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authorSergeanur <s.anureev@yandex.ua>2020-12-18 01:57:54 +0100
committerSergeanur <s.anureev@yandex.ua>2020-12-18 01:57:54 +0100
commite9a567034818c5e3338120958061e4a4278d97da (patch)
tree20293ced9c835a859071400fdbb3338b90159846
parentPreAllocateRwObjects (diff)
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-rw-r--r--src/collision/Collision.cpp14
-rw-r--r--src/control/Replay.cpp24
-rw-r--r--src/core/Cam.cpp12
-rw-r--r--src/core/PlayerInfo.cpp640
-rw-r--r--src/core/PlayerInfo.h21
-rw-r--r--src/core/World.cpp96
-rw-r--r--src/core/World.h11
-rw-r--r--src/extras/screendroplets.cpp6
-rw-r--r--src/math/Vector.h25
-rw-r--r--src/math/VuVector.h13
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp2
-rw-r--r--src/peds/CopPed.cpp2
-rw-r--r--src/peds/EmergencyPed.cpp16
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/peds/Ped.h4
-rw-r--r--src/peds/PedAI.cpp2
-rw-r--r--src/peds/PedFight.cpp2
-rw-r--r--src/peds/PedIK.cpp14
-rw-r--r--src/peds/PedIK.h2
-rw-r--r--src/peds/PlayerPed.cpp2
-rw-r--r--src/render/Clouds.cpp2
-rw-r--r--src/render/Coronas.cpp6
-rw-r--r--src/render/Fluff.cpp10
-rw-r--r--src/render/Particle.cpp4
-rw-r--r--src/render/PointLights.cpp4
-rw-r--r--src/render/Renderer.cpp4
-rw-r--r--src/render/Weather.cpp2
-rw-r--r--src/weapons/Weapon.cpp4
28 files changed, 470 insertions, 476 deletions
diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp
index 41997e32..7fb5c30b 100644
--- a/src/collision/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -665,7 +665,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
// If we don't intersect with the bounding box, no chance on the rest
if(!TestLineBox(*(CColLine*)newline, model.boundingBox))
@@ -1474,7 +1474,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
if(mindist < 1.0f)
newline[1] = newline[0] + (newline[1] - newline[0])*mindist;
@@ -1606,7 +1606,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
if(mindist < 1.0f)
newline[1] = newline[0] + (newline[1] - newline[0])*mindist;
@@ -1806,16 +1806,16 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
matAB *= matrixA;
CVuVector bsphereAB; // bounding sphere of A in B space
- TransformPoint(bsphereAB, matAB, *(RwV3d*)modelA.boundingSphere.center); // inlined
+ TransformPoint(bsphereAB, matAB, modelA.boundingSphere.center); // inlined
bsphereAB.w = modelA.boundingSphere.radius;
if(!TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boundingBox))
return 0;
// transform modelA's spheres and lines to B space
- TransformPoints(aSpheresA, modelA.numSpheres, matAB, (RwV3d*)&modelA.spheres->center, sizeof(CColSphere));
+ TransformPoints(aSpheresA, modelA.numSpheres, matAB, &modelA.spheres->center, sizeof(CColSphere));
for(i = 0; i < modelA.numSpheres; i++)
aSpheresA[i].w = modelA.spheres[i].radius;
- TransformPoints(aLinesA, modelA.numLines*2, matAB, (RwV3d*)&modelA.lines->p0, sizeof(CColLine)/2);
+ TransformPoints(aLinesA, modelA.numLines*2, matAB, &modelA.lines->p0, sizeof(CColLine)/2);
// Test them against model B's bounding volumes
int numSpheresA = 0;
@@ -1832,7 +1832,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
matBA *= matrixB;
// transform modelB's spheres to A space
- TransformPoints(aSpheresB, modelB.numSpheres, matBA, (RwV3d*)&modelB.spheres->center, sizeof(CColSphere));
+ TransformPoints(aSpheresB, modelB.numSpheres, matBA, &modelB.spheres->center, sizeof(CColSphere));
for(i = 0; i < modelB.numSpheres; i++)
aSpheresB[i].w = modelB.spheres[i].radius;
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 4732ba2f..d9e5e675 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1038,10 +1038,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
@@ -1057,10 +1057,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
+ pm->pos = TheCamera.GetMatrix().GetPosition();
+ pm->at = TheCamera.GetMatrix().GetForward();
+ pm->up = TheCamera.GetMatrix().GetUp();
+ pm->right = TheCamera.GetMatrix().GetRight();
break;
}
default:
@@ -1581,10 +1581,10 @@ void CReplay::ProcessLookAroundCam(void)
TheCamera.GetRight() = right;
TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 65a867be..5906310b 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -2472,7 +2472,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2573,7 +2573,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
}
#if GTA_VERSION < GTA3_PC_11
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2611,7 +2611,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
@@ -2700,7 +2700,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2868,7 +2868,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
Source = HeadPos;
// unused:
- // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID);
+ // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID);
// Source - MidPos;
// Look around
@@ -2963,7 +2963,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 5866485d..07424736 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -3,6 +3,7 @@
#include "Automobile.h"
#include "Bridge.h"
#include "Camera.h"
+#include "CarCtrl.h"
#include "Cranes.h"
#include "Darkel.h"
#include "Explosion.h"
@@ -31,83 +32,6 @@
#include "ZoneCull.h"
#include "main.h"
-void
-CPlayerInfo::SetPlayerSkin(char *skin)
-{
- strncpy(m_aSkinName, skin, 32);
- LoadPlayerSkin();
-}
-
-const CVector &
-CPlayerInfo::GetPos()
-{
-#ifdef FIX_BUGS
- if (!m_pPed)
- return TheCamera.GetPosition();
-#endif
- if (m_pPed->InVehicle())
- return m_pPed->m_pMyVehicle->GetPosition();
- return m_pPed->GetPosition();
-}
-
-void
-CPlayerInfo::LoadPlayerSkin()
-{
- DeletePlayerSkin();
-
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
- if (!m_pSkinTexture)
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
-}
-
-void
-CPlayerInfo::DeletePlayerSkin()
-{
- if (m_pSkinTexture) {
- RwTextureDestroy(m_pSkinTexture);
- m_pSkinTexture = nil;
- }
-}
-
-void
-CPlayerInfo::KillPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_WASTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
- CStats::TimesDied++;
-}
-
-void
-CPlayerInfo::ArrestPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_BUSTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
- CStats::TimesArrested++;
-}
-
-bool
-CPlayerInfo::IsPlayerInRemoteMode()
-{
- return m_pRemoteVehicle || m_bInRemoteMode;
-}
-
-void
-CPlayerInfo::PlayerFailedCriticalMission()
-{
- if (m_WBState != WBSTATE_PLAYING)
- return;
- m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
-}
void
CPlayerInfo::Clear(void)
@@ -147,197 +71,6 @@ CPlayerInfo::Clear(void)
}
void
-CPlayerInfo::BlowUpRCBuggy(void)
-{
- if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
- return;
-
- CRemote::TakeRemoteControlledCarFromPlayer();
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
-}
-
-void
-CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
-{
- if (!car || car == m_pPed->m_pMyVehicle) {
- if (m_pPed->EnteringCar())
- m_pPed->QuitEnteringCar();
- }
- if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
- m_pPed->ClearObjective();
-}
-
-void
-CPlayerInfo::MakePlayerSafe(bool toggle)
-{
- if (toggle) {
- CTheScripts::ResetCountdownToMakePlayerUnsafe();
- m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
- CWorld::StopAllLawEnforcersInTheirTracks();
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- CPad::StopPadsShaking();
- m_pPed->bBulletProof = true;
- m_pPed->bFireProof = true;
- m_pPed->bCollisionProof = true;
- m_pPed->bMeleeProof = true;
- m_pPed->bOnlyDamagedByPlayer = true;
- m_pPed->bExplosionProof = true;
- m_pPed->m_bCanBeDamaged = false;
- ((CPlayerPed*)m_pPed)->ClearAdrenaline();
- CancelPlayerEnteringCars(nil);
- gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
- CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
- CProjectileInfo::RemoveAllProjectiles();
- CWorld::SetAllCarsCanBeDamaged(false);
- CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
- CReplay::DisableReplays();
-
- } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
- m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- m_pPed->bBulletProof = false;
- m_pPed->bFireProof = false;
- m_pPed->bCollisionProof = false;
- m_pPed->bMeleeProof = false;
- m_pPed->bOnlyDamagedByPlayer = false;
- m_pPed->bExplosionProof = false;
- m_pPed->m_bCanBeDamaged = true;
- CWorld::SetAllCarsCanBeDamaged(true);
- CReplay::EnableReplays();
- }
-}
-
-bool
-CPlayerInfo::IsRestartingAfterDeath()
-{
- return m_WBState == WBSTATE_WASTED;
-}
-
-bool
-CPlayerInfo::IsRestartingAfterArrest()
-{
- return m_WBState == WBSTATE_BUSTED;
-}
-
-// lastCloseness is passed to other calls of this function
-void
-CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
-{
- // This dist used for determining the angle to face
- CVector2D dist(carToTest->GetPosition() - player->GetPosition());
- float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
