endif
+ angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
+ float closeness;
+ if (lookToLeft) {
+ closeness = angleBetweenUs > 0.0f ? -Abs(angleBetweenUs) : -100000.0f;
+ } else {
+ closeness = angleBetweenUs > 0.0f ? -100000.0f : -Abs(angleBetweenUs);
+ }
+
+ if (closeness > *lastCloseness) {
+ *targetPtr = candidate;
+ *lastCloseness = closeness;
+ }
+ }
+ }
+}
+
+void
+CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
+{
+ CVector distVec = candidate->GetPosition() - GetPosition();
+ float dist = distVec.Magnitude2D();
+ if (dist <= distLimit) {
+ if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
+ float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+ angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
+
+ float closeness = -dist - 5.0f * Abs(angleBetweenUs);
+ if (priority) {
+ closeness += 5.0f;
+ }
+
+ if (closeness > *lastCloseness) {
+ *targetPtr = candidate;
+ *lastCloseness = closeness;
+ }
+ }
+ }
+}
+
+bool
+CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
+{
+ CEntity *nextTarget = nil;
+ float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
+ // nextTarget = nil;
+ float lastCloseness = -10000.0f;
+ // unused
+ // CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ CVector distVec = previousTarget->GetPosition() - GetPosition();
+ float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+
+ for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
+ CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
+ if (pedToCheck) {
+ if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) {
+ if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
+ && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+
+ EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness,
+ weaponRange, referenceBeta, lookToLeft);
+ }
+ }
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
+ CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
+ if (obj)
+ EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft);
+ }
+ if (!nextTarget)
+ return false;
+
+ m_pPointGunAt = nextTarget;
+ if (nextTarget)
+ nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetPointGunAt(nextTarget);
+ return true;
+}
+
+bool
+CPlayerPed::FindWeaponLockOnTarget(void)
+{
+ CEntity *nextTarget = nil;
+ float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
+
+ if (m_pPointGunAt) {
+ CVector distVec = m_pPointGunAt->GetPosition() - GetPosition();
+ if (distVec.Magnitude2D() > weaponRange) {
+ m_pPointGunAt = nil;
+ return false;
+ } else {
+ return true;
+ }
+ }
+
+ // nextTarget = nil;
+ float lastCloseness = -10000.0f;
+ float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
+ CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
+ if (pedToCheck) {
+ if (pedToCheck != FindPlayerPed()) {
+ if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
+ && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+
+ EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness,
+ weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck));
+ }
+ }
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
+ CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
+ if (obj)
+ EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false);
+ }
+ if (!nextTarget)
+ return false;
+
+ m_pPointGunAt = nextTarget;
+ if (nextTarget)
+ nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetPointGunAt(nextTarget);
+ return true;
+}
+
+void
+CPlayerPed::ProcessAnimGroups(void)
+{
+ AssocGroupId groupToSet;
+ if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
+ && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
+ && CanStrafeOrMouseControl()) {
+
+ if (m_fWalkAngle >= -DEGTORAD(130.0f) && m_fWalkAngle <= DEGTORAD(130.0f)) {
+ if (m_fWalkAngle > 0.0f) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETLEFT;
+ else
+ groupToSet = ASSOCGRP_PLAYERLEFT;
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETRIGHT;
+ else
+ groupToSet = ASSOCGRP_PLAYERRIGHT;
+ }
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETBACK;
+ else
+ groupToSet = ASSOCGRP_PLAYERBACK;
+ }
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
+ groupToSet = ASSOCGRP_PLAYERROCKET;
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) {
+ groupToSet = ASSOCGRP_PLAYERBBBAT;
+ } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
+ if (!GetWeapon()->IsType2Handed()) {
+ groupToSet = ASSOCGRP_PLAYER;
+ } else {
+ groupToSet = ASSOCGRP_PLAYER2ARMED;
+ }
+ } else {
+ groupToSet = ASSOCGRP_PLAYER1ARMED;
+ }
+ }
+ }
+
+ if (m_animGroup != groupToSet) {
+ m_animGroup = groupToSet;
+ ReApplyMoveAnims();
+ }
+}
+
+void
+CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
+{
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ if (m_bHasLockOnTarget && !m_pPointGunAt) {
+ TheCamera.ClearPlayerWeaponMode();
+ CWeaponEffects::ClearCrossHair();
+ ClearPointGunAt();
+ }
+ if (!m_pFire) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
+ if (padUsed->TargetJustDown()) {
+ SetStoredState();
+ m_nPedState = PED_SNIPER_MODE;
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0);
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SNIPER, 0, 0);
+ else
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
+
+ m_fMoveSpeed = 0.0f;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
+ }
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
+ || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
+ return;
+ }
+ }
+
+ if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) {
+ if (m_nSelectedWepSlot == m_currentWeapon) {
+ if (m_pPointGunAt) {
+ SetAttack(m_pPointGunAt);
+ } else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
+ if (m_nPedState == PED_ATTACK) {
+ if (padUsed->WeaponJustDown()) {
+ m_bHaveTargetSelected = true;
+ } else if (!m_bHaveTargetSelected) {
+ field_1376 += CTimer::GetTimeStepNonClipped();
+ }
+ } else {
+ field_1376 = 0.0f;
+ m_bHaveTargetSelected = false;
+ }
+ SetAttack(nil);
+ } else if (padUsed->WeaponJustDown()) {
+ if (m_fMoveSpeed < 1.0f)
+ StartFightAttack(padUsed->GetWeapon());
+ else
+ SetAttack(nil);
+ }
+ }
+ } else {
+ m_pedIK.m_flags &= ~CPedIK::LOOKING;
+ if (m_nPedState == PED_ATTACK) {
+ m_bHaveTargetSelected = true;
+ bIsAttacking = false;
+ }
+ }
+ if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
+ if (m_pPointGunAt) {
+ // what??
+ if (!m_pPointGunAt
+ || CCamera::m_bUseMouse3rdPerson || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) {
+ ClearWeaponTarget();
+ return;
+ }
+ if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon())) {
+ ClearWeaponTarget();
+ return;
+ }
+ if (m_pPointGunAt) {
+ if (padUsed->ShiftTargetLeftJustDown())
+ FindNextWeaponLockOnTarget(m_pPointGunAt, true);
+ if (padUsed->ShiftTargetRightJustDown())
+ FindNextWeaponLockOnTarget(m_pPointGunAt, false);
+ }
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
+ TheCamera.UpdateAimingCoors(GetPosition());
+ } else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
+ if (padUsed->TargetJustDown())
+ FindWeaponLockOnTarget();
+ }
+ } else if (m_pPointGunAt) {
+ ClearWeaponTarget();
+ }
+
+ if (m_pPointGunAt) {
+#ifndef VC_PED_PORTS
+ CVector markPos = m_pPointGunAt->GetPosition();
+#else
+ CVector markPos;
+ if (m_pPointGunAt->IsPed()) {
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
+ } else {
+ markPos = m_pPointGunAt->GetPosition();
+ }
+#endif
+ if (bCanPointGunAtTarget) {
+ CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f);
+ } else {
+ CWeaponEffects::MarkTarget(markPos, 64, 32, 0, 255, 0.8f);
+ }
+ }
+ m_bHasLockOnTarget = m_pPointGunAt != nil;
+}
+
class CPlayerPed_ : public CPlayerPed
{
public:
@@ -699,4 +1094,8 @@ STARTPATCHES
InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
+ InjectHook(0x4F3460, &CPlayerPed::KeepAreaAroundPlayerClear, PATCH_JUMP);
+ InjectHook(0x4F1970, &CPlayerPed::PlayerControl1stPersonRunAround, PATCH_JUMP);
+ InjectHook(0x4F1EF0, &CPlayerPed::ProcessPlayerWeapon, PATCH_JUMP);
+ InjectHook(0x4F2640, &CPlayerPed::ProcessAnimGroups, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 81d996be..0bba7ed3 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -20,11 +20,11 @@ public:
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376; // m_fAttackButtonCounter?
- int8 field_1380; // bHaveTargetSelected?
+ bool m_bHaveTargetSelected; // may have better name
int8 field_1381;
int8 field_1382;
int8 field_1383;
- CEntity *m_pEvadingFrom;
+ CEntity *m_pEvadingFrom; // is this CPhysical?
int32 m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
@@ -68,6 +68,13 @@ public:
void PlayerControlFighter(CPad*);
void ProcessWeaponSwitch(CPad*);
void MakeObjectTargettable(int32);
+ void PlayerControl1stPersonRunAround(CPad *padUsed);
+ void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
+ void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
+ bool FindNextWeaponLockOnTarget(CEntity*, bool);
+ bool FindWeaponLockOnTarget(void);
+ void ProcessAnimGroups(void);
+ void ProcessPlayerWeapon(CPad*);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp
index e062da07..11fb3d2e 100644
--- a/src/render/WeaponEffects.cpp
+++ b/src/render/WeaponEffects.cpp
@@ -6,7 +6,20 @@ WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
-void CWeaponEffects::ClearCrosshair()
+void
+CWeaponEffects::ClearCrossHair()
{
gCrossHair.m_bCrosshair = false;
}
+
+void
+CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
+{
+ gCrossHair.m_bCrosshair = true;
+ gCrossHair.m_vecPos = pos;
+ gCrossHair.m_red = red;
+ gCrossHair.m_green = green;
+ gCrossHair.m_blue = blue;
+ gCrossHair.m_alpha = alpha;
+ gCrossHair.m_size = size;
+}
diff --git a/src/render/WeaponEffects.h b/src/render/WeaponEffects.h
index 7176c26d..6edcd60b 100644
--- a/src/render/WeaponEffects.h
+++ b/src/render/WeaponEffects.h
@@ -6,16 +6,17 @@ public:
bool m_bCrosshair;
int8 gap_1[3];
CVector m_vecPos;
- int8 field_16;
- int8 field_17;
- int8 field_18;
- int8 field_19;
- float field_20;
+ uint8 m_red;
+ uint8 m_green;
+ uint8 m_blue;
+ uint8 m_alpha;
+ float m_size;
int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
public:
static void Render(void);
- static void ClearCrosshair();
+ static void ClearCrossHair();
+ static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
};