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authorblingu <36486731+blingu@users.noreply.github.com>2020-03-25 21:00:38 +0100
committerGitHub <noreply@github.com>2020-03-25 21:00:38 +0100
commitea9e45fcda8468896ed156ae306bf50ad31acdaa (patch)
treeb5fa89570413567aba210b606286215121b81c82
parentUpdate Fire.cpp (diff)
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-rw-r--r--src/core/Fire.cpp232
1 files changed, 114 insertions, 118 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index d53c8fc7..f46137f2 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -18,12 +18,12 @@
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
-CFire::CFire(void)
+CFire::CFire()
{
- m_bIsOngoing = 0;
- m_bIsScriptFire = 0;
- m_bPropagationFlag = 1;
- m_bAudioSet = 1;
+ m_bIsOngoing = false;
+ m_bIsScriptFire = false;
+ m_bPropagationFlag = true;
+ m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_pEntity = 0;
m_pSource = 0;
@@ -35,7 +35,7 @@ CFire::CFire(void)
m_fStrength = 0.8f;
}
-CFire::~CFire(void) {}
+CFire::~CFire() {}
class CFire_ : public CFire {
public:
@@ -49,16 +49,13 @@ CFire::ProcessFire(void)
float fDamagePlayer;
float fDamagePeds;
float fDamageVehicle;
- CVehicle *pCurrentVehicle;
- char nRandNumber;
+ int8 nRandNumber;
float fGreen;
float fRed;
CVector lightpos;
CVector firePos;
- CVector vecProduct;
-
- CEntity *pCurrentEntity = (CPed *)m_pEntity;
- CPed *ped = (CPed *)pCurrentEntity;
+ CPed *ped = (CPed *)m_pEntity;
+ CVehicle *veh = (CVehicle*)m_pEntity;
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@@ -70,35 +67,32 @@ CFire::ProcessFire(void)
}
if (ped->m_nMoveState != PEDMOVE_RUN)
m_vecPos.z -= 1.0f;
-
if (ped->bInVehicle && ped->m_pMyVehicle) {
if (ped->m_pMyVehicle->IsCar())
ped->m_pMyVehicle->m_fHealth = 75.0f;
- } else if (pCurrentEntity == (CPed *)FindPlayerPed()) {
+ } else if (m_pEntity == (CPed *)FindPlayerPed()) {
fDamagePlayer = 1.2f * CTimer::GetTimeStep();
- ((CPlayerPed *)pCurrentEntity)->InflictDamage(
+ ((CPlayerPed *)m_pEntity)->InflictDamage(
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
fDamagePlayer, PEDPIECE_TORSO, 0);
} else {
fDamagePeds = 1.2f * CTimer::GetTimeStep();
- if (((CPlayerPed *)pCurrentEntity)->InflictDamage(
+ if (((CPlayerPed *)m_pEntity)->InflictDamage(
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
- fDamagePeds, PEDPIECE_TORSO, 0))
-
- pCurrentEntity->bRenderScorched = true;
+ fDamagePeds, PEDPIECE_TORSO, 0)) {
+ m_pEntity->bRenderScorched = true;
+ }
}
- } else if (pCurrentEntity->IsVehicle()) {
- CVehicle *pCurrentVehicle = (CVehicle*)m_pEntity;
-
- if (pCurrentVehicle->m_pCarFire != this) {
+ } else if (m_pEntity->IsVehicle()) {
+ if (veh->m_pCarFire != this) {
Extinguish();
return;
}
if (!m_bIsScriptFire) {
fDamageVehicle = 1.2f * CTimer::GetTimeStep();
- pCurrentVehicle->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
+ veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
}
}
}
@@ -110,10 +104,9 @@ CFire::ProcessFire(void)
if (CTimer::m_snTimeInMilliseconds > field_24) { /* set to 0 when a newfire starts, related to time */
field_24 = CTimer::m_snTimeInMilliseconds + 80;
firePos = m_vecPos;
- pCurrentVehicle = (CVehicle *)m_pEntity;
- if (pCurrentVehicle && pCurrentVehicle->IsVehicle() && (pCurrentVehicle->IsCar())) {
- CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(pCurrentVehicle->GetModelIndex()));
+ if (veh && veh->IsVehicle() && veh->IsCar()) {
+ CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
@@ -124,7 +117,7 @@ CFire::ProcessFire(void)
CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
- 0, m_fStrength, 0, 0, 0, 0);
+ 0, m_fStrength, 0, 0, 0, 0);
rand(); rand(); rand(); /* unsure why these three rands are called */
@@ -135,8 +128,7 @@ CFire::ProcessFire(void)
if (CTimer::m_snTimeInMilliseconds > m_nStartTime)
m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
- nRandNumber = rand() & 127;
-
+ nRandNumber = CGeneral::GetRandomNumber();
lightpos.x = m_vecPos.x;
lightpos.y = m_vecPos.y;
lightpos.z = m_vecPos.z + 5.0f;
@@ -166,22 +158,19 @@ CFire::ReportThisFire(void)
void
CFire::Extinguish(void)
{
- CPed *pCurrentEntity;
-
if (m_bIsOngoing) {
if (!m_bIsScriptFire)
gFireManager.m_nTotalFires--;
m_nExtinguishTime = 0;
m_bIsOngoing = false;
- pCurrentEntity = (CPed *)m_pEntity;
-
- if (pCurrentEntity) {
- if (pCurrentEntity->IsObject()) {
- pCurrentEntity->RestorePreviousState();
- pCurrentEntity->m_pFire = 0;
- } else if (pCurrentEntity->IsPed()) {
- pCurrentEntity->m_vecOffsetSeek.x = 0.0;
+
+ if (m_pEntity) {
+ if (m_pEntity->IsPed()) {
+ ((CPed *)m_pEntity)->RestorePreviousState();
+ ((CPed *)m_pEntity)->m_pFire = 0;
+ } else if (m_pEntity->IsVehicle()) {
+ ((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
m_pEntity = nil;
}
@@ -191,96 +180,104 @@ CFire::Extinguish(void)
void
CFireManager::StartFire(CVector pos, float size, bool propagation)
{
- CFire *pCurrentFire = GetNextFreeFire();
-
- if (pCurrentFire) {
- pCurrentFire->m_bIsOngoing = true;
- pCurrentFire->m_bIsScriptFire = false;
- pCurrentFire->m_bPropagationFlag = propagation;
- pCurrentFire->m_bAudioSet = true;
- pCurrentFire->m_vecPos = pos;
- pCurrentFire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000;
- pCurrentFire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
- pCurrentFire->m_pEntity = nil;
- pCurrentFire->m_pSource = nil;
- pCurrentFire->field_24 = 0;
- pCurrentFire->ReportThisFire();
- pCurrentFire->m_fStrength = size;
+ CFire *fire = GetNextFreeFire();
+
+ if (fire) {
+ fire->m_bIsOngoing = true;
+ fire->m_bIsScriptFire = false;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
+ fire->m_vecPos = pos;
+ fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000;
+ fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
+ fire->m_pEntity = nil;
+ fire->m_pSource = nil;
+ fire->field_24 = 0;
+ fire->ReportThisFire();
+ fire->m_fStrength = size;
}
}
-void
+CFire *
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
- CFire *fire = GetNextFreeFire();
-
- if (!fire)
- return;
- if (entityOnFire->IsPed() && (ped->m_pFire || !ped->IsPedInControl())) {
- return;
- } else if (entityOnFire->IsVehicle() && veh->m_pCarFire || veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
- return;
- }
-
+
if (entityOnFire->IsPed()) {
- ped->m_pFire = fire;
- if (ped != FindPlayerPed()) {
- if (fleeFrom) {
- ped->SetFlee(fleeFrom, 10000);
- } else {
- ped->SetFlee(ped->GetPosition(), 10000);
- ped->m_fleeFrom = nil;
- }
- ped->bDrawLast = false;
- ped->SetMoveState(PEDMOVE_SPRINT);
- ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
- }
- if (fleeFrom) {
- if (ped->m_nPedType == PEDTYPE_COP) {
- CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
- entityOnFire, (CPed *)fleeFrom, 10000);
- } else {
- CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
- entityOnFire, (CPed *)fleeFrom, 10000);
