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authorSergeanur <s.anureev@yandex.ua>2020-08-02 18:36:50 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-02 18:36:50 +0200
commita786dd45a4ebc6b91936b5e46d0ef0a9befc05af (patch)
treeced50966eaaf373f8733547046baf2bdc558662d /sdk/rwsdk/include/d3d8/rpworld.h
parentMerge branch 'master' of https://github.com/GTAmodding/re3 into erorcun (diff)
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diff --git a/sdk/rwsdk/include/d3d8/rpworld.h b/sdk/rwsdk/include/d3d8/rpworld.h
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+/******************************************/
+/* */
+/* RenderWare(TM) Graphics Library */
+/* */
+/******************************************/
+
+/*
+ * This file is a product of Criterion Software Ltd.
+ *
+ * This file is provided as is with no warranties of any kind and is
+ * provided without any obligation on Criterion Software Ltd.
+ * or Canon Inc. to assist in its use or modification.
+ *
+ * Criterion Software Ltd. and Canon Inc. will not, under any
+ * circumstances, be liable for any lost revenue or other damages
+ * arising from the use of this file.
+ *
+ * Copyright (c) 1999. Criterion Software Ltd.
+ * All Rights Reserved.
+ */
+
+/*************************************************************************
+ *
+ * Filename: <C:/daily/rwsdk/include/d3d8/rpworld.h>
+ * Automatically Generated on: Wed Jul 10 10:45:01 2002
+ *
+ ************************************************************************/
+
+#ifndef RPWORLD_H
+#define RPWORLD_H
+
+/*--- Check For Previous Required Includes ---*/
+#ifndef RWCORE_H
+#error "Include RWCORE.H before including this file"
+#endif /* RWCORE_H */
+
+/*--- System Header Files ---*/
+#include <stdarg.h>
+#include <stdlib.h>
+
+/*--- Error enumerations ---*/
+#include "rpworld.rpe"
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/native.h ---*/
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/wrldpipe.h ---*/
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/nodeD3D8WorldSectorAllInOne.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetD3D8WorldSectorAllInOne(void);
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/nodeD3D8AtomicAllInOne.h ---*/
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetD3D8AtomicAllInOne(void);
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/D3D8VertexBufferManager.h ---*/
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeWorldSectorInstance.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetWorldSectorInstance(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeWorldSectorEnumerateLights.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetWorldSectorEnumerateLights(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodePreLight.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetPreLight(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodePostLight.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetPostLight(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeMaterialScatter.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetMaterialScatter(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeLight.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetLight(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeFastPathSplitter.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetFastPathSplitter(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeAtomicInstance.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetAtomicInstance(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeAtomicEnumerateLights.h ---*/
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxNodeDefinition *RxNodeDefinitionGetAtomicEnumerateLights(void);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/bamateri.h ---*/
+
+/*
+ * Handling surface materials
+ * Materials describe how things are to appear when rendered
+ *
+ * Copyright (c) 1998 Criterion Software Ltd.
+ */
+
+/****************************************************************************
+ Global Types
+ */
+
+
+typedef struct RpMaterialChunkInfo RpMaterialChunkInfo;
+typedef struct RpMaterialChunkInfo _rpMaterial;
+
+struct RpMaterialChunkInfo
+{
+ RwInt32 flags; /**< Material flags - unused currently -
+ for future expansion */
+ RwRGBA color; /**< Colour of material. */
+ RwInt32 unused; /**< Not used */
+ RwBool textured; /**< Are we textured? */
+ RwSurfaceProperties surfaceProps; /**< Surface properties */
+};
+
+#if (!defined(RwMaterialAssign))
+#define RwMaterialAssign(_target, _source) \
+ ( *(_target) = *(_source) )
+#endif /* (!defined(RwMaterialAssign)) */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpMaterial
+ * Material object. This should be
+ * considered an opaque type. Use the RpMaterial API functions to access.
+ */
+typedef struct RpMaterial RpMaterial;
+
+#if (!defined(DOXYGEN))
+struct RpMaterial
+{
+ RwTexture *texture; /**< texture */
+ RwRGBA color; /**< color */
+ RxPipeline *pipeline; /**< pipeline */
+ RwSurfaceProperties surfaceProps; /**< surfaceProps */
+ RwInt16 refCount; /* C.f. rwsdk/world/bageomet.h:RpGeometry */
+ RwInt16 pad;
+};
+#endif /* (!defined(DOXYGEN)) */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpMaterialCallBack
+ \ref RpMaterialCallBack
+ * represents the function called from \ref RpGeometryForAllMaterials and
+ * \ref RpWorldForAllMaterials for all materials referenced by polygons in a
+ * given geometry. This function should return a pointer to the current
+ * material to indicate success. The callback may return NULL to terminate
+ * further callbacks on the materials.
+ *
+ * \param material Pointer to the current material
+ * \param data Pointer to developer-defined data structure.
+ *
+ * \return Pointer to the current material.
+ */
+typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
+
+/****************************************************************************
+ <macro/inline functionality
+ */
+
+#define RpMaterialAddRefMacro(_material) \
+ (((_material)->refCount++), (_material))
+
+#define RpMaterialAddRefVoidMacro(_material) \
+MACRO_START \
+{ \
+ (_material)->refCount++; \
+} \
+MACRO_STOP
+
+
+#define RpMaterialSetColorMacro(_material, _color) \
+ (RwRGBAAssign(&((_material)->color), (_color)), (_material))
+
+#define RpMaterialGetColorMacro(_material) \
+ (&((_material)->color))
+
+#define RpMaterialSetSurfacePropertiesMacro(_material, _surfProps) \
+ (RwSurfacePropertiesAssign(&((_material)->surfaceProps), \
+ (_surfProps)), (_material))
+
+#define RpMaterialSetSurfacePropertiesVoidMacro(_material, _surfProps) \
+MACRO_START \
+{ \
+ RwSurfacePropertiesAssign(&((_material)->surfaceProps), \
+ (_surfProps)); \
+} \
+MACRO_STOP
+
+#define RpMaterialGetSurfacePropertiesMacro(_material) \
+ (&((_material)->surfaceProps))
+
+#define RpMaterialGetTextureMacro(_material) \
+ ((_material)->texture)
+
+
+#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+#define RpMaterialAddRef(_material) \
+ RpMaterialAddRefMacro(_material)
+
+#define RpMaterialSetColor(_material, _color) \
+ RpMaterialSetColorMacro(_material, _color)
+
+#define RpMaterialGetColor(_material) \
+ RpMaterialGetColorMacro(_material)
+
+#define RpMaterialSetSurfaceProperties(_material, _surfProps) \
+ RpMaterialSetSurfacePropertiesMacro(_material, _surfProps)
+
+#define RpMaterialGetSurfaceProperties(_material) \
+ RpMaterialGetSurfacePropertiesMacro(_material)
+
+#define RpMaterialGetTexture(_material) \
+ RpMaterialGetTextureMacro(_material)
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+
+/* Creating, destroying and referencing materials */
+extern RpMaterial *RpMaterialCreate(void);
+extern RwBool RpMaterialDestroy(RpMaterial *material);
+extern RpMaterial *RpMaterialClone(RpMaterial *material);
+
+/* Textures */
+extern RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture);
+
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+extern RpMaterial *RpMaterialAddRef(RpMaterial *material);
+
+/* Textures */
+extern RwTexture *RpMaterialGetTexture(const RpMaterial *material);
+
+/* Setting and getting colors */
+extern RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color);
+extern const RwRGBA *RpMaterialGetColor(const RpMaterial *material);
+
+/* Setting and getting surface properties */
+extern RpMaterial *
+RpMaterialSetSurfaceProperties(RpMaterial *material,
+ const RwSurfaceProperties *surfaceProperties);
+
+extern const RwSurfaceProperties *
+RpMaterialGetSurfaceProperties(const RpMaterial *material);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+
+/* Attaching toolkits */
+extern RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID,
+ RwPluginObjectConstructor constructCB,
+ RwPluginObjectDestructor destructCB,
+ RwPluginObjectCopy copyCB);
+extern RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID,
+ RwPluginDataChunkReadCallBack readCB,
+ RwPluginDataChunkWriteCallBack writeCB,
+ RwPluginDataChunkGetSizeCallBack getSizeCB);
+extern RwInt32 RpMaterialSetStreamAlwaysCallBack(
+ RwUInt32 pluginID,
+ RwPluginDataChunkAlwaysCallBack alwaysCB);
+extern RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
+extern RwBool RpMaterialValidatePlugins(const RpMaterial *material);
+
+/* Binary format */
+extern RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
+extern RpMaterial *RpMaterialStreamRead(RwStream *stream);
+extern const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
+extern RpMaterialChunkInfo *
+_rpMaterialChunkInfoRead(RwStream *stream,
+ RpMaterialChunkInfo *materialChunkInfo,
+ RwInt32 *bytesRead);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define RpMaterialChunkInfoRead(stream, materialChunkInfo, bytesRead) \
+ _rpMaterialChunkInfoRead(stream, materialChunkInfo, bytesRead)
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/bamatlst.h ---*/
+/****************************************************************************
+ Global Types
+ */
+
+typedef struct RpMaterialList RpMaterialList;
+struct RpMaterialList
+{
+ RpMaterial **materials;
+ RwInt32 numMaterials;
+ RwInt32 space;
+};
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+#define rpMaterialListGetNumMaterials(mlist) ((mlist)->numMaterials)
+
+/* Setting up and destroying material lists */
+extern RpMaterialList *_rpMaterialListInitialize(RpMaterialList *matList);
+extern RpMaterialList *_rpMaterialListDeinitialize(RpMaterialList *matList);
+
+/* Accessing material lists */
+extern RpMaterial ** _rpMaterialListAlloc(RwUInt32 count);
+extern RpMaterial *_rpMaterialListGetMaterial(const RpMaterialList *matList,
+ RwInt32 matIndex);
+extern RpMaterialList * _rpMaterialListSetSize(RpMaterialList * matList,
+ RwInt32 size);
+extern RpMaterialList *_rpMaterialListCopy(RpMaterialList *matListOut,
+ const RpMaterialList *matListIn);
+extern RwInt32 _rpMaterialListAppendMaterial(RpMaterialList *matList,
+ RpMaterial *material);
+extern RwInt32 _rpMaterialListFindMaterialIndex(const RpMaterialList *matList,
+ const RpMaterial *material);
+
+/* Binary format */
+extern RwUInt32 _rpMaterialListStreamGetSize(const RpMaterialList *matList);
+extern RpMaterialList *_rpMaterialListStreamRead(RwStream *stream,
+ RpMaterialList *matList);
+extern const RpMaterialList *_rpMaterialListStreamWrite(const RpMaterialList *matList,
+ RwStream *stream);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define rpMaterialListInitialize(_matList) \
+ _rpMaterialListInitialize(_matList)
+
+#define rpMaterialListDeinitialize(_matList) \
+ _rpMaterialListDeinitialize(_matList)
+
+#define rpMaterialListGetMaterial(_matList, _matIndex) \
+ _rpMaterialListGetMaterial(_matList, _matIndex)
+
+#define rpMaterialListCopy(_matListOut, _matListIn) \
+ _rpMaterialListCopy(_matListOut, _matListIn)
+
+#define rpMaterialListAppendMaterial(_matList, _material) \
+ _rpMaterialListAppendMaterial(_matList, _material)
+
+#define rpMaterialListStreamRead(_stream, _matList) \
+ _rpMaterialListStreamRead(_stream, _matList)
+
+#define rpMaterialListStreamWrite(_matList, _stream) \
+ _rpMaterialListStreamWrite(_matList, _stream)
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/bamesh.h ---*/
+
+/*
+ *
+ * Purpose: Provide construction and enumeration facilities for meshes.
+ *
+ * Copyright (c) 1998 Criterion Software Ltd.
+ */
+
+#define RPMESHGLOBAL(var) \
+ (RWPLUGINOFFSET(rpMeshGlobals, \
+ RwEngineInstance, \
+ meshModule.globalsOffset)->var)
+
+#define rwPRIMTYPEOR \
+ (rwPRIMTYPELINELIST | \
+ rwPRIMTYPEPOLYLINE | \
+ rwPRIMTYPETRILIST | \
+ rwPRIMTYPETRISTRIP | \
+ rwPRIMTYPETRIFAN | \
+ rwPRIMTYPEPOINTLIST)
+
+#define rpMESHHEADERPRIMTYPEOR \
+ (0 /* rpMESHHEADERTRILIST*/ | \
+ rpMESHHEADERTRISTRIP | \
+ rpMESHHEADERTRIFAN | \
+ rpMESHHEADERLINELIST | \
+ rpMESHHEADERPOLYLINE | \
+ rpMESHHEADERPOINTLIST)
+
+/****************************************************************************
+ Global variables
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RwModuleInfo meshModule;
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/****************************************************************************
+ Global types
+ */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpMeshHeader
+ * typedef for header structure listing all meshes
+ * constituting a single RpGeometry or RpWorldSector
+ */
+typedef struct RpMeshHeader RpMeshHeader;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \ref RpMeshHeaderFlags
+ * represents the different types of mesh.
+ * \see RpMeshHeader
+ */
+enum RpMeshHeaderFlags
+{
+ /* NOTE: trilists are denoted by absence of any other
+ * primtype flags, so be careful that you test:
+ * (triListFlag == flags&triListFlag)
+ * or:
+ * (0 == flags&rpMESHHEADERPRIMMASK)
+ * and not:
+ * (flags&triListFlag)
+ */
+ rpMESHHEADERTRISTRIP = 0x0001, /**< Render as tristrips */
+ rpMESHHEADERTRIFAN = 0x0002, /**< On PS2 these will be converted to trilists */
+ rpMESHHEADERLINELIST = 0x0004, /**< Render as linelists */
+ rpMESHHEADERPOLYLINE = 0x0008, /**< On PS2 these will be converted to linelists */
+ rpMESHHEADERPOINTLIST = 0x0010, /**< Pointlists are supported only if rendered by
+ * custom pipelines; there is no default RenderWare
+ * way to render pointlists. */
+
+ rpMESHHEADERPRIMMASK = 0x00FF, /**< All bits reserved for specifying primitive type */
+ rpMESHHEADERUNINDEXED = 0x0100, /**< Topology is defined implicitly by vertex
+ * order, ergo the mesh contains no indices */
+ rpMESHHEADERFLAGSFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+
+/*
+ * Typedef for RpMeshHeaderFlags enumeration
+ * representing the different types of mesh
+ */
+typedef enum RpMeshHeaderFlags RpMeshHeaderFlags;
+
+typedef struct rpMeshGlobals rpMeshGlobals;
+struct rpMeshGlobals
+{
+ RwInt16 nextSerialNum;
+ RwFreeList *triStripListEntryFreeList;
+ RwUInt8 meshFlagsToPrimType[rpMESHHEADERPRIMTYPEOR];
+ RwUInt8 primTypeToMeshFlags[rwPRIMTYPEOR];
+};
+
+typedef struct RpBuildMeshTriangle RpBuildMeshTriangle;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \struct RpBuildMeshTriangle
+ * This type represents an array of indices into
+ * the object vertex array. Used during the construction
+ * of tristrips.
+ *
+ * See API functions
+ * \see RpBuildMeshGeneratePreprocessTriStrip
+ * \see RpBuildMeshGenerateExhaustiveTriStrip
+ * \see RpBuildMeshGenerateTrivialTriStrip
+ * \see RpBuildMeshGenerateDefaultTriStrip
+ * and
+ * \see RpMeshSetTriStripMethod
+ * \see RpMeshGetTriStripMethod
+ */
+struct RpBuildMeshTriangle
+{
+ RwUInt16 vertIndex[3]; /**< indices into object vertex
+ * array. */
+ RpMaterial *material; /**< pointer to material used to
+ * render the mesh. */
+};
+
+typedef struct RpBuildMesh RpBuildMesh;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \struct RpBuildMesh
+ * This type represents a mesh ready for tri stripping.
+ *
+ * See API functions
+ * \see RpBuildMeshGeneratePreprocessTriStrip
+ * \see RpBuildMeshGenerateExhaustiveTriStrip
+ * \see RpBuildMeshGenerateTrivialTriStrip
+ * \see RpBuildMeshGenerateDefaultTriStrip
+ * and
+ * \see RpMeshSetTriStripMethod
+ * \see RpMeshGetTriStripMethod
+ */
+struct RpBuildMesh
+{
+ RwUInt32 triangleBufferSize; /**< number of triangles
+ * space has been allocated
+ * for. */
+ RwUInt32 numTriangles; /**< number of triangles to be
+ * tristripped. */
+ RpBuildMeshTriangle *meshTriangles; /**< pointer to build mesh
+ * triangles. */
+};
+
+typedef struct RpMesh RpMesh;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \struct RpMesh
+ * This type represents a single polygon mesh.
+ * A mesh is defined as a collection of triangles derived from an RpGeometry
+ * or RpWorldSector which have a common material.
+ *
+ * See API functions \see RpGeometryForAllMeshes and
+ * \see RpWorldSectorForAllMeshes and
+ * the corresponding function callback types:
+ */
+struct RpMesh
+{
+ RxVertexIndex *indices; /**< vertex indices defining the mesh */
+ RwUInt32 numIndices; /**< number of vertices in mesh */
+ RpMaterial *material; /**< pointer to material used to
+ * render the mesh. */
+};
+
+/**
+ * \ingroup rpworlddatatypes
+ * \struct RpMeshHeader
+ * Header for all meshes that constitute a single RpGeometry or RpWorldSector
+ */
+struct RpMeshHeader
+{
+ RwUInt32 flags; /**< \see RpMeshHeaderFlags */
+ RwUInt16 numMeshes; /**< Number of meshes in object */
+ RwUInt16 serialNum; /**< Determine if mesh has changed
+ * since last instance */
+ RwUInt32 totalIndicesInMesh; /**< Total triangle index
+ * count in all meshes
+ */
+ RwUInt32 firstMeshOffset; /**< Offset in bytes from end this
+ * structure RpMeshHeader
+ * to the first mesh
+ */
+};
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpMeshCallBack
+ * \ref RpMeshCallBack is the callback
+ * function supplied to \ref RpGeometryForAllMeshes and
+ * \ref RpWorldSectorForAllMeshes for all meshes in a given geometry.
+ *
+ * This function should return a pointer to the current mesh to indicate
+ * success. The callback may return NULL to terminate further callbacks
+ * on the meshes.
+ *
+ * \param mesh Pointer to the current mesh, supplied by
+ * iterator.
+ * \param meshHeader Pointer to the meshes header
+ * \param data Pointer to developer-defined data structure.
+ *
+ * \return
+ * Returns a pointer to the current mesh if successful or NULL if an error
+ * occurred.
+ */
+typedef RpMesh *(*RpMeshCallBack) (RpMesh * mesh,
+ RpMeshHeader * meshHeader,
+ void *pData);
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+#define RpMeshHeaderGetPrimType(_mshHdr) \
+ ( (RwPrimitiveType)RPMESHGLOBAL(meshFlagsToPrimType)[(_mshHdr)->flags & \
+ rpMESHHEADERPRIMMASK] )
+
+#define RpMeshHeaderSetPrimType(_mshHdr, _prmTyp) \
+ ( (_mshHdr)->flags = \
+ ((_mshHdr)->flags & ~rpMESHHEADERPRIMMASK) | \
+ (rpMESHHEADERPRIMMASK & \
+ RPMESHGLOBAL(primTypeToMeshFlags)[(_prmTyp) & \
+ rpMESHHEADERPRIMMASK]), \
+ (_mshHdr) )
+
+#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+/* Opening and closing module */
+extern void *_rpMeshOpen(void *instance, RwInt32 offset,
+ RwInt32 size);
+extern void *_rpMeshClose(void *instance, RwInt32 offset,
+ RwInt32 size);
+
+extern RwInt16 _rpMeshGetNextSerialNumber(void);
+
+/* Create a build mesh with nothing in */
+extern RpBuildMesh *_rpBuildMeshCreate(RwUInt32 bufferSize);
+
+/* Destroy a build mesh */
+extern RwBool _rpBuildMeshDestroy(RpBuildMesh * mesh);
+
+/* Destroy a build mesh */
+extern RwBool _rpMeshDestroy(RpMeshHeader * mesh);
+
+/* Add a triangle to a mesh */
+extern RpBuildMesh *_rpBuildMeshAddTriangle(RpBuildMesh * mesh,
+ RpMaterial * material,
+ RwInt32 vert1,
+ RwInt32 vert2,
+ RwInt32 vert3);
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+/* Get primtype from a mesh header */
+extern RwPrimitiveType RpMeshHeaderGetPrimType(RpMeshHeader *
+ meshHeader);
+
+/* Set primtype for a mesh header */
+extern RpMeshHeader *RpMeshHeaderSetPrimType(RpMeshHeader *
+ meshHeader,
+ RwPrimitiveType
+ primType);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+/* Enumerate meshes within a mesh header */
+extern RpMeshHeader *_rpMeshHeaderForAllMeshes(RpMeshHeader *
+ meshHeader,
+ RpMeshCallBack
+ fpCallBack,
+ void *pData);
+
+/* Mesh serialisation functions */
+extern RwStream *_rpMeshWrite(const RpMeshHeader * meshHeader,
+ const void *object,
+ RwStream * stream,
+ const RpMaterialList * matList);
+extern RpMeshHeader *_rpMeshRead(RwStream * stream,
+ const void *object,
+ const RpMaterialList * matList);
+extern RwInt32 _rpMeshSize(const RpMeshHeader *meshHeader,
+ const void *object);
+/* Mesh header create/destroy functions */
+extern void _rpMeshHeaderDestroy(RpMeshHeader * meshHeader);
+extern RpMeshHeader * _rpMeshHeaderCreate(RwUInt32 size);
+
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/basector.h ---*/
+
+/*
+ * Handling atomic sectors
+ * Atomic sectors are use to divide up the world into manageable portions
+ *
+ * Copyright (c) 1998 Criterion Software Ltd.
+*/
+
+/****************************************************************************
+ Defines
+ */
+
+/* Type ID */
+#define rpWorldSector 0xff /* Not a true 'type'! */
+
+#define rpMINDISTANCEBETWEENVERTICES (RwReal)(0.0001)
+
+#define RPV3DFROMVERTEXNORMAL(v, n) \
+ (v).x = (((RwReal)((n).x)) * ( (RwReal)(1.0/128))); \
+ (v).y = (((RwReal)((n).y)) * ( (RwReal)(1.0/128))); \
+ (v).z = (((RwReal)((n).z)) * ( (RwReal)(1.0/128)))
+
+#define RPVERTEXNORMALFROMRWV3D(n, v) \
+ { \
+ RwFixed naTmp[3]; \
+ \
+ naTmp[0] = RwRealToFixed((v).x); \
+ naTmp[1] = RwRealToFixed((v).y); \
+ naTmp[2] = RwRealToFixed((v).z); \
+ \
+ if (naTmp[0] >= RwFixedCast(1)) \
+ { \
+ naTmp[0] = RwFixedCast(1)-1; \
+ } \
+ if (naTmp[0] <= RwFixedCast(-1)) \
+ { \
+ naTmp[0] = RwFixedCast(-1)+1; \
+ } \
+ if (naTmp[1] >= RwFixedCast(1)) \
+ { \
+ naTmp[1] = RwFixedCast(1)-1; \
+ } \
+ if (naTmp[1] <= RwFixedCast(-1)) \
+ { \
+ naTmp[1] = RwFixedCast(-1)+1; \
+ } \
+ if (naTmp[2] >= RwFixedCast(1)) \
+ { \
+ naTmp[2] = RwFixedCast(1)-1; \
+ } \
+ if (naTmp[2] <= RwFixedCast(-1)) \
+ { \
+ naTmp[2] = RwFixedCast(-1)+1; \
+ } \
+ \
+ (n).x = (RwInt8)(naTmp[0]>>9); \
+ (n).y = (RwInt8)(naTmp[1]>>9); \
+ (n).z = (RwInt8)(naTmp[2]>>9); \
+ }
+
+/* RpCollSector access macros - for pre v304 data */
+#define RWCOLLSECTORGETTYPE(sect) \
+ ((sect).cType&0x80)
+
+#define RWCOLLSECTORGETPLANE(sect) \
+ ((((sect).cType)>>3)&0xc)
+
+#define RWCOLLSECTORGETON(sect) \
+ (((sect).cType)&0x1f)
+
+#define RWCOLLSECTORGETVERTEX(sect) \
+ (sect).vertex
+
+#define RWCOLLSECTORGETSTART(sect) \
+ (sect).start
+
+#define RWCOLLSECTORGETNOPOLYS(sect) \
+ (sect).cType
+
+#define RWCOLLSECTORSETPOLYGONS(sect,no,st) \
+ (sect).cType = (RwUInt8)(no); \
+ (sect).start = (RwUInt8)(st)
+
+#define rwMAXCOLLISIONCUTS 7
+
+/****************************************************************************
+ Global types
+ */
+
+typedef struct RpVertexNormal RpVertexNormal;
+
+struct RpVertexNormal
+{
+ RwInt8 x;
+ RwInt8 y;
+ RwInt8 z;
+ RwUInt8 pad; /* pad character to force alignment */
+};
+
+typedef struct RpPolygon RpPolygon;
+
+struct RpPolygon
+{
+ RwUInt16 matIndex;
+ RwUInt16 vertIndex[3];
+};
+
+/* RpCollSector - for pre v304 data */
+#define RWCOLLSECTORSETPLANE(sect,plane,vert,no,st) \
+ (sect).cType = (RwUInt8)(0x80|((plane)<<3)|(no)); \
+ (sect).vertex = (RwUInt8)(vert); \
+ (sect).start = (RwUInt8)(st)
+
+typedef struct RpCollSector RpCollSector;
+
+struct RpCollSector
+{
+ RwUInt8 cType; /* Bit 7 - 1 plane */
+ /* 0 polygons */
+ /* Bit 6-5 - plane */
+ /* Bit 4-0 - amount ON plane */
+ RwUInt8 vertex; /* Vertex index used for the split */
+ RwUInt8 start; /* Starting polygon */
+};
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpWorldSector
+ * World Sector object. This should be
+ * considered an opaque type. Use the RpWorldSector API functions to access.
+ */
+typedef struct RpWorldSector RpWorldSector;
+
+#if (!defined(DOXYGEN))
+struct RpWorldSector
+{
+ RwInt32 type;
+
+ RpPolygon *polygons; /* Polygons themselves */
+
+ RwV3d *vertices; /* Vertex positions */
+ RpVertexNormal *normals; /* Vertex normals */
+
+ RwTexCoords *texCoords[rwMAXTEXTURECOORDS]; /* Texture coordinates */
+
+ RwRGBA *preLitLum; /* Pre lit luminances */
+
+ /* Pointer to memory allocated for vertex and poly pointers */
+ RwResEntry *repEntry;
+
+ /* Atomics in this sectors */
+ /* The pointers are frigged so they look like they are pointing to
+ Atomics when they are pointing to here */
+ RwLinkList collAtomicsInWorldSector; /* Coll priority */
+ RwLinkList noCollAtomicsInWorldSector; /* No Coll priority */
+
+ /* Lights in an atomic sector */
+ RwLinkList lightsInWorldSector;
+
+ /* Outer bounding box of sector based on BSP planes */
+ RwBBox boundingBox;
+
+ /* Bounding box tightly enclosing geometry */
+ RwBBox tightBoundingBox;
+
+ /* The root of the bsp collision tree for pre v304 data */
+ RpCollSector *colSectorRoot;
+
+ /* The mesh which groups same material polygons together */
+ RpMeshHeader *mesh;
+
+ /* The WorldSector object pipeline for this WorldSector */
+ RxPipeline *pipeline;
+
+ /* Material list window base
+ * (triangles in a given sector can "see"
+ * the 256 materials from
+ * MatList[matListWindowBase] -> MatList[matListWindowBase + 255])
+ */
+ RwUInt16 matListWindowBase;
+
+ RwUInt16 numVertices; /* Num vertices */
+ RwUInt16 numPolygons; /* Num polygons */
+ RwUInt16 pad;
+};
+#endif /* (!defined(DOXYGEN)) */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpWorldSectorCallBack
+ \ref RpWorldSectorCallBack
+ * represents the function called from \ref RpWorldForAllWorldSectors,
+ * \ref RpAtomicForAllWorldSectors and \ref RpLightForAllWorldSectors for all
+ * world sectors in a given world or world sectors a given atomic or light lies
+ * in. This function should return a pointer to the current world sector to
+ * indicate success. The callback may return NULL to terminate further
+ * callbacks on the atomic or light.
+ *
+ * \return Pointer to the current world sector.
+ *
+ * \param sector Pointer to the current world sector
+ * \param data Pointer to developer-defined data structure.
+ */
+typedef RpWorldSector *(*RpWorldSectorCallBack)(RpWorldSector *worldSector, void *data);
+
+typedef struct RpSector RpSector;
+
+struct RpSector
+{
+ RwInt32 type;
+};
+
+/* NOTE: The left and right pointers can point to an RpPlaneSector or
+ * an RpWorldSector
+ * This is determined what the type is via the type value
+ */
+
+typedef struct RpPlaneSector RpPlaneSector;
+
+struct RpPlaneSector
+{
+ RwInt32 type;
+
+ RwReal value;
+ RpSector *leftSubTree; /* Sector 'left' (less) of the plane */
+ RpSector *rightSubTree; /* Sector 'right' (more) of the plane */
+ RwReal leftValue;
+ RwReal rightValue;
+};
+
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RwPluginRegistry sectorTKList;
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define RpWorldSectorGetBBoxMacro(_sctr) (&((_sctr)->boundingBox))
+#define RpWorldSectorGetTightBBoxMacro(_sctr) (&((_sctr)->tightBoundingBox))
+
+#if ((!defined(RWDEBUG)) && (!defined(RWSUPPRESSINLINE)))
+
+#define RpWorldSectorGetBBox RpWorldSectorGetBBoxMacro
+#define RpWorldSectorGetTightBBox RpWorldSectorGetTightBBoxMacro
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+
+/* Get info from atomic sectors */
+extern RwInt32 RpWorldSectorGetNumPolygons(const RpWorldSector *Sector);
+extern RwInt32 RpWorldSectorGetNumVertices(const RpWorldSector *Sector);
+
+/* Instancing and deinstancing sectors */
+extern RpWorldSector * RpWorldSectorRender(RpWorldSector *worldSector);
+
+extern const RpWorldSector *RpWorldSectorForAllMeshes(const RpWorldSector *sector,
+ RpMeshCallBack fpCallBack,
+ void *pData);
+
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+extern const RwBBox *RpWorldSectorGetBBox(const RpWorldSector *sector);
+extern const RwBBox *RpWorldSectorGetTightBBox(const RpWorldSector *sector);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+/* Plugins */
+extern RwInt32 RpWorldSectorRegisterPlugin(RwInt32 size, RwUInt32 pluginID,
+ RwPluginObjectConstructor constructCB,
+ RwPluginObjectDestructor destructCB,
+ RwPluginObjectCopy copyCB);
+extern RwInt32 RpWorldSectorRegisterPluginStream(RwUInt32 pluginID,
+ RwPluginDataChunkReadCallBack readCB,
+ RwPluginDataChunkWriteCallBack writeCB,
+ RwPluginDataChunkGetSizeCallBack getSizeCB);
+extern RwInt32 RpWorldSectorSetStreamAlwaysCallBack(
+ RwUInt32 pluginID,
+ RwPluginDataChunkAlwaysCallBack alwaysCB);
+extern RwInt32 RpWorldSectorSetStreamRightsCallBack(RwUInt32 pluginID,
+ RwPluginDataChunkRightsCallBack rightsCB);
+extern RwInt32 RpWorldSectorGetPluginOffset(RwUInt32 pluginID);
+extern RwBool RpWorldSectorValidatePlugins(const RpWorldSector *sector);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/bameshop.h ---*/
+
+/****************************************************************************
+ Defines
+ */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpTriStripMeshCallBack
+ * \ref RpTriStripMeshCallBack is the callback to generate triangle strips
+ * when the triangle stripped geometries or world sectors are unlocked.
+ *
+ * \param buildMesh pointer to the mesh which the triangle strip will be
+ * generated from.
+ * \param data pointer to user-supplied data to pass to the callback
+ * function.
+ *
+ * \return a pointer to the constructed mesh header.
+ *
+ */
+typedef RpMeshHeader *
+(*RpTriStripMeshCallBack) (RpBuildMesh *buildMesh, void *data);
+
+
+/****************************************************************************
+ Global types
+ */
+
+
+/****************************************************************************
+ Global Variables
+ */
+
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+
+/* Callback mesh generating functions */
+extern RpMeshHeader *
+RpBuildMeshGenerateTrivialTriStrip(RpBuildMesh *buildMesh, void *data);
+
+extern RpMeshHeader *
+RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh *buildmesh, void *data);
+
+extern RpMeshHeader *
+RpBuildMeshGeneratePreprocessTriStrip(RpBuildMesh *buildmesh, void *data);
+
+extern RpMeshHeader *
+RpBuildMeshGenerateExhaustiveTriStrip(RpBuildMesh *buildmesh, void *data);
+
+extern RpMeshHeader *
+RpBuildMeshGenerateDefaultIgnoreWindingTriStrip(RpBuildMesh *buildmesh,
+ void *data);
+
+extern RpMeshHeader *
+RpBuildMeshGeneratePreprocessIgnoreWindingTriStrip(RpBuildMesh *buildmesh,
+ void *data);
+
+extern RpMeshHeader *
+RpBuildMeshGenerateExhaustiveIgnoreWindingTriStrip(RpBuildMesh *buildmesh,
+ void *data);
+
+/* Functions to set and get the global mesh tristrip algorithm */
+extern RwBool
+RpMeshSetTriStripMethod(RpTriStripMeshCallBack callback, void *data);
+
+extern RwBool
+RpMeshGetTriStripMethod(RpTriStripMeshCallBack *callback, void **data);
+
+
+extern RpMeshHeader *
+_rpTriListMeshGenerate(RpBuildMesh *buildMesh, void *data);
+
+/*
+ * Optimise the mesh ordering
+ * (sort on material and place transparent materials last)
+ */
+extern RpMeshHeader *
+_rpMeshOptimise(RpBuildMesh *buildmesh, RwUInt32 flags);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+#define _rpTriStripMeshTrivialGenerate(_buildMesh, _data) \
+ RpBuildMeshGenerateTrivialTriStrip(_buildMesh, _data)
+
+#define _rpTriStripMeshDefaultGenerate(_buildmesh, _data) \
+ RpBuildMeshGenerateDefaultTriStrip(_buildmesh, _data)
+
+#define _rpTriStripMeshPreprocessGenerate(_buildmesh, _data) \
+ RpBuildMeshGeneratePreprocessTriStrip(_buildmesh, _data)
+
+#define _rpTriStripMeshExhaustiveGenerate(_buildmesh, _data) \
+ RpBuildMeshGenerateExhaustiveTriStrip(_buildmesh, _data)
+
+#define _rpMeshSetTristripMethod(_callback, _data) \
+ RpMeshSetTriStripMethod(_callback, _data)
+
+#define _rpMeshGetTristripMethod(_callback, _data) \
+ RpMeshGetTriStripMethod(_callback, _data)
+
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/balight.h ---*/
+
+/*
+ * Lighting 3D objects.
+ * Lights are used to illuminate atomics and worlds
+ *
+ * Copyright (c) 1998 Criterion Software Ltd.
+ */
+
+
+/****************************************************************************
+ Defines
+ */
+
+/* Binary Light */
+typedef struct RpLightChunkInfo RpLightChunkInfo;
+typedef struct RpLightChunkInfo _rpLight;
+
+struct RpLightChunkInfo
+{
+ RwReal radius; /**< radius */
+ RwReal red; /**< red */
+ RwReal green; /**< green */
+ RwReal blue; /**< blue */
+ RwReal minusCosAngle; /**< minusCosAngle */
+ RwUInt32 typeAndFlags; /**< typeAndFlags */
+};
+
+/* Type ID */
+#define rpLIGHT 3
+
+/* Beyond this the lights must be positioned */
+#define rpLIGHTPOSITIONINGSTART 0x80
+
+/**
+ * \ingroup rpworlddatatypes
+ * \ref RpLightType are
+ * light sub types. This type represents the different
+ * types of light source that can be created using the API function \ref RpLightCreate.
+ * Note that lights of types rpLIGHTPOINT, rpLIGHTSPOT and rpLIGHTSPOTSOFT have linear
+ * intensity fall-off with distance from the source, reducing to zero at the light's radius:*/
+enum RpLightType
+{
+ rpNALIGHTTYPE = 0,
+
+ /* These don't take part in the tie mechanism (no position) */
+ rpLIGHTDIRECTIONAL, /**<Directional Light */
+ rpLIGHTAMBIENT, /**<Ambient Light */
+
+ /* These do take part in the tie mechanism (do have position) */
+ rpLIGHTPOINT = rpLIGHTPOSITIONINGSTART, /**<Point Light */
+ rpLIGHTSPOT, /**<Spot Light */
+ rpLIGHTSPOTSOFT, /**<Soft Spot Light */
+ rpLIGHTTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpLightType RpLightType;
+
+#define rpLIGHTMINCONEANGLE ((RwReal)0.0f)
+#if ((defined(XBOX_DRVMODEL_H)) || (defined(OPENGL_DRVMODEL_H)) || (defined(GCN_DRVMODEL_H)))
+/* XBox has Micro$oft-penned drivers, no wonder it crashes... */
+/* OpenGL and GCN clamp to 90 internally, so we mirror that behaviour */
+#define rpLIGHTMAXCONEANGLE ((RwReal)89.9999f)
+#else
+#define rpLIGHTMAXCONEANGLE ((RwReal)180.0f)
+#endif
+
+/*************/
+
+/*** FLAGS ***/
+
+/*************/
+
+/**
+ * \ingroup rpworlddatatypes
+ * \ref RpLightFlag defines what geometry is influenced by the light.
+ * The bit-field RpLightFlag specifies the options available for controlling the scope
+ * of a light source (see API function \ref RpLightSetFlags):*/
+enum RpLightFlag
+{
+ rpLIGHTLIGHTATOMICS = 0x01, /**<The light source illuminates all atomics in a world */
+ rpLIGHTLIGHTWORLD = 0x02, /**<The light source illuminates all static geometry in a world */
+ rpLIGHTFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpLightFlag RpLightFlag;
+
+/* rpLIGHTPRIVATENOCHROMA - turns on optimisations to do with
+ * lights which are a shade of grey
+ */
+enum rpLightPrivateFlag
+{
+ rpLIGHTPRIVATENOCHROMA = 0x01,
+ rpLIGHTPRIVATEFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum rpLightPrivateFlag rpLightPrivateFlag;
+
+/*********************/
+
+
+#define RWMINUSCOSFROMTAN(_minusCosAngle, _tanAngle) \
+MACRO_START \
+{ \
+ const RwReal TanAngle2 = (_tanAngle) * (_tanAngle); \
+ const RwReal CosAngle2 = ((RwReal)1) / ( ((RwReal)1) + TanAngle2); \
+ RwReal CosAngle; \
+ rwSqrtMacro(&CosAngle, CosAngle2); \
+ (_minusCosAngle) = - CosAngle; \
+} \
+MACRO_STOP
+
+#define RWTANFROMMINUSCOS(_tanAngle, _minusCosAngle) \
+MACRO_START \
+{ \
+ const RwReal CosAngle2 = (_minusCosAngle) * (_minusCosAngle); \
+ const RwReal TanAngle2 = (((RwReal)1) - (CosAngle2)) / (CosAngle2); \
+ rwSqrtMacro(&_tanAngle, TanAngle2); \
+} \
+MACRO_STOP
+
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpLight
+ * Light. This should be
+ * considered an opaque type. User the RpLight API functions to access.
+ */
+typedef struct RpLight RpLight;
+
+#if (!defined(DOXYGEN))
+struct RpLight
+{
+ RwObjectHasFrame object; /**< object */
+ RwReal radius; /**< radius */
+ RwRGBAReal color; /**< color */ /* Light color */
+ RwReal minusCosAngle; /**< minusCosAngle */
+ RwLinkList WorldSectorsInLight; /**< WorldSectorsInLight */
+ RwLLLink inWorld; /**< inWorld */
+ RwUInt16 lightFrame; /**< lightFrame */
+ RwUInt16 pad;
+};
+#endif /* (!defined(DOXYGEN)) */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpLightCallBack
+ * \ref RpLightCallBack
+ * represents the function called from \ref RpWorldForAllLights and
+ * \ref RpWorld SectorForAllLights for all lights in a given world or world
+ * sector. This function should return a pointer to the current light to
+ * indicate success. The callback may return NULL to terminate further
+ * callbacks on the world sector.
+ *
+ * \return Pointer to the current light.
+ *
+ * \param light Pointer to the current light in the world
+ * sector.
+ * \param data Pointer to developer-defined data structure.
+ */
+typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data);
+
+typedef struct RpLightTie RpLightTie;
+
+struct RpLightTie
+{
+ /* Information for an atomic sector */
+ RwLLLink lightInWorldSector; /* Lights IN this ATOMIC SECTOR */
+ RpLight *light;
+
+ /* Information for a atomic */
+ RwLLLink WorldSectorInLight; /* Atomic sectors HOLDING this Light */
+ RpWorldSector *sect;
+};
+
+
+/****************************************************************************
+ <macro/inline functionality
+ */
+
+#define RpLightGetRadiusMacro(_light) \
+ ((_light)->radius)
+
+#define RpLightGetColorMacro(_light) \
+ (&((_light)->color))
+
+#define RpLightSetFrameMacro(_light, _frame) \
+ (rwObjectHasFrameSetFrame((_light), (_frame)), (_light))
+
+#define RpLightGetFrameMacro(_light) \
+ ((RwFrame *)rwObjectGetParent((_light)))
+
+#define RpLightGetTypeMacro(_light) \
+ ((RpLightType)rwObjectGetSubType((_light)))
+
+#define RpLightSetFlagsMacro(_light, _flags) \
+ ((rwObjectSetFlags((_light), (_flags))), (_light))
+
+#define RpLightGetFlagsMacro(_light) \
+ (rwObjectGetFlags((_light)))
+
+
+#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+#define RpLightGetRadius(_light) \
+ RpLightGetRadiusMacro(_light)
+
+#define RpLightGetColor(_light) \
+ RpLightGetColorMacro(_light)
+
+#define RpLightSetFrame(_light, _frame) \
+ RpLightSetFrameMacro(_light, _frame)
+
+#define RpLightGetFrame(_light) \
+ RpLightGetFrameMacro(_light)
+
+#define RpLightGetType(_light) \
+ RpLightGetTypeMacro(_light)
+
+#define RpLightSetFlags(_light, _flags) \
+ RpLightSetFlagsMacro(_light, _flags)
+
+#define RpLightGetFlags(_light) \
+ RpLightGetFlagsMacro(_light)
+
+#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+extern RwReal RpLightGetRadius(const RpLight *light);
+extern const RwRGBAReal *RpLightGetColor(const RpLight *light);
+extern RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame);
+extern RwFrame *RpLightGetFrame(const RpLight *light);
+extern RpLightType RpLightGetType(const RpLight *light);
+extern RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags);
+extern RwUInt32 RpLightGetFlags(const RpLight *light);
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+/* API Functions */
+extern RpLight *RpLightCreate(RwInt32 type);
+extern RwBool RpLightDestroy(RpLight *light);
+extern RpLight *RpLightSetRadius(RpLight *light, RwReal radius);
+extern RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color);
+extern RwReal RpLightGetConeAngle(const RpLight *light);
+extern RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
+extern RwUInt32 RpLightStreamGetSize(const RpLight *light);
+extern RpLight *RpLightStreamRead(RwStream *stream);
+extern const RpLight *RpLightStreamWrite(const RpLight *light,
+ RwStream *stream);
+extern RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream,
+ RpLightChunkInfo *lightChunkInfo,
+ RwInt32 *bytesRead);
+
+/* Attaching toolkits */
+extern RwInt32 RpLightRegisterPlugin(RwInt32 size,
+ RwUInt32 pluginID,
+ RwPluginObjectConstructor constructCB,
+ RwPluginObjectDestructor destructCB,
+ RwPluginObjectCopy copyCB);
+extern RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID,
+ RwPluginDataChunkReadCallBack readCB,
+ RwPluginDataChunkWriteCallBack writeCB,
+ RwPluginDataChunkGetSizeCallBack getSizeCB);
+extern RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID,
+ RwPluginDataChunkAlwaysCallBack alwaysCB);
+extern RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
+extern RwBool RpLightValidatePlugins(const RpLight * light);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define RpLightChunkInfoRead(stream, lightChunkInfo, bytesRead) \
+ _rpLightChunkInfoRead(stream, lightChunkInfo, bytesRead)
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/D3D8lights.h ---*/
+/**
+ * \ingroup rplightd3d8
+ * \typedef RpD3D8AttenuationParams
+ * typedef for struct RpD3D8AttenuationParams
+ */
+typedef struct RpD3D8AttenuationParams RpD3D8AttenuationParams;
+/**
+ * \ingroup rplightd3d8
+ * \struct RpD3D8AttenuationParams
+ * This type represents the attenuation model of a spot or point light.
+ */
+struct RpD3D8AttenuationParams
+{
+ RwReal constant; /**< Constant attenuation coefficient */
+ RwReal linear; /**< Linear attenuation coefficient */
+ RwReal quadratic; /**< Quadratic attenuation coefficient */
+};
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern void
+RpD3D8LightSetAttenuationParams(RpLight *light,
+ const RpD3D8AttenuationParams *params);
+
+extern void
+RpD3D8LightGetAttenuationParams(const RpLight *light,
+ RpD3D8AttenuationParams *params);
+
+extern RwBool
+_rwD3D8LightsOpen(void);
+
+extern RwBool
+_rwD3D8LightsGlobalEnable(RpLightFlag flags);
+
+extern RwBool
+_rwD3D8LightDirectionalEnable(RpLight *light);
+
+extern RwBool
+_rwD3D8LightLocalEnable(RpLight *light);
+
+extern void
+_rwD3D8LightsEnable(RwBool enable, RwUInt32 type);
+
+extern void
+_rwD3D8LightsClose(void);
+
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/p2stdclsw.h ---*/
+typedef RpLight *RxLight;
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxClusterDefinition RxClLights; /* Uses the RxLight type (see above) */
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/bageomet.h ---*/
+
+/*
+ * Handling atomic's geometry
+ * Geometry describe objects, and are the building blocks for atomics
+ *
+ * Copyright (c) 1998 Criterion Software Ltd.
+*/
+
+
+/****************************************************************************
+ Defines
+ */
+
+/* Type ID */
+#define rpGEOMETRY 8
+
+/**
+ * \ingroup rpworlddatatypes
+ * RpGeometryFlag
+ * Geometry type flags
+ *
+ * When creating a geometry, these flags can be OR'ed together to
+ * specify the format along with the rpGEOMETRYTEXCOORDSETS(n) macro if more
+ * than two sets of texture coordinates are required. See \ref RpGeometryCreate
+ * for more details.
+ *
+ * \see RpGeometryCreate().
+ */
+enum RpGeometryFlag
+{
+ rpGEOMETRYTRISTRIP = 0x00000001, /**<This geometry's meshes can be
+ rendered as strips.
+ \ref RpMeshSetTriStripMethod is
+ used to change this method.*/
+ rpGEOMETRYPOSITIONS = 0x00000002, /**<This geometry has positions */
+ rpGEOMETRYTEXTURED = 0x00000004, /**<This geometry has only one set of
+ texture coordinates. Texture
+ coordinates are specified on a per
+ vertex basis */
+ rpGEOMETRYPRELIT = 0x00000008, /**<This geometry has pre-light colors */
+ rpGEOMETRYNORMALS = 0x00000010, /**<This geometry has vertex normals */
+ rpGEOMETRYLIGHT = 0x00000020, /**<This geometry will be lit */
+ rpGEOMETRYMODULATEMATERIALCOLOR = 0x00000040, /**<Modulate material color
+ with vertex colors
+ (pre-lit + lit) */
+
+ rpGEOMETRYTEXTURED2 = 0x00000080, /**<This geometry has at least 2 sets of
+ texture coordinates. */
+
+ /*
+ * These above flags were stored in the flags field in an RwObject, they
+ * are now stored in the flags file of the RpGeometry.
+ */
+
+ rpGEOMETRYNATIVE = 0x01000000,
+ rpGEOMETRYNATIVEINSTANCE = 0x02000000,
+
+ rpGEOMETRYFLAGSMASK = 0x000000FF,
+ rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000,
+
+ rpGEOMETRYFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpGeometryFlag RpGeometryFlag;
+
+/* Multi texture coordinate format specifier for RpGeometryCreate() */
+#define rpGEOMETRYTEXCOORDSETS(_num) ((_num & 0xff) << 16)
+
+/**
+ * \ingroup rpworlddatatypes
+ * RpGeometryLockMode
+ * Geometry lock flags
+ */
+enum RpGeometryLockMode
+{
+ rpGEOMETRYLOCKPOLYGONS = 0x01, /**<Lock the polygons (triangle list) */
+ rpGEOMETRYLOCKVERTICES = 0x02, /**<Lock the vertex positional data */
+ rpGEOMETRYLOCKNORMALS = 0x04, /**<Lock the vertex normal data */
+ rpGEOMETRYLOCKPRELIGHT = 0x08, /**<Lock the pre-light values */
+ rpGEOMETRYLOCKTEXCOORDS = 0x10, /**<Lock the texture coordinates set 1*/
+ rpGEOMETRYLOCKTEXCOORDS1 = 0x10, /**<Lock the texture coordinates set 1*/
+ rpGEOMETRYLOCKTEXCOORDS2 = 0x20, /**<Lock the texture coordinates set 2*/
+ rpGEOMETRYLOCKTEXCOORDS3 = 0x40, /**<Lock the texture coordinates set 3*/
+ rpGEOMETRYLOCKTEXCOORDS4 = 0x80, /**<Lock the texture coordinates set 4*/
+ rpGEOMETRYLOCKTEXCOORDS5 = 0x0100, /**<Lock the texture coordinates set 5*/
+ rpGEOMETRYLOCKTEXCOORDS6 = 0x0200, /**<Lock the texture coordinates set 6*/
+ rpGEOMETRYLOCKTEXCOORDS7 = 0x0400, /**<Lock the texture coordinates set 7*/
+ rpGEOMETRYLOCKTEXCOORDS8 = 0x0800, /**<Lock the texture coordinates set 8*/
+ rpGEOMETRYLOCKTEXCOORDSALL = 0x0ff0, /**<Lock all texture coordinate sets*/
+ rpGEOMETRYLOCKALL = 0x0fff, /**<Combination of all the above */
+
+ rpGEOMETRYLOCKMODEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpGeometryLockMode RpGeometryLockMode;
+
+/* Convenience macro for generating a tex coord lock flag */
+#define rpGEOMETRYLOCKTEXCOORDSIDX(_idx) (rpGEOMETRYLOCKTEXCOORDS1 << (_idx))
+
+
+/****************************************************************************
+ Global Types
+ */
+
+typedef struct rpGeometryGlobals rpGeometryGlobals;
+struct rpGeometryGlobals
+{
+ RwFreeList *geomFreeList;
+};
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpGeometry
+ * Geometry object. This should be considered an opaque type.
+ * Use the RpGeometry API functions to access.
+ */
+typedef struct RpGeometry RpGeometry;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpMorphTarget
+ * Morph target -- vertex positions and normals.
+ * This should be considered an opaque type.
+ * Use RpMorphTarget API functions to access.
+ */
+typedef struct RpMorphTarget RpMorphTarget;
+
+#if (!defined(DOXYGEN))
+struct RpMorphTarget
+{
+ RpGeometry *parentGeom;
+ RwSphere boundingSphere;
+ RwV3d *verts;
+ RwV3d *normals;
+};
+#endif /* (!defined(DOXYGEN)) */
+
+typedef struct RpTriangle RpTriangle;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \struct RpTriangle
+ * This type represents a triangle in a geometry specified
+ * by three indices into the geometry's vertex list (vertIndex)
+ * together with an index in to the geometry's
+ * material list (matIndex) (see API function \ref RpGeometryGetTriangles)
+ */
+struct RpTriangle
+{
+ RwUInt16 vertIndex[3]; /**< vertex indices */
+ RwInt16 matIndex; /**< Index into material list */
+};
+
+#if (!defined(DOXYGEN))
+struct RpGeometry
+{
+ RwObject object; /* Generic type */
+
+ RwUInt32 flags; /* Geometry flags */
+
+ RwUInt16 lockedSinceLastInst; /* What has been locked since we last instanced - for re-instancing */
+ RwInt16 refCount; /* Reference count (for keeping track of atomics referencing geometry) */
+
+ RwInt32 numTriangles; /* Quantity of various things (polys, verts and morph targets) */
+ RwInt32 numVertices;
+ RwInt32 numMorphTargets;
+ RwInt32 numTexCoordSets;
+
+ RpMaterialList matList;
+
+ RpTriangle *triangles; /* The triangles */
+
+ RwRGBA *preLitLum; /* The pre-lighting values */
+
+ RwTexCoords *texCoords[rwMAXTEXTURECOORDS]; /* Texture coordinates */
+
+ RwSurfaceProperties ignoredSurfaceProps; /* Not used in pp rendering, but present
+ * so if pipe1 files are read and written these
+ * values are not lost
+ */
+
+ RpMeshHeader *mesh; /* The mesh - groups polys of the same material */
+
+ RwResEntry *repEntry; /* Information for an instance */
+
+ RpMorphTarget *morphTarget; /* The Morph Target */
+};
+#endif /* (!defined(DOXYGEN)) */
+
+typedef struct RpGeometryChunkInfo RpGeometryChunkInfo;
+typedef struct RpGeometryChunkInfo _rpGeometry;
+
+struct RpGeometryChunkInfo
+{
+ RwInt32 format; /* Compression flags and number of texture coord sets */
+
+ RwInt32 numTriangles;
+ RwInt32 numVertices;
+
+ RwInt32 numMorphTargets;
+
+ RwSurfaceProperties ignoredSurfaceProps;
+};
+
+/* Callbacks */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpGeometryCallBack
+ * \ref RpGeometryCallBack represents the simple callback function for the \ref RpGeometry object.
+ * The callback may return NULL to terminate further callbacks on
+ * the geometry.
+ *
+ * \param geometry Pointer to the current geometry, supplied by iterator.
+ * \param data Pointer to developer-defined data structure.
+ */
+typedef RpGeometry *(*RpGeometryCallBack)(RpGeometry *geometry, void *data);
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpGeometrySortByMaterialCallBack
+ * \ref RpGeometrySortByMaterialCallBack is used by
+ * \ref RpGeometrySortByMaterial in order to preserve the validity of plugin
+ * data when the vertices in an \ref RpGeometry are sorted (and some possibly
+ * duplicated).
+ *
+ * A vertex map table is provided to the callback - this contains, for each
+ * vertex in the new geometry, the index of the corresponding vertex in the
+ * original geometry.
+ *
+ * \param oldGeom Pointer to the source geometry.
+ * \param newGeom Pointer to the new, sorted geometry.
+ * \param remapTable pointer to the vertex map table
+ * \param numberOfEntries Number of vertices in the new
+ * geometry (size of the map table)
+ */
+typedef void (*RpGeometrySortByMaterialCallBack)(const RpGeometry *oldGeom,
+ RpGeometry *newGeom,
+ RwUInt16 *remapTable,
+ RwUInt16 numberOfEntries);
+
+
+/****************************************************************************
+ <macro/inline functionality
+ */
+
+#define RpMorphTargetSetBoundingSphereMacro(_mt, _sphere) \
+ (RwSphereAssign(&((_mt)->boundingSphere), (_sphere)), (_mt))
+
+#define RpMorphTargetGetBoundingSphereMacro(_mt) \
+ (&((_mt)->boundingSphere))
+
+#define RpGeometryGetNumMorphTargetsMacro(_geometry) \
+ ((_geometry)->numMorphTargets)
+
+#define RpGeometryGetMorphTargetMacro(_geometry, _index) \
+ (&((_geometry)->morphTarget[(_index)]))
+
+#define RpGeometryGetPreLightColorsMacro(_geometry) \
+ ((_geometry)->preLitLum)
+
+#define RpGeometryGetVertexTexCoordsMacro(_geometry, _uvIndex) \
+ ((_geometry)->texCoords[(_uvIndex) - 1])
+
+#define RpGeometryGetNumTexCoordSetsMacro(_geometry) \
+ ((_geometry)->numTexCoordSets)
+
+#define RpGeometryGetNumVerticesMacro(_geometry) \
+ ((_geometry)->numVertices)
+
+#define RpMorphTargetGetVerticesMacro(_mt) \
+ ((_mt)->verts)
+
+#define RpMorphTargetGetVertexNormalsMacro(_mt) \
+ ((_mt)->normals)
+
+#define RpGeometryGetTrianglesMacro(_geometry) \
+ ((_geometry)->triangles)
+
+#define RpGeometryGetNumTrianglesMacro(_geometry) \
+ ((_geometry)->numTriangles)
+
+#define RpGeometryGetMaterialMacro(_geometry, _num) \
+ (((_geometry)->matList.materials)[(_num)])
+
+#define RpGeometryGetNumMaterialsMacro(_geometry) \
+ ((_geometry)->matList.numMaterials)
+
+#define RpGeometryGetFlagsMacro(_geometry) \
+ ((_geometry)->flags)
+
+#define RpGeometrySetFlagsMacro(_geometry, _flags) \
+ (((_geometry)->flags = (_flags)), (_geometry))
+
+
+#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+#define RpMorphTargetSetBoundingSphere(_geometry, _sphere) \
+ RpMorphTargetSetBoundingSphereMacro(_geometry, _sphere)
+
+#define RpMorphTargetGetBoundingSphere(_geometry) \
+ RpMorphTargetGetBoundingSphereMacro(_geometry)
+
+#define RpGeometryGetNumMorphTargets(_geometry) \
+ RpGeometryGetNumMorphTargetsMacro(_geometry)
+
+#define RpGeometryGetMorphTarget(_geometry, _index) \
+ RpGeometryGetMorphTargetMacro(_geometry, _index)
+
+#define RpGeometryGetPreLightColors(_geometry) \
+ RpGeometryGetPreLightColorsMacro(_geometry)
+
+#define RpGeometryGetVertexTexCoords(_geometry, _uvIndex) \
+ RpGeometryGetVertexTexCoordsMacro(_geometry, _uvIndex)
+
+#define RpGeometryGetNumTexCoordSets(_geometry) \
+ RpGeometryGetNumTexCoordSetsMacro(_geometry)
+
+#define RpGeometryGetNumVertices(_geometry) \
+ RpGeometryGetNumVerticesMacro(_geometry)
+
+#define RpMorphTargetGetVertices(_mt) \
+ RpMorphTargetGetVerticesMacro(_mt)
+
+#define RpMorphTargetGetVertexNormals(_mt) \
+ RpMorphTargetGetVertexNormalsMacro(_mt)
+
+#define RpGeometryGetTriangles(_geometry) \
+ RpGeometryGetTrianglesMacro(_geometry)
+
+#define RpGeometryGetNumTriangles(_geometry) \
+ RpGeometryGetNumTrianglesMacro(_geometry)
+
+#define RpGeometryGetMaterial(_geometry, _num) \
+ RpGeometryGetMaterialMacro(_geometry, _num)
+
+#define RpGeometryGetNumMaterials(_geometry) \
+ RpGeometryGetNumMaterialsMacro(_geometry)
+
+#define RpGeometryGetFlags(_geometry) \
+ RpGeometryGetFlagsMacro(_geometry)
+
+#define RpGeometrySetFlags(_geometry, _flags) \
+ RpGeometrySetFlagsMacro(_geometry, _flags)
+
+#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+
+/* Transforms geometry morph target vertices */
+
+extern RpGeometry *
+RpGeometryTransform(RpGeometry *geometry,
+ const RwMatrix *matrix);
+
+/* Create geometry for a 'space' marker */
+
+extern RpGeometry *
+RpGeometryCreateSpace(RwReal radius);
+
+/* Morph targets - Accessing geometry contents */
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+extern RpMorphTarget *
+RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget,
+ const RwSphere *boundingSphere);
+
+extern RwSphere *
+RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+extern const RpMorphTarget *
+RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget,
+ RwSphere *boundingSphere);
+
+extern RwInt32
+RpGeometryAddMorphTargets(RpGeometry *geometry,
+ RwInt32 mtcount);
+
+extern RwInt32
+RpGeometryAddMorphTarget(RpGeometry *geometry);
+
+extern RpGeometry *
+RpGeometryRemoveMorphTarget(RpGeometry *geometry,
+ RwInt32 morphTarget);
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+extern RwInt32
+RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
+
+extern RpMorphTarget *
+RpGeometryGetMorphTarget(const RpGeometry *geometry,
+ RwInt32 morphTarget);
+
+extern RwRGBA *
+RpGeometryGetPreLightColors(const RpGeometry *geometry);
+
+extern RwTexCoords *
+RpGeometryGetVertexTexCoords(const RpGeometry *geometry,
+ RwTextureCoordinateIndex uvIndex);
+
+extern RwInt32
+RpGeometryGetNumTexCoordSets(const RpGeometry *geometry);
+
+extern RwInt32
+RpGeometryGetNumVertices (const RpGeometry *geometry);
+
+extern RwV3d *
+RpMorphTargetGetVertices(const RpMorphTarget *morphTarget);
+
+extern RwV3d *
+RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget);
+
+extern RpTriangle *
+RpGeometryGetTriangles(const RpGeometry *geometry);
+
+extern RwInt32
+RpGeometryGetNumTriangles(const RpGeometry *geometry);
+
+extern RpMaterial *
+RpGeometryGetMaterial(const RpGeometry *geometry,
+ RwInt32 matNum);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+extern const RpGeometry *
+RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry,
+ RpTriangle *triangle,
+ RwUInt16 vert1,
+ RwUInt16 vert2,
+ RwUInt16 vert3);
+
+extern RpGeometry *
+RpGeometryTriangleSetMaterial(RpGeometry *geometry,
+ RpTriangle *triangle,
+ RpMaterial *material);
+
+extern const RpGeometry *
+RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry,
+ const RpTriangle *triangle,
+ RwUInt16 *vert1,
+ RwUInt16 *vert2,
+ RwUInt16 *vert3);
+
+extern RpMaterial *
+RpGeometryTriangleGetMaterial(const RpGeometry *geometry,
+ const RpTriangle *triangle);
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+extern RwInt32
+RpGeometryGetNumMaterials(const RpGeometry *geometry);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+extern RpGeometry *
+RpGeometryForAllMaterials(RpGeometry *geometry,
+ RpMaterialCallBack fpCallBack,
+ void *pData);
+
+/* Accessing the inards of geometry */
+extern RpGeometry *
+RpGeometryLock(RpGeometry *geometry,
+ RwInt32 lockMode);
+
+extern RpGeometry *
+RpGeometryUnlock(RpGeometry *geometry);
+
+extern const RpGeometry *
+RpGeometryForAllMeshes(const RpGeometry *geometry,
+ RpMeshCallBack fpCallBack,
+ void *pData);
+
+/* Creation and destruction */
+extern RpGeometry *
+RpGeometryCreate(RwInt32 numVert,
+ RwInt32 numTriangles,
+ RwUInt32 format);
+
+extern RwBool
+RpGeometryDestroy(RpGeometry *geometry);
+
+extern RpGeometry *
+_rpGeometryAddRef(RpGeometry *geometry);
+
+/* Attaching toolkits */
+extern RwInt32
+RpGeometryRegisterPlugin(RwInt32 size,
+ RwUInt32 pluginID,
+ RwPluginObjectConstructor constructCB,
+ RwPluginObjectDestructor destructCB,
+ RwPluginObjectCopy copyCB);
+
+extern RwInt32
+RpGeometryRegisterPluginStream(RwUInt32 pluginID,
+ RwPluginDataChunkReadCallBack readCB,
+ RwPluginDataChunkWriteCallBack writeCB,
+ RwPluginDataChunkGetSizeCallBack getSizeCB);
+
+extern RwInt32
+RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID,
+ RwPluginDataChunkAlwaysCallBack alwaysCB);
+
+extern RwInt32
+RpGeometryGetPluginOffset(RwUInt32 pluginID);
+
+extern RwBool
+RpGeometryValidatePlugins(const RpGeometry *geometry);
+
+/* Binary format */
+extern RwUInt32
+RpGeometryStreamGetSize(const RpGeometry *geometry);
+
+extern const RpGeometry *
+RpGeometryStreamWrite(const RpGeometry *geometry,
+ RwStream *stream);
+
+extern RpGeometry *
+RpGeometryStreamRead(RwStream *stream);
+
+extern RpGeometryChunkInfo *
+_rpGeometryChunkInfoRead(RwStream *stream,
+ RpGeometryChunkInfo *geometryChunkInfo,
+ RwInt32 *bytesRead);
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+/* Flags */
+extern RwUInt32
+RpGeometryGetFlags(const RpGeometry *geometry);
+
+extern RpGeometry *
+RpGeometrySetFlags(RpGeometry *geometry,
+ RwUInt32 flags);
+
+#endif
+
+/* Lighting characteristics */
+
+extern const RwSurfaceProperties *
+_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
+
+extern RpGeometry *
+_rpGeometrySetSurfaceProperties(RpGeometry *geometry,
+ const RwSurfaceProperties *surfaceProperties);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define RpGeometryGetSurfaceProperties(_geometry) \
+ _rpGeometryGetSurfaceProperties(_geometry)
+
+#define RpGeometrySetSurfaceProperties(_geometry, _surfaceProperties) \
+ _rpGeometrySetSurfaceProperties(_geometry, _surfaceProperties)
+
+#define rpGeometryAddRef(_geometry) \
+ _rpGeometryAddRef(_geometry)
+
+#define RpGeometryChunkInfoRead(stream, geometryChunkInfo, bytesRead) \
+ _rpGeometryChunkInfoRead(stream, geometryChunkInfo, bytesRead)
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/baclump.h ---*/
+
+/*
+ * Clump and atomic handling.
+ * Clumps and atomics are the movable rendered objects in the world
+ *
+ * Copyright (c) 1998 Criterion Software Ltd.
+ */
+
+
+/****************************************************************************
+ Defines
+ */
+
+/****************************** Object type ID ******************************/
+
+/* Type IDs */
+
+#define rpATOMIC 1
+#define rpCLUMP 2
+
+/* Interpolator flags */
+enum RpInterpolatorFlag
+{
+ rpINTERPOLATORDIRTYINSTANCE = 0x01,
+ rpINTERPOLATORDIRTYSPHERE = 0x02,
+ rpINTERPOLATORNOFRAMEDIRTY = 0x04,
+ rpINTERPOLATORFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpInterpolatorFlag rpInterpolatorFlag;
+
+/**
+ * \ingroup rpworlddatatypes
+ * The bit-field type RpAtomicFlag specifies the options available for
+ * controlling the behavior of atomics. See API function \ref RpAtomicSetFlags.
+ *
+ * \see RpAtomicSetFlags
+ * \see RpAtomicGetFlags
+ * \see RpWorldSectorForAllCollisionAtomics
+ */
+
+enum RpAtomicFlag
+{
+ rpATOMICCOLLISIONTEST = 0x01, /**<A generic collision flag to indicate
+ * that the atomic should be considered
+ * in collision tests.
+ */
+ rpATOMICRENDER = 0x04, /**<The atomic is rendered if it is
+ * in the view frustum.
+ */
+
+ rpATOMICFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpAtomicFlag RpAtomicFlag;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \ref RpAtomicSetGeomFlag defines how an atomic references a new geometry
+ *
+ * \see RpAtomicSetGeometry
+ */
+enum RpAtomicSetGeomFlag
+{
+ rpATOMICSAMEBOUNDINGSPHERE = 0x01, /**<The bounding-sphere for the
+ * new geometry is assumed to be the
+ * same as the old one, if any, and
+ * should not be recalculated.
+ */
+
+ rpATOMICSETGEOMFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpAtomicSetGeomFlag RpAtomicSetGeomFlag;
+
+enum RpAtomicPrivateFlag
+{
+ rpATOMICPRIVATEWORLDBOUNDDIRTY = 0x01,
+ rpATOMICPRIVATEFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpAtomicPrivateFlag rpAtomicPrivateFlag;
+
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpAtomic
+ * Atomic Geometry object. This should be
+ * considered an opaque type. Use the RpAtomic API functions to access.
+ */
+typedef struct RpAtomic RpAtomic;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpInterpolator
+ * Morph Target Interpolator.
+ * This should be considered an opaque type.
+ * Use the RpInterpolator API functions to access.
+ */
+typedef struct RpInterpolator RpInterpolator;
+
+#if (!defined(DOXYGEN))
+struct RpInterpolator
+{
+ RwInt32 flags; /**< flags */
+ RwInt16 startMorphTarget; /**< startMorphTarget */
+ RwInt16 endMorphTarget; /**< endMorphTarget */
+ RwReal time; /**< time */
+ RwReal recipTime; /**< recipTime */
+ RwReal position; /**< position */
+};
+#endif /* (!defined(DOXYGEN)) */
+
+/* More callbacks */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpClump
+ * Clump Geometry object. This should be
+ * considered an opaque type. Use the RpClump API functions to access.
+ */
+typedef struct RpClump RpClump;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpClumpCallBack
+ * \ref RpClumpCallBack represents the
+ * function called from \ref RwCameraForAllClumpsInFrustum and
+ * \ref RwCameraForAllClumpsNotInFrustum when a clump lies inside the current camera's
+ * view frustum. It is also called from \ref RpWorldForAllClumps. This function should
+ * return a pointer to the current clump to indicate success. The callback may return
+ * NULL to terminate further callbacks on the clumps.
+ *
+ * \param clump Pointer to the current clump, supplied by
+ * iterator.
+ * \param data Pointer to developer-defined data structure.
+ *
+ * \return Pointer to the current clump.
+ *
+ * \see RpWorldForAllClumps
+ * \see RpClumpGetCallBack
+ * \see RpClumpSetCallBack
+ * \see RwCameraForAllClumpsInFrustum
+ * \see RwCameraForAllClumpsNotInFrustum
+ */
+typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data);
+
+#if (!defined(DOXYGEN))
+struct RpClump
+{
+ RwObject object;
+
+ /* Information about all the Atomics */
+ RwLinkList atomicList;
+
+ /* Lists of lights and cameras */
+ RwLinkList lightList;
+ RwLinkList cameraList;
+
+ /* The clump in the world */
+ RwLLLink inWorldLink;
+
+ /* Clump callback */
+ RpClumpCallBack callback;
+
+ /* Render frame - used to prevent multiple invocations
+ * of the clump frustum callback
+ */
+ RwUInt16 renderFrame;
+ RwUInt16 pad;
+};
+#endif /* (!defined(DOXYGEN)) */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpAtomicCallBackRender
+ * \ref RpAtomicCallBackRender represents the function called from
+ * \ref RpAtomicRender when the specified atomic
+ * lies inside the current camera's view frustum. The default callback
+ * initiates execution of the atomic rendering pipeline. This function should
+ * return a pointer to the atomic to indicate success.
+ *
+ * \param atomic Pointer to the current atomic, supplied by
+ * iterator.
+ *
+ * \see RpAtomicRender
+ */
+typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic);
+
+#if (!defined(DOXYGEN))
+struct RpAtomic
+{
+ RwObjectHasFrame object;
+
+ /* Information for an instance */
+ RwResEntry *repEntry;
+
+ /* Triangles making the object */
+ RpGeometry *geometry;
+
+ /* Interpolated bounding sphere (in object space and world space) */
+ RwSphere boundingSphere;
+ RwSphere worldBoundingSphere;
+
+ /* Connections to other atomics */
+ RpClump *clump;
+ RwLLLink inClumpLink;
+
+ /* callbacks */
+ RpAtomicCallBackRender renderCallBack;
+
+ /* Interpolation animation pointer */
+ RpInterpolator interpolator;
+
+ /* Counter for checks of "render has occurred already" */
+ RwUInt16 renderFrame;
+ RwUInt16 pad;
+
+ /* Connections to sectors */
+ RwLinkList llWorldSectorsInAtomic;
+
+ /* The Atomic object pipeline for this Atomic */
+ RxPipeline *pipeline;
+};
+#endif /* (!defined(DOXYGEN)) */
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpAtomicCallBack
+ * \ref RpAtomicCallBack represents the function called from \ref RpWorldSectorForAllAtomics and
+ * \ref RpClumpForAllAtomics for all atomics in a given world sector or clump.
+ * This function should return a pointer to the current atomic to indicate
+ * success. The callback may return NULL to terminate further callbacks on
+ * the world sector.
+ *
+ * \param atomic Pointer to the current atomic, supplied by
+ * iterator.
+ * \param data Pointer to developer-defined data structure.
+ */
+typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data);
+
+typedef struct RpTie RpTie;
+
+struct RpTie
+{
+ /* Information for an atomic sector */
+ RwLLLink lAtomicInWorldSector; /* Atomics IN this ATOMIC SECTOR */
+ RpAtomic *apAtom;
+
+ /* Information for a atomic */
+ RwLLLink lWorldSectorInAtomic; /* Atomic sectors HOLDING this atomic */
+ RpWorldSector *worldSector;
+};
+
+typedef struct RpClumpChunkInfo RpClumpChunkInfo;
+typedef struct RpClumpChunkInfo _rpClump;
+typedef struct RpClumpChunkInfo33000 _rpClump33000;
+
+struct RpClumpChunkInfo
+{
+ RwInt32 numAtomics;
+ RwInt32 numLights;
+ RwInt32 numCameras;
+};
+
+struct RpClumpChunkInfo33000
+{
+ RwInt32 numAtomics;
+};
+
+/****************************************************************************
+ <macro/inline functionality
+
+ */
+
+/* NB "RpAtomicRender(atom++) will break it */
+#define RpAtomicRenderMacro(_atomic) \
+ ((_atomic)->renderCallBack(_atomic))
+
+#define RpAtomicGetGeometryMacro(_atomic) \
+ ((_atomic)->geometry)
+
+#if (!defined(RpAtomicSetRenderCallBackMacro))
+
+/* NB "RpAtomicSetRenderCallBack(atom++, callback)" will break it */
+#define RpAtomicSetRenderCallBackMacro(_atomic, _callback) \
+MACRO_START \
+{ \
+ (_atomic)->renderCallBack = (_callback); \
+ if (!(_atomic)->renderCallBack) \
+ { \
+ (_atomic)->renderCallBack = AtomicDefaultRenderCallBack; \
+ } \
+} \
+MACRO_STOP
+
+#endif /* (!defined(RpAtomicSetRenderCallBackMacro)) */
+
+#define RpAtomicGetRenderCallBackMacro(_atomic) \
+ ((_atomic)->renderCallBack)
+
+#define RpAtomicGetInterpolatorMacro(_atomic) \
+ (&((_atomic)->interpolator))
+
+#define RpInterpolatorGetStartMorphTargetMacro(_intrp) \
+ ((_intrp)->startMorphTarget)
+
+#define RpInterpolatorGetEndMorphTargetMacro(_intrp) \
+ ((_intrp)->endMorphTarget)
+
+#define RpInterpolatorGetValueMacro(_intrp) \
+ ((_intrp)->position)
+
+#define RpInterpolatorGetScaleMacro(_intrp) \
+ ((_intrp)->time)
+
+/* NB "RpInterpolatorSetStartMorphTarget(interp++, target)" will break it */
+#define RpInterpolatorSetStartMorphTargetMacro(_intrp, _target, _atomic)\
+ ((_intrp)->startMorphTarget = (RwInt16) (_target), \
+ (_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
+ rpINTERPOLATORDIRTYSPHERE ), \
+ ((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
+ ((RpAtomicGetFrame(_atomic))? \
+ (RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
+ (0)): \
+ (0)), \
+ (_intrp))
+
+/* NB "RpInterpolatorSetEndMorphTarget(interp++, target)" will break it */
+#define RpInterpolatorSetEndMorphTargetMacro(_intrp, _target, _atomic) \
+ ((_intrp)->endMorphTarget = (RwInt16) (_target), \
+ (_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
+ rpINTERPOLATORDIRTYSPHERE ), \
+ ((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
+ ((RpAtomicGetFrame(_atomic))? \
+ (RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
+ (0)): \
+ (0)), \
+ (_intrp))
+
+/* NB "RpInterpolatorSetValue(interp++, value)" will break it */
+#define RpInterpolatorSetValueMacro(_intrp, _value, _atomic) \
+ ((_intrp)->position = (_value), \
+ (_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
+ rpINTERPOLATORDIRTYSPHERE ), \
+ ((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
+ ((RpAtomicGetFrame(_atomic))? \
+ (RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
+ (0)): \
+ (0)), \
+ (_intrp))
+
+/* NB "RpInterpolatorSetScale(interp++, *(scale++))" will break it */
+#define RpInterpolatorSetScaleMacro(_intrp, _scale, _atomic) \
+ ((_intrp)->time = (_scale), \
+ (_intrp)->recipTime = (RwReal) (1.0) / (_scale), \
+ (_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
+ rpINTERPOLATORDIRTYSPHERE ), \
+ ((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
+ ((RpAtomicGetFrame(_atomic))? \
+ (RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
+ (0)): \
+ (0)), \
+ (_intrp))
+
+#define RpAtomicGetClumpMacro(_atomic) \
+ ((_atomic)->clump)
+
+/* NB "RpAtomicGetBoundingSphere(atomic++)" will break it */
+#define RpAtomicGetBoundingSphereMacro(_atomic) \
+ ((((_atomic)->interpolator.flags & rpINTERPOLATORDIRTYSPHERE)? \
+ _rpAtomicResyncInterpolatedSphere(_atomic), 0: 0), \
+ &((_atomic)->boundingSphere))
+#define RpAtomicGetFrameMacro(_atomic) \
+ ((RwFrame *) rwObjectGetParent(_atomic))
+
+/* NB "RpClumpSetFrame(clump++, frame)" will break it */
+#if (!defined(RpClumpSetFrameMacro))
+#define RpClumpSetFrameMacro(_clump, _frame) \
+ (rwObjectSetParent(_clump, _frame), \
+ (_clump))
+#endif /* (!defined(RpClumpSetFrameMacro)) */
+
+#if (!defined(RpClumpSetFrameVoidMacro))
+#define RpClumpSetFrameVoidMacro(_clump, _frame) \
+MACRO_START \
+{ \
+ rwObjectSetParent(_clump, _frame); \
+} \
+MACRO_STOP
+#endif /* (!defined(RpClumpSetFrameVoidMacro)) */
+
+#define RpClumpGetFrameMacro(_clump) \
+ ((RwFrame *) rwObjectGetParent(_clump))
+
+/* NB "RpAtomicSetFlags(atomic++, flags)" will break it */
+#if (!defined(RpAtomicSetFlagsMacro))
+#define RpAtomicSetFlagsMacro(_atomic, _flags) \
+ (rwObjectSetFlags(_atomic, _flags), \
+ (_atomic))
+#endif /* (!defined(RpAtomicSetFlagsMacro)) */
+
+#define RpAtomicGetFlagsMacro(_atomic) \
+ (rwObjectGetFlags(_atomic))
+
+#if (! ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) ))
+
+#define RpAtomicRender(_atomic) \
+ RpAtomicRenderMacro(_atomic)
+
+#define RpAtomicGetGeometry(_atomic) \
+ RpAtomicGetGeometryMacro(_atomic)
+
+#define RpAtomicSetRenderCallBack(_atomic, _callback) \
+ RpAtomicSetRenderCallBackMacro(_atomic, _callback)
+
+#define RpAtomicGetRenderCallBack(_atomic) \
+ RpAtomicGetRenderCallBackMacro(_atomic)
+
+#define RpAtomicGetInterpolator(_atomic) \
+ RpAtomicGetInterpolatorMacro(_atomic)
+
+#define RpInterpolatorGetStartMorphTarget(_intrp) \
+ RpInterpolatorGetStartMorphTargetMacro(_intrp)
+
+#define RpInterpolatorGetEndMorphTarget(_intrp) \
+ RpInterpolatorGetEndMorphTargetMacro(_intrp)
+
+#define RpInterpolatorGetValue(_intrp) \
+ RpInterpolatorGetValueMacro(_intrp)
+
+#define RpInterpolatorGetScale(_intrp) \
+ RpInterpolatorGetScaleMacro(_intrp)
+
+#define RpInterpolatorSetStartMorphTarget(_intrp, _target, _atomic) \
+ RpInterpolatorSetStartMorphTargetMacro(_intrp, _target, _atomic)
+
+#define RpInterpolatorSetEndMorphTarget(_intrp, _target, _atomic) \
+ RpInterpolatorSetEndMorphTargetMacro(_intrp, _target, _atomic)
+
+#define RpInterpolatorSetValue(_intrp, _value, _atomic) \
+ RpInterpolatorSetValueMacro(_intrp, _value, _atomic)
+
+#define RpInterpolatorSetScale(_intrp, _scale, _atomic) \
+ RpInterpolatorSetScaleMacro(_intrp, _scale, _atomic)
+
+#define RpAtomicGetClump(_atomic) \
+ RpAtomicGetClumpMacro(_atomic)
+
+#define RpAtomicGetBoundingSphere(_atomic) \
+ RpAtomicGetBoundingSphereMacro(_atomic)
+
+#define RpAtomicGetFrame(_atomic) \
+ RpAtomicGetFrameMacro(_atomic)
+
+#define RpClumpSetFrame(_clump, _frame) \
+ RpClumpSetFrameMacro(_clump, _frame)
+
+#define RpClumpGetFrame(_clump) \
+ RpClumpGetFrameMacro(_clump)
+
+#define RpAtomicSetFlags(_atomic, _flags) \
+ RpAtomicSetFlagsMacro(_atomic, _flags)
+
+#define RpAtomicGetFlags(_atomic) \
+ RpAtomicGetFlagsMacro(_atomic)
+
+#endif /* (! ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) )) */
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+
+/* Macro version of RpAtomicSetRenderCallBack needs this */
+extern RpAtomic *
+AtomicDefaultRenderCallBack(RpAtomic * atomic);
+
+extern void
+_rpAtomicResyncInterpolatedSphere(RpAtomic * atomic);
+
+extern const RwSphere *
+RpAtomicGetWorldBoundingSphere(RpAtomic * atomic);
+
+/* Enumeration */
+extern RpClump *
+RpClumpForAllAtomics(RpClump * clump,
+ RpAtomicCallBack callback,
+ void *pData);
+
+extern RpClump *
+RpClumpForAllLights(RpClump * clump,
+ RpLightCallBack callback,
+ void *pData);
+
+extern RpClump *
+RpClumpForAllCameras(RpClump * clump,
+ RwCameraCallBack callback,
+ void *pData);
+
+/* Frames */
+extern RpAtomic *
+RpAtomicSetFrame(RpAtomic * atomic,
+ RwFrame * frame);
+
+/* Create a space marking clump */
+extern RpClump *
+RpClumpCreateSpace(const RwV3d * position,
+ RwReal radius);
+
+/* Instancing and rendering */
+extern RpClump *
+RpClumpRender(RpClump * clump);
+
+extern RpClump *
+RpClumpRemoveAtomic(RpClump * clump,
+ RpAtomic * atomic);
+
+extern RpClump *
+RpClumpAddAtomic(RpClump * clump,
+ RpAtomic * atomic);
+
+extern RpClump *
+RpClumpRemoveLight(RpClump * clump,
+ RpLight * light);
+
+extern RpClump *
+RpClumpAddLight(RpClump * clump,
+ RpLight * light);
+
+extern RpClump *
+RpClumpRemoveCamera(RpClump * clump,
+ RwCamera * camera);
+
+extern RpClump *
+RpClumpAddCamera(RpClump * clump,
+ RwCamera * camera);
+
+/* Creation and destruction of clumps */
+extern RwBool
+RpClumpDestroy(RpClump * clump);
+
+extern RpClump *
+RpClumpCreate(void);
+
+extern RpClump *
+RpClumpClone(RpClump * clump);
+
+/* Creation and destruction of atomics*/
+extern RwBool
+RpAtomicDestroy(RpAtomic * atomic);
+
+extern RpAtomic *
+RpAtomicClone(RpAtomic * atomic);
+
+extern RpAtomic *
+RpAtomicCreate(void);
+
+/* Setting and getting geometry for an atomic */
+extern RpAtomic *
+RpAtomicSetGeometry(RpAtomic * atomic,
+ RpGeometry * geometry,
+ RwUInt32 flags);
+
+/* Frustum callbacks */
+extern RpClump *
+RpClumpSetCallBack(RpClump * clump,
+ RpClumpCallBack callback);
+
+extern RpClumpCallBack
+RpClumpGetCallBack(const RpClump * clump);
+
+/* The number of atomics in a clump */
+extern RwInt32
+RpClumpGetNumAtomics(RpClump * clump);
+
+extern RwInt32
+RpClumpGetNumLights(RpClump * clump);
+
+extern RwInt32
+RpClumpGetNumCameras(RpClump * clump);
+
+/* Light and camera extensions */
+extern RpClump *
+RpLightGetClump(const RpLight *light);
+
+extern RpClump *
+RwCameraGetClump(const RwCamera *camera);
+
+/* Binary format */
+extern RwUInt32
+RpAtomicStreamGetSize(RpAtomic * atomic);
+
+extern RpAtomic *
+RpAtomicStreamRead(RwStream * stream);
+
+extern RpAtomic *
+RpAtomicStreamWrite(RpAtomic * atomic,
+ RwStream * stream);
+
+extern RwUInt32
+RpClumpStreamGetSize(RpClump * clump);
+
+extern RpClump *
+RpClumpStreamRead(RwStream * stream);
+
+extern RpClump *
+RpClumpStreamWrite(RpClump * clump,
+ RwStream * stream);
+
+extern RpClumpChunkInfo *
+_rpClumpChunkInfoRead(RwStream * stream,
+ RpClumpChunkInfo * clumpChunkInfo,
+ RwInt32 * bytesRead);
+
+/* Attaching toolkits */
+extern RwInt32
+RpAtomicRegisterPlugin(RwInt32 size,
+ RwUInt32 pluginID,
+ RwPluginObjectConstructor constructCB,
+ RwPluginObjectDestructor destructCB,
+ RwPluginObjectCopy copyCB);
+
+extern RwInt32
+RpClumpRegisterPlugin(RwInt32 size,
+ RwUInt32 pluginID,
+ RwPluginObjectConstructor constructCB,
+ RwPluginObjectDestructor destructCB,
+ RwPluginObjectCopy copyCB);
+
+extern RwInt32
+RpAtomicRegisterPluginStream(RwUInt32 pluginID,
+ RwPluginDataChunkReadCallBack
+ readCB,
+ RwPluginDataChunkWriteCallBack
+ writeCB,
+ RwPluginDataChunkGetSizeCallBack
+ getSizeCB);
+
+extern RwInt32
+RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID,
+ RwPluginDataChunkAlwaysCallBack alwaysCB);
+
+extern RwInt32
+RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID,
+ RwPluginDataChunkRightsCallBack rightsCB);
+
+extern RwInt32
+RpClumpRegisterPluginStream(RwUInt32 pluginID,
+ RwPluginDataChunkReadCallBack readCB,
+ RwPluginDataChunkWriteCallBack writeCB,
+ RwPluginDataChunkGetSizeCallBack getSizeCB);
+
+extern RwInt32
+RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID,
+ RwPluginDataChunkAlwaysCallBack alwaysCB);
+
+extern RwInt32
+RpAtomicGetPluginOffset(RwUInt32 pluginID);
+
+extern RwInt32
+RpClumpGetPluginOffset(RwUInt32 pluginID);
+
+extern RwBool
+RpAtomicValidatePlugins(const RpAtomic * atomic);
+
+extern RwBool
+RpClumpValidatePlugins(const RpClump * clump);
+
+#if ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) )
+extern RwFrame *
+RpAtomicGetFrame(const RpAtomic * atomic);
+
+extern RwFrame *
+RpClumpGetFrame(const RpClump * clump);
+
+extern RpClump *
+RpClumpSetFrame(RpClump * clump,
+ RwFrame * frame);
+
+/* Flags */
+extern RpAtomic *
+RpAtomicSetFlags(RpAtomic * atomic,
+ RwUInt32 flags);
+
+extern RwUInt32
+RpAtomicGetFlags(const RpAtomic * atomic);
+
+extern RwSphere *
+RpAtomicGetBoundingSphere(RpAtomic * atomic);
+
+extern RwInt32
+RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator);
+
+extern RwInt32
+RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator);
+
+extern RwReal
+RpInterpolatorGetValue(const RpInterpolator * interpolator);
+
+extern RwReal
+RpInterpolatorGetScale(const RpInterpolator * interpolator);
+
+extern RpInterpolator *
+RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator,
+ RwInt32 morphTarget,
+ RpAtomic * atