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authorerorcun <erayorcunus@gmail.com>2020-10-04 21:12:57 +0200
committerGitHub <noreply@github.com>2020-10-04 21:12:57 +0200
commitfae97f29c4f14cba0d37695d67e959defbe7ea75 (patch)
tree32195602f9ba72f90ff2dbe4a2a1447f339012e1
parentLoad and write our settings in re3.ini & fixes (diff)
parentsmall fix (diff)
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-rw-r--r--.travis.yml43
-rw-r--r--CODING_STYLE.md107
-rw-r--r--README.md111
-rw-r--r--gamefiles/TEXT/american.gxtbin219210 -> 219620 bytes
-rw-r--r--premake5.lua35
-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/core/CdStreamPosix.cpp48
-rw-r--r--src/skel/glfw/glfw.cpp25
-rw-r--r--utils/gxt/american.txt20
9 files changed, 248 insertions, 143 deletions
diff --git a/.travis.yml b/.travis.yml
index 51ef58eb..c124a9f0 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -1,15 +1,44 @@
language: cpp
-os: linux
dist: focal
-matrix:
+os: linux
+jobs:
include:
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
+ os: linux
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
+ os: linux
+ - env: TARGET=release_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
+ compiler: clang
+ os: osx
+ osx_image: xcode12u
+ - env: TARGET=debug_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
+ compiler: clang
+ os: osx
+ osx_image: xcode12u
+addons:
+ apt:
+ update: true
+ packages:
+ - linux-libc-dev
+ - libopenal-dev
+ - libglew-dev
+ - libglfw3-dev
+ - libsndfile1-dev
+ - libmpg123-dev
+ - gcc-8-multilib
+ - g++-8-multilib
+ homebrew:
+ packages:
+ - libsndfile
+ - mpg123
+ - glew
+ - glfw
+ - openal-soft
script:
- - sudo apt-get update
- - sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
- mkdir -p "$TRAVIS_BUILD_DIR/build"
- cd "$TRAVIS_BUILD_DIR"
- - ./premake5Linux --with-librw gmake2
- - cd build
- - CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
+ - if [ "$TRAVIS_OS_NAME" = linux ]; then ./premake5Linux --with-librw gmake2; fi
+ - if [ "$TRAVIS_OS_NAME" = osx ]; then curl -L -o "${PREMAKE5}.zip" "https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/${PREMAKE5}-src.zip" && unzip -q "${PREMAKE5}.zip" && cd "$PREMAKE5" && make -f Bootstrap.mak osx && cd .. && "./${PREMAKE5}/bin/release/premake5" --with-librw gmake2; fi
+ - cd build
+ - if [ "$TRAVIS_OS_NAME" = linux ]; then env CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1; fi
+ - if [ "$TRAVIS_OS_NAME" = osx ]; then make config=$TARGET -j4 verbose=1; fi
diff --git a/CODING_STYLE.md b/CODING_STYLE.md
new file mode 100644
index 00000000..b8be02bc
--- /dev/null
+++ b/CODING_STYLE.md
@@ -0,0 +1,107 @@
+# Coding style
+
+I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
+but realize that this is not the most popular style, so I'm willing to compromise.
+Try not to deviate too much so the code will look similar across the whole project.
+
+To give examples, these two styles (or anything in between) are fine:
+
+```
+type
+functionname(args)
+{
+ if(a == b){
+ s1;
+ s2;
+ }else{
+ s3;
+ s4;
+ }
+ if(x != y)
+ s5;
+}
+
+type functionname(args)
+{
+ if (a == b) {
+ s1;
+ s2;
+ } else {
+ s3;
+ s4;
+ }
+ if (x != y)
+ s5;
+}
+```
+
+This one (or anything more extreme) is heavily discouraged:
+
+```
+type functionname ( args )
+{
+ if ( a == b )
+ {
+ s1;
+ s2;
+ }
+ else
+ {
+ s3;
+ s4;
+ }
+ if ( x != y )
+ {
+ s5;
+ }
+}
+```
+
+i.e.
+
+* Put the brace on the same line as control statements
+
+* Put the brace on the next line after function definitions and structs/classes
+
+* Put an `else` on the same line with the braces
+
+* Don't put braces around single statements
+
+* Put the function return type on a separate line
+
+* Indent with TABS
+
+As for the less cosmetic choices, here are some guidelines how the code should look:
+
+* Don't use magic numbers where the original source code would have had an enum or similar.
+Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
+since `4` will be used in other places and you can't easily see where else the enum value is used.
+
+* Don't just copy paste code from IDA, make it look nice
+
+* Use the right types. In particular:
+
+ * don't use types like `__int16`, we have `int16` for that
+
+ * don't use `unsigned`, we have typedefs for that
+
+ * don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
+
+ * don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
+
+ * declare pointers like `int *ptr;`, not `int* ptr;`
+
+* As for variable names, the original gta source code was not written in a uniform style,
+but here are some observations:
+
+ * many variables employ a form of hungarian notation, i.e.:
+
+ * `m_` may be used for class member variables (mostly those that are considered private)
+
+ * `ms_` for (mostly private) static members
+
+ * `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
+
+ * do *not* use `dw` for `DWORD` or so, we're not programming win32
+
+* Generally, try to make the code look as if R* could have written it
diff --git a/README.md b/README.md
index 8d5b4c0c..41e5a094 100644
--- a/README.md
+++ b/README.md
@@ -21,8 +21,7 @@ such that we have a working game at all times.
## Preparing the environment for building
-- Clone the repo.
-- Run `git submodule init` and `git submodule update`.
+- Clone the repo using the argument `--recursive`.
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
- Run premake
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
@@ -36,6 +35,7 @@ such that we have a working game at all times.
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing
+Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
@@ -44,110 +44,3 @@ CCullZone - only mobile stuff
CCullZones - only mobile stuff
```
-### Coding style
-
-I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
-but realize that this is not the most popular style, so I'm willing to compromise.
-Try not to deviate too much so the code will look similar across the whole project.
-
-To give examples, these two styles (or anything in between) are fine:
-
-```
-type
-functionname(args)
-{
- if(a == b){
- s1;
- s2;
- }else{
- s3;
- s4;
- }
- if(x != y)
- s5;
-}
-
-type functionname(args)
-{
- if (a == b) {
- s1;
- s2;
- } else {
- s3;
- s4;
- }
- if (x != y)
- s5;
-}
-```
-
-This one (or anything more extreme) is heavily discouraged:
-
-```
-type functionname ( args )
-{
- if ( a == b )
- {
- s1;
- s2;
- }
- else
- {
- s3;
- s4;
- }
- if ( x != y )
- {
- s5;
- }
-}
-```
-
-i.e.
-
-* Put the brace on the same line as control statements
-
-* Put the brace on the next line after function definitions and structs/classes
-
-* Put an `else` on the same line with the braces
-
-* Don't put braces around single statements
-
-* Put the function return type on a separate line
-
-* Indent with TABS
-
-As for the less cosmetic choices, here are some guidelines how the code should look:
-
-* Don't use magic numbers where the original source code would have had an enum or similar.
-Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
-since `4` will be used in other places and you can't easily see where else the enum value is used.
-
-* Don't just copy paste code from IDA, make it look nice
-
-* Use the right types. In particular:
-
- * don't use types like `__int16`, we have `int16` for that
-
- * don't use `unsigned`, we have typedefs for that
-
- * don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
-
- * don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
-
- * declare pointers like `int *ptr;`, not `int* ptr;`
-
-* As for variable names, the original gta source code was not written in a uniform style,
-but here are some observations:
-
- * many variables employ a form of hungarian notation, i.e.:
-
- * `m_` may be used for class member variables (mostly those that are considered private)
-
- * `ms_` for (mostly private) static members
-
- * `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
-
- * do *not* use `dw` for `DWORD` or so, we're not programming win32
-
-* Generally, try to make the code look as if R* could have written it
diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt
index 28bf0565..b4d7bc6c 100644
--- a/gamefiles/TEXT/american.gxt
+++ b/gamefiles/TEXT/american.gxt
Binary files differ
diff --git a/premake5.lua b/premake5.lua
index 881035ef..49be07c3 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -85,6 +85,12 @@ workspace "re3"
"bsd-amd64-librw_gl3_glfw-oal"
}
+ filter { "system:macosx" }
+ platforms {
+ "macosx-arm64-librw_gl3_glfw-oal",
+ "macosx-amd64-librw_gl3_glfw-oal",
+ }
+
filter "configurations:Debug"
defines { "DEBUG" }
@@ -100,6 +106,9 @@ workspace "re3"
filter { "platforms:bsd*" }
system "bsd"
+
+ filter { "platforms:macosx*" }
+ system "macosx"
filter { "platforms:*x86*" }
architecture "x86"
@@ -110,6 +119,12 @@ workspace "re3"
filter { "platforms:*arm*" }
architecture "ARM"
+ filter { "platforms:macosx-arm64-*" }
+ buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
+
+ filter { "platforms:macosx-amd64-*" }
+ buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
+
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
@@ -162,6 +177,13 @@ project "librw"
filter "platforms:bsd*"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
+
+ filter "platforms:macosx*"
+ -- Support MacPorts and Homebrew
+ includedirs { "/opt/local/include" }
+ includedirs {"/usr/local/include" }
+ libdirs { "/opt/local/lib" }
+ libdirs { "/usr/local/lib" }
filter "platforms:*RW33*"
flags { "ExcludeFromBuild" }
@@ -276,6 +298,11 @@ project "re3"
filter "platforms:bsd*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
+
+ filter "platforms:macosx*oal"
+ links { "openal", "mpg123", "sndfile", "pthread" }
+ includedirs { "/usr/local/opt/openal-soft/include" }
+ libdirs { "/usr/local/opt/openal-soft/lib" }
if _OPTIONS["with-opus"] then
filter {}
@@ -329,3 +356,11 @@ project "re3"
links { "GL", "GLEW", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
+
+ filter "platforms:macosx*gl3_glfw*"
+ links { "GLEW", "glfw" }
+ linkoptions { "-framework OpenGL" }
+ includedirs { "/opt/local/include" }
+ includedirs { "/usr/local/include" }
+ libdirs { "/opt/local/lib" }
+ libdirs { "/usr/local/lib" }
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 5a2def05..76ee47b0 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2578,7 +2578,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
- pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
int prevNodeId = -1;
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index e114a29a..40000f03 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -36,9 +36,9 @@ struct CdReadInfo
#ifdef ONE_THREAD_PER_CHANNEL
int8 nThreadStatus; // 0: created 1:initalized 2:abort now
pthread_t pChannelThread;
- sem_t pStartSemaphore;
+ sem_t *pStartSemaphore;
#endif
- sem_t pDoneSemaphore; // used for CdStreamSync
+ sem_t *pDoneSemaphore; // used for CdStreamSync
int32 hFile;
};
@@ -51,7 +51,7 @@ char *gImgNames[MAX_CDIMAGES];
#ifndef ONE_THREAD_PER_CHANNEL
pthread_t _gCdStreamThread;
-sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
+sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
Queue gChannelRequestQ;
bool _gbCdStreamOverlapped;
@@ -76,11 +76,11 @@ CdStreamInitThread(void)
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
- status = sem_init(&gCdStreamSema, 0, 0);
+ gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
#endif
- if (status == -1) {
+ if (gCdStreamSema == SEM_FAILED) {
CDTRACE("failed to create stream semaphore");
ASSERT(0);
return;
@@ -91,18 +91,18 @@ CdStreamInitThread(void)
{
for ( int32 i = 0; i < gNumChannels; i++ )
{
- status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
+ gpReadInfo[i].pDoneSemaphore = sem_open("/semaphore_done", O_CREAT, 0644, 1);
- if (status == -1)
+ if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
CDTRACE("failed to create sync semaphore");
ASSERT(0);
return;
}
#ifdef ONE_THREAD_PER_CHANNEL
- status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
+ gpReadInfo[i].pStartSemaphore = sem_open("/semaphore_start", O_CREAT, 0644, 1);
- if (status == -1)
+ if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
CDTRACE("failed to create start semaphore");
ASSERT(0);
@@ -135,7 +135,7 @@ CdStreamInitThread(void)
return;
}
#else
- debug("Using seperate streaming threads for each channel\n");
+ debug("Using separate streaming threads for each channel\n");
#endif
}
@@ -163,7 +163,7 @@ CdStreamInit(int32 numChannels)
debug("Using no buffered loading for streaming\n");
}
*/
- void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
+ void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
ASSERT( pBuffer != nil );
gNumImages = 0;
@@ -205,7 +205,7 @@ GetGTA3ImgSize(void)
return 0;
}
ok:
- return statbuf.st_size;
+ return (uint32)statbuf.st_size;
}
void
@@ -214,7 +214,7 @@ CdStreamShutdown(void)
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
gCdStreamThreadStatus = 2;
- sem_post(&gCdStreamSema);
+ sem_post(gCdStreamSema);
#endif
#ifdef ONE_THREAD_PER_CHANNEL
@@ -254,7 +254,7 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
#ifndef ONE_THREAD_PER_CHANNEL
AddToQueue(&gChannelRequestQ, channel);
- if ( sem_post(&gCdStreamSema) != 0 )
+ if ( sem_post(gCdStreamSema) != 0 )
printf("Signal Sema Error\n");
#else
if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
@@ -332,7 +332,7 @@ CdStreamSync(int32 channel)
{
pChannel->bLocked = true;
- sem_wait(&pChannel->pDoneSemaphore);
+ sem_wait(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
@@ -383,7 +383,7 @@ void *CdStreamThread(void *param)
#ifndef ONE_THREAD_PER_CHANNEL
while (gCdStreamThreadStatus != 2) {
- sem_wait(&gCdStreamSema);
+ sem_wait(gCdStreamSema);
int32 channel = GetFirstInQueue(&gChannelRequestQ);
#else
int channel = *((int*)param);
@@ -437,20 +437,24 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
- sem_post(&pChannel->pDoneSemaphore);
+ sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
#ifndef ONE_THREAD_PER_CHANNEL
for ( int32 i = 0; i < gNumChannels; i++ )
{
- sem_destroy(&gpReadInfo[i].pDoneSemaphore);
+ sem_close(gpReadInfo[i].pDoneSemaphore);
+ sem_unlink("/semaphore_done");
}
- sem_destroy(&gCdStreamSema);
- free(gChannelRequestQ.items);
+ sem_close(gCdStreamSema);
+ sem_unlink("/semaphore_cd_stream");
+ free(gChannelRequestQ.items);
#else
- sem_destroy(&gpReadInfo[channel].pStartSemaphore);
- sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
+ sem_close(gpReadInfo[channel].pStartSemaphore);
+ sem_unlink("/semaphore_start");
+ sem_close(gpReadInfo[channel].pDoneSemaphore);
+ sem_unlink("/semaphore_done");
#endif
free(gpReadInfo);
pthread_exit(nil);
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index cd8380b2..4dd9570e 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -80,7 +80,12 @@ DWORD _dwOperatingSystemVersion;
#include "resource.h"
#else
long _dwOperatingSystemVersion;
+#ifndef __APPLE__
#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
#include <stddef.h>
#include <locale.h>
#include <signal.h>
@@ -446,16 +451,28 @@ psInitialize(void)
debug("Physical memory size %u\n", memstats.dwTotalPhys);
debug("Available physical memory %u\n", memstats.dwAvailPhys);
+#elif defined (__APPLE__)
+ uint64_t size = 0;
+ uint64_t page_size = 0;
+ size_t uint64_len = sizeof(uint64_t);
+ size_t ull_len = sizeof(unsigned long long);
+ sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
+ sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
+ vm_statistics_data_t vm_stat;
+ mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
+ host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
+ _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
+ debug("Physical memory size %llu\n", _dwMemAvailPhys);
+ debug("Available physical memory %llu\n", size);
#else
- struct sysinfo systemInfo;
+ struct sysinfo systemInfo;
sysinfo(&systemInfo);
-
_dwMemAvailPhys = systemInfo.freeram;
debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram);
-
#endif
- TheText.Unload();
+
+ TheText.Unload();
return TRUE;
}
diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt
index ea7228aa..70a266bb 100644
--- a/utils/gxt/american.txt
+++ b/utils/gxt/american.txt
@@ -8002,6 +8002,26 @@ HIGH
[FEM_2PR]
PS2 ALPHA TEST
+[FEC_FRC]
+FREE CAM
+
+{ Linux joy detection }
+[FEC_JOD]
+DETECT JOYSTICK
+
+[FEC_JPR]
+Press any key on the joystick of your choice that you want to use on the game, and it will be selected.
+
+[FEC_JDE]
+Detected joystick
+
+{ mission restart }
+[FET_RMS]
+REPLAY MISSION
+
+[FESZ_RM]
+RETRY?
+
{ end of file }
[DUMMY]