+ if (ped->m_pFire)
+ return nil;
+ if (!ped->IsPedInControl())
+ return nil;
+ } else if (entityOnFire->IsVehicle()) {
+ if (veh->m_pCarFire)
+ return nil;
+ if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
+ return nil;
+ }
+ CFire *fire = GetNextFreeFire();
+
+ if (fire) {
+ if (entityOnFire->IsPed()) {
+ ped->m_pFire = fire;
+ if (ped != FindPlayerPed()) {
+ if (fleeFrom) {
+ ped->SetFlee(fleeFrom, 10000);
+ } else {
+ CVector2D pos = entityOnFire->GetPosition();
+ ped->SetFlee(pos, 10000);
+ ped->m_fleeFrom = nil;
+ }
+ ped->bDrawLast = false;
+ ped->SetMoveState(PEDMOVE_SPRINT);
+ ped->SetMoveAnim();
+ ped->m_nPedState = PED_ON_FIRE;
}
- }
- } else {
- if (entityOnFire->IsVehicle()) {
- veh->m_pCarFire = fire;
if (fleeFrom) {
- CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
- entityOnFire, (CPed *)fleeFrom, 10000);
+ if (ped->m_nPedType == PEDTYPE_COP) {
+ CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ } else {
+ CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ }
+ }
+ } else {
+ if (entityOnFire->IsVehicle()) {
+ veh->m_pCarFire = fire;
+ if (fleeFrom) {
+ CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ }
}
}
- }
- fire->m_bIsOngoing = true;
- fire->m_bIsScriptFire = false;
- fire->m_vecPos = ped->GetPosition();
+ fire->m_bIsOngoing = true;
+ fire->m_bIsScriptFire = false;
+ fire->m_vecPos = entityOnFire->GetPosition();
- if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
- fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333;
- } else if (entityOnFire->IsVehicle()) {
- fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds
- + 4000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f); //this needs to be simplified
- } else {
- fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds
- + 10000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f);
+ if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
+ fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333;
+ } else if (entityOnFire->IsVehicle()) {
+ fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + CGeneral::GetRandomNumberInRange(4000, 5000);
+ } else {
+ fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + CGeneral::GetRandomNumberInRange(10000, 11000);
+ }
+ fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
+ fire->m_pEntity = entityOnFire;
+
+ entityOnFire->RegisterReference(&fire->m_pEntity);
+ fire->m_pSource = fleeFrom;
+
+ if (fleeFrom)
+ fleeFrom->RegisterReference(&fire->m_pSource);
+ fire->ReportThisFire();
+ fire->field_24 = 0;
+ fire->m_fStrength = strength;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
}
- fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
- fire->m_pEntity = entityOnFire;
- entityOnFire->RegisterReference(&fire->m_pEntity);
- fire->m_pSource = fleeFrom;
- if (fleeFrom)
- fleeFrom->RegisterReference(&fire->m_pSource);
- fire->ReportThisFire();
- fire->field_24 = 0;
- fire->m_fStrength = strength;
- fire->m_bPropagationFlag = propagation;
- fire->m_bAudioSet = true;
+ return fire;
}
void
@@ -292,8 +289,7 @@ CFireManager::Update(void)
}
}
-CFire *
-CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
+CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
@@ -454,7 +450,7 @@ STARTPATCHES
InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
- InjectHook(0x479590, (void(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
+ InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);