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author | aap <aap@papnet.eu> | 2021-01-08 01:44:08 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-08 01:44:08 +0100 |
commit | ec61964bcedfacb1c651a4d41a0dac33b3526748 (patch) | |
tree | ca01d7b4471faf5353725dfbe84c1584cda9cce4 | |
parent | Add MPG123_QUIET to mp3 files (diff) | |
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-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index fde280e8..00aaa682 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -191,7 +191,7 @@ void cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) { // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps) - float velocity, a, b, specificVolume; + float velocity, a, b; handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f); |