- while (neededTurn >= PI) {
- neededTurn -= 2 * PI;
- }
-
- while (neededTurn < -PI) {
- neededTurn += 2 * PI;
- }
-
- // This dist used for evaluating cars' distances, weird...
- // Accounts inverted needed turn (or needed turn in long way) and car dist.
- float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
- if (closeness > *lastCloseness) {
- *lastCloseness = closeness;
- *closestCarOutput = (CVehicle*)carToTest;
- }
-}
-
-// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
-void
-CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
-{
- if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
- ++m_nExplosionsSinceLastReward;
- else
- m_nExplosionsSinceLastReward = 1;
-
- m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
- int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
- sprintf(gString, "$%d", award);
-#ifdef MONEY_MESSAGES
- // This line is a leftover from PS2, I don't know what it was meant to be.
- // CVector sth(TheCamera.GetPosition() * 4.0f);
-
- CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
-#endif
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
-
- for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
- CGeneral::GetRandomNumber();
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
- }
-}
-
-void
-CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
-{
- // Interesting
- *size = sizeof(CPlayerInfo);
-
-#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
-#undef CopyToBuf
-}
-
-void
-CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
-{
-#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
-#undef CopyFromBuf
-}
-
-void
-CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
-{
- for (CPtrNode* node = carList.first; node; node = node->next) {
- CVehicle *car = (CVehicle*)node->item;
- if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
- if (!car->bUsesCollision || !car->IsVehicle())
- continue;
-
- car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
- && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
- CVector carCentre = car->GetBoundCentre();
-
- if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
- float dist = (ped->GetPosition() - carCentre).Magnitude2D();
- if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
- EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
- }
- }
- }
- }
- }
-}
-
-void
CPlayerInfo::Process(void)
{
#ifdef FIX_BUGS
@@ -503,13 +236,13 @@ CPlayerInfo::Process(void)
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 0);
+ TheCamera.Fade(1.0f, FADE_OUT);
}
if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 1);
+ TheCamera.Fade(1.0f, FADE_IN);
TheCamera.Process();
CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
@@ -560,3 +293,370 @@ CPlayerInfo::Process(void)
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
}
+
+bool
+CPlayerInfo::IsPlayerInRemoteMode()
+{
+ return m_pRemoteVehicle || m_bInRemoteMode;
+}
+
+void
+CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
+{
+ // Interesting
+ *size = sizeof(CPlayerInfo);
+
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+#undef CopyToBuf
+}
+
+void
+CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
+{
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
+#undef CopyFromBuf
+}
+
+void
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
+{
+ for (CPtrNode* node = carList.first; node; node = node->next) {
+ CVehicle *car = (CVehicle*)node->item;
+ if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
+ if (!car->bUsesCollision || !car->IsVehicle())
+ continue;
+
+ car->m_scanCode = CWorld::GetCurrentScanCode();
+ if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
+ && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
+ CVector carCentre = car->GetBoundCentre();
+
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
+ float dist = (ped->GetPosition() - carCentre).Magnitude2D();
+ if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
+ }
+ }
+ }
+ }
+ }
+}
+
+// lastCloseness is passed to other calls of this function
+void
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
+{
+ // This dist used for determining the angle to face
+ CVector2D dist(carToTest->GetPosition() - player->GetPosition());
+ float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
+ while (neededTurn >= PI) {
+ neededTurn -= 2 * PI;
+ }
+
+ while (neededTurn < -PI) {
+ neededTurn += 2 * PI;
+ }
+
+ // This dist used for evaluating cars' distances, weird...
+ // Accounts inverted needed turn (or needed turn in long way) and car dist.
+ float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closeness > *lastCloseness) {
+ *lastCloseness = closeness;
+ *closestCarOutput = (CVehicle*)carToTest;
+ }
+}
+
+const CVector &
+CPlayerInfo::GetPos()
+{
+#ifdef FIX_BUGS
+ if (!m_pPed)
+ return TheCamera.GetPosition();
+#endif
+ if (m_pPed->InVehicle())
+ return m_pPed->m_pMyVehicle->GetPosition();
+ return m_pPed->GetPosition();
+}
+
+CVector
+FindPlayerCoors(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return TheCamera.GetPosition();
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->GetPosition();
+ else
+ return ped->GetPosition();
+}
+
+const CVector &
+FindPlayerSpeed(void)
+{
+#ifdef FIX_BUGS
+ static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
+ if (CReplay::IsPlayingBack())
+ return vecTmpVector;
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->m_vecMoveSpeed;
+ else
+ return ped->m_vecMoveSpeed;
+}
+
+CVehicle *
+FindPlayerVehicle(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
+ return nil;
+}
+
+CEntity *
+FindPlayerEntity(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle;
+ else
+ return ped;
+}
+
+CVehicle *
+FindPlayerTrain(void)
+{
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
+ return FindPlayerVehicle();
+ else
+ return nil;
+}
+
+CPlayerPed *
+FindPlayerPed(void)
+{
+ return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
+}
+
+const CVector &
+FindPlayerCentreOfWorld(int32 player)
+{
+#ifdef FIX_BUGS
+ if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return CWorld::Players[player].m_pPed->GetPosition();
+}
+
+const CVector &
+FindPlayerCentreOfWorld_NoSniperShift(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return FindPlayerPed()->GetPosition();
+}
+
+float
+FindPlayerHeading(void)
+{
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
+ return FindPlayerPed()->GetForward().Heading();
+}
+
+bool
+CPlayerInfo::IsRestartingAfterDeath()
+{
+ return m_WBState == WBSTATE_WASTED;
+}
+
+bool
+CPlayerInfo::IsRestartingAfterArrest()
+{
+ return m_WBState == WBSTATE_BUSTED;
+}
+
+void
+CPlayerInfo::KillPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_WASTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
+ CStats::TimesDied++;
+}
+
+void
+CPlayerInfo::ArrestPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_BUSTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
+ CStats::TimesArrested++;
+}
+
+void
+CPlayerInfo::PlayerFailedCriticalMission()
+{
+ if (m_WBState != WBSTATE_PLAYING)
+ return;
+ m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+}
+
+void
+CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
+{
+ if (!car || car == m_pPed->m_pMyVehicle) {
+ if (m_pPed->EnteringCar())
+ m_pPed->QuitEnteringCar();
+ }
+ if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ m_pPed->ClearObjective();
+}
+
+void
+CPlayerInfo::MakePlayerSafe(bool toggle)
+{
+ if (toggle) {
+ CTheScripts::ResetCountdownToMakePlayerUnsafe();
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ CPad::StopPadsShaking();
+ m_pPed->bBulletProof = true;
+ m_pPed->bFireProof = true;
+ m_pPed->bCollisionProof = true;
+ m_pPed->bMeleeProof = true;
+ m_pPed->bOnlyDamagedByPlayer = true;
+ m_pPed->bExplosionProof = true;
+ m_pPed->m_bCanBeDamaged = false;
+ ((CPlayerPed*)m_pPed)->ClearAdrenaline();
+ CancelPlayerEnteringCars(nil);
+ gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
+ CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
+ CProjectileInfo::RemoveAllProjectiles();
+ CWorld::SetAllCarsCanBeDamaged(false);
+ CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
+ CReplay::DisableReplays();
+
+ } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ m_pPed->bBulletProof = false;
+ m_pPed->bFireProof = false;
+ m_pPed->bCollisionProof = false;
+ m_pPed->bMeleeProof = false;
+ m_pPed->bOnlyDamagedByPlayer = false;
+ m_pPed->bExplosionProof = false;
+ m_pPed->m_bCanBeDamaged = true;
+ CWorld::SetAllCarsCanBeDamaged(true);
+ CReplay::EnableReplays();
+ }
+}
+
+void
+CPlayerInfo::BlowUpRCBuggy(void)
+{
+ if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
+ return;
+
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+}
+
+// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
+void
+CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
+{
+ if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
+ ++m_nExplosionsSinceLastReward;
+ else
+ m_nExplosionsSinceLastReward = 1;
+
+ m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
+ int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
+ sprintf(gString, "$%d", award);
+#ifdef MONEY_MESSAGES
+ // This line is a leftover from PS2, I don't know what it was meant to be.
+ // CVector sth(TheCamera.GetPosition() * 4.0f);
+
+ CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
+#endif
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+
+ for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
+ CGeneral::GetRandomNumber();
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+ }
+}
+
+#ifdef GTA_PC
+void
+CPlayerInfo::SetPlayerSkin(const char *skin)
+{
+ strncpy(m_aSkinName, skin, 32);
+ LoadPlayerSkin();
+}
+
+void
+CPlayerInfo::LoadPlayerSkin()
+{
+ DeletePlayerSkin();
+
+ m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
+ if (!m_pSkinTexture)
+ m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
+}
+
+void
+CPlayerInfo::DeletePlayerSkin()
+{
+ if (m_pSkinTexture) {
+ RwTextureDestroy(m_pSkinTexture);
+ m_pSkinTexture = nil;
+ }
+}
+#endif \ No newline at end of file
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 94410753..49424b8b 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -54,14 +54,13 @@ public:
bool m_bFastReload;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
+#ifdef GTA_PC
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
+#endif
void MakePlayerSafe(bool);
- void LoadPlayerSkin();
- void DeletePlayerSkin();
void AwardMoneyForExplosion(CVehicle *vehicle);
- void SetPlayerSkin(char* skin);
const CVector &GetPos();
void Process(void);
void KillPlayer(void);
@@ -78,7 +77,21 @@ public:
void SavePlayerInfo(uint8 *buf, uint32* size);
void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
- ~CPlayerInfo() { };
+#ifdef GTA_PC
+ void LoadPlayerSkin();
+ void SetPlayerSkin(const char *skin);
+ void DeletePlayerSkin();
+#endif
};
+CPlayerPed *FindPlayerPed(void);
+CVehicle *FindPlayerVehicle(void);
+CVehicle *FindPlayerTrain(void);
+CEntity *FindPlayerEntity(void);
+CVector FindPlayerCoors(void);
+const CVector &FindPlayerSpeed(void);
+const CVector &FindPlayerCentreOfWorld(int32 player);
+const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
+float FindPlayerHeading(void);
+
VALIDATE_SIZE(CPlayerInfo, 0x13C);
diff --git a/src/core/World.cpp b/src/core/World.cpp
index a7531c83..b2c1696c 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1361,102 +1361,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVec
}
}
-CPlayerPed *
-FindPlayerPed(void)
-{
- return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
-}
-
-CVehicle *
-FindPlayerVehicle(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
- return nil;
-}
-
-CVehicle *
-FindPlayerTrain(void)
-{
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
- return FindPlayerVehicle();
- else
- return nil;
-}
-
-CEntity *
-FindPlayerEntity(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle;
- else
- return ped;
-}
-
-CVector
-FindPlayerCoors(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack())
- return TheCamera.GetPosition();
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->GetPosition();
- else
- return ped->GetPosition();
-}
-
-CVector &
-FindPlayerSpeed(void)
-{
-#ifdef FIX_BUGS
- static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
- if (CReplay::IsPlayingBack())
- return vecTmpVector;
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->m_vecMoveSpeed;
- else
- return ped->m_vecMoveSpeed;
-}
-
-const CVector &
-FindPlayerCentreOfWorld(int32 player)
-{
-#ifdef FIX_BUGS
- if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return CWorld::Players[player].m_pPed->GetPosition();
-}
-
-const CVector &
-FindPlayerCentreOfWorld_NoSniperShift(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return FindPlayerPed()->GetPosition();
-}
-
-float
-FindPlayerHeading(void)
-{
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
- return FindPlayerPed()->GetForward().Heading();
-}
-
void
CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
{
diff --git a/src/core/World.h b/src/core/World.h
index 197f3cee..9d62e79b 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -157,14 +157,3 @@ public:
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-class CPlayerPed;
-class CVehicle;
-CPlayerPed *FindPlayerPed(void);
-CVehicle *FindPlayerVehicle(void);
-CVehicle *FindPlayerTrain(void);
-CEntity *FindPlayerEntity(void);
-CVector FindPlayerCoors(void);
-CVector &FindPlayerSpeed(void);
-const CVector &FindPlayerCentreOfWorld(int32 player);
-const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
-float FindPlayerHeading(void);
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 2d34cdcb..3f91a754 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -384,9 +384,9 @@ ScreenDroplets::ProcessCameraMovement(void)
ms_prevCamUp = camUp;
ms_prevCamPos = camPos;
- ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, (RwV3d*)&ms_camMoveDelta);
- ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, (RwV3d*)&ms_camMoveDelta);
- ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, (RwV3d*)&ms_camMoveDelta);
+ ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, &ms_camMoveDelta);
+ ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, &ms_camMoveDelta);
+ ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, &ms_camMoveDelta);
ms_screenMoveDelta *= 10.0f;
ms_screenMoveDist = ms_screenMoveDelta.Magnitude2D();
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 082b296f..776bfcfe 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -1,23 +1,22 @@
#pragma once
-class CVector
+class CVector : public RwV3d
{
public:
- float x, y, z;
CVector(void) {}
- CVector(float x, float y, float z) : x(x), y(y), z(z) {}
-#ifdef RWCORE_H
- CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {}
-
- operator RwV3d (void) const {
- RwV3d vecRw = { this->x, this->y, this->z };
- return vecRw;
+ CVector(float x, float y, float z)
+ {
+ this->x = x;
+ this->y = y;
+ this->z = z;
}
-
- operator RwV3d *(void) {
- return (RwV3d*)this;
+
+ CVector(const RwV3d &v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
-#endif
// (0,1,0) means no rotation. So get right vector and its atan
float Heading(void) const { return Atan2(-x, y); }
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); }
diff --git a/src/math/VuVector.h b/src/math/VuVector.h
index f90818e0..30d62cfc 100644
--- a/src/math/VuVector.h
+++ b/src/math/VuVector.h
@@ -8,18 +8,7 @@ public:
CVuVector(float x, float y, float z) : CVector(x, y, z) {}
CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
-#ifdef RWCORE_H
- CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {}
-
- operator RwV3d (void) const {
- RwV3d vecRw = { this->x, this->y, this->z };
- return vecRw;
- }
-
- operator RwV3d *(void) {
- return (RwV3d*)this;
- }
-#endif
+ CVuVector(const RwV3d &v) : CVector(v) {}
/*
void Normalise(void) {
float sq = MagnitudeSqr();
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 17754211..cc2a7e34 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -471,7 +471,7 @@ CVehicleModelInfo::PreprocessHierarchy(void)
if(desc[i].flags & VEHICLE_FLAG_POS){
f = assoc.frame;
- rwvec = (RwV3d*)&m_positions[desc[i].hierId];
+ rwvec = &m_positions[desc[i].hierId];
*rwvec = *RwMatrixGetPos(RwFrameGetMatrix(f));
for(f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
RwV3dTransformPoints(rwvec, rwvec, 1, RwFrameGetMatrix(f));
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index b2888082..e518fae4 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -244,7 +244,7 @@ CCopPed::ArrestPlayer(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
CVector suspMidPos;
- suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID);
+ suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
GetPosition().x, GetPosition().y);
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 65aa97ef..9f87c12b 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -234,8 +234,8 @@ CEmergencyPed::MedicAI(void)
if (nearestAccident) {
m_pRevivedPed = nearestAccident->m_pVictim;
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -274,8 +274,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_STOP;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -329,8 +329,8 @@ CEmergencyPed::MedicAI(void)
if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
else {
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
@@ -351,8 +351,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 5e1911ec..df78902f 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -960,7 +960,7 @@ CPed::MoveHeadToLook(void)
}
if (m_pLookTarget->IsPed()) {
- ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID);
+ ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID);
} else {
lookPos = m_pLookTarget->GetPosition();
}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 0e398b25..d27853d6 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -898,13 +898,13 @@ public:
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
+ RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]);
}else
#endif
{
RwFrame *frame;
for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame));
+ RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame));
}
}
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index d4385385..a747c684 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -1141,7 +1141,7 @@ CPed::ProcessObjective(void)
CVector target;
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
if (m_pedInObjective->IsPed())
- m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID);
+ m_pedInObjective->m_pedIK.GetComponentPosition(target, PED_MID);
else
target = m_pedInObjective->GetPosition();
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index b4be0954..b57364d8 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -1690,7 +1690,7 @@ CPed::FightStrike(CVector &touchedNodePos)
if (m_fightState == FIGHTSTATE_NO_MOVE)
m_fightState = FIGHTSTATE_1;
- m_vecHitLastPos = *touchedNodePos;
+ m_vecHitLastPos = touchedNodePos;
return false;
}
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index ebd41296..8bace9a0 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -137,28 +137,28 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
}
void
-CPedIK::GetComponentPosition(RwV3d *pos, uint32 node)
+CPedIK::GetComponentPosition(RwV3d &pos, uint32 node)
{
RwFrame *f;
RwMatrix *mat;
#ifdef PED_SKIN
if(IsClumpSkinned(m_ped->GetClump())){
- pos->x = 0.0f;
- pos->y = 0.0f;
- pos->z = 0.0f;
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = 0.0f;
mat = GetComponentMatrix(m_ped, node);
// could just copy the position out of the matrix...
- RwV3dTransformPoints(pos, pos, 1, mat);
+ RwV3dTransformPoints(&pos, &pos, 1, mat);
}else
#endif
{
f = m_ped->m_pFrames[node]->frame;
mat = RwFrameGetMatrix(f);
- *pos = mat->pos;
+ pos = mat->pos;
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
- RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
+ RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(f));
}
}
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index e91d7c06..4eeef6f0 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -51,7 +51,7 @@ public:
bool PointGunInDirection(float targetYaw, float targetPitch);
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
- void GetComponentPosition(RwV3d *pos, uint32 node);
+ void GetComponentPosition(RwV3d &pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 86d8e9f5..8a6adbeb 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1146,7 +1146,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#else
CVector markPos;
if (m_pPointGunAt->IsPed()) {
- ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID);
} else {
markPos = m_pPointGunAt->GetPosition();
}
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 161418b9..b5af6619 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -133,7 +133,7 @@ CClouds::Render(void)
CSprite::InitSpriteBuffer();
int minute = CClock::GetHours()*60 + CClock::GetMinutes();
- RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
+ RwV3d campos = TheCamera.GetPosition();
// Moon
int moonfadeout = Abs(minute - 180); // fully visible at 3AM
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 33c3f4bf..48f0f6b9 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -255,7 +255,7 @@ CCoronas::Render(void)
CVector spriteCoors;
float spritew, spriteh;
- if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
+ if(!CSprite::CalcScreenCoors(aCoronas[i].coors, &spriteCoors, &spritew, &spriteh, true)){
aCoronas[i].offScreen = true;
aCoronas[i].sightClear = false;
}else{
@@ -464,7 +464,7 @@ CCoronas::RenderReflections(void)
CVector spriteCoors;
float spritew, spriteh;
- if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)){
float drawDist = 0.75f * aCoronas[i].drawDist;
drawDist = Min(drawDist, 55.0f);
if(spriteCoors.z < drawDist){
@@ -531,7 +531,7 @@ CCoronas::DoSunAndMoon(void)
CVector spriteCoors;
float spritew, spriteh;
- if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)){
SunScreenX = spriteCoors.x;
SunScreenY = spriteCoors.y;
}else{
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 690a1d3f..c76d6109 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -655,7 +655,7 @@ void CScrollBar::Render()
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
CVector coronaCoord, screenCoord;
- float screenW, screenH;
+ float screenW, screenH;
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
{
for (int j = 0; j < 5; ++j)
@@ -667,7 +667,7 @@ void CScrollBar::Render()
// Render main coronas
if (m_MessageBar[i] & (1 << j))
{
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@@ -679,7 +679,7 @@ void CScrollBar::Render()
// Render smaller and faded coronas for a trailing effect
else if (m_MessageBar[i - 1] & (1 << j))
{
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@@ -834,7 +834,7 @@ void CDigitalClock::Render()
const char* clockMessage = FindDigitalClockMessage();
CVector coronaCoord, screenCoord;
- float screenW, screenH;
+ float screenW, screenH;
for (int c = 0; c < 5; ++c) // for each char to be displayed
{
for (int i = 0; i < 5; ++i) // for each column of coronas
@@ -847,7 +847,7 @@ void CDigitalClock::Render()
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 2b19486e..f175c264 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1570,7 +1570,7 @@ void CParticle::Render()
float w;
float h;
- if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) )
+ if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) )
{
#ifdef PC_PARTICLE
if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w)
@@ -1650,7 +1650,7 @@ void CParticle::Render()
float fRotation;
float fTrailLength;
- if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
+ if ( CSprite::CalcScreenCoors(vecPrevPos, &particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
{
CVector2D vecDist
(
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index 0713dc6d..6f0b4d46 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -218,7 +218,7 @@ CPointLights::RenderFogEffect(void)
// more intensity the closer to line
intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH);
- if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){
float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000;
float size = FogSizes[r>>1];
CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
@@ -267,7 +267,7 @@ CPointLights::RenderFogEffect(void)
intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS);
CVector fogcoors(xi, yi, point.point.z + 1.6f);
- if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){
float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000;
float size = FogSizes[r>>1];
CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index a0f66819..d47cac31 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -741,7 +741,7 @@ CRenderer::ScanWorld(void)
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
- RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
+ RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
m_loadingPriority = false;
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
@@ -881,7 +881,7 @@ CRenderer::RequestObjectsInFrustum(void)
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
- RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
+ RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
#ifdef FIX_BUGS
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index f16467b6..e765f306 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -359,7 +359,7 @@ void CWeather::AddRain()
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
splash_points[3] = 4.0f * CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) *
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
- RwV3dTransformPoints((RwV3d*)splash_points, (RwV3d*)splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
+ RwV3dTransformPoints(splash_points, splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
CVector fp = (splash_points[0] + splash_points[1] + splash_points[2] + splash_points[3]) / 4;
for (int i = 0; i < num_splash_attempts; i++) {
CColPoint point;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index dc15485e..a987a4c7 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -385,7 +385,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() )
{
CVector victimPedPos = victimPed->GetPosition();
- if ( SQR(victimPedRadius) > (victimPedPos-(*fireSource)).MagnitudeSqr() )
+ if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
{
CVector collisionDist;
@@ -393,7 +393,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
while ( s < victimPedCol->numSpheres )
{
CColSphere *sphere = &victimPedCol->spheres[s];
- collisionDist = victimPedPos+sphere->center-(*fireSource);
+ collisionDist = victimPedPos+sphere->center-fireSource;
if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() )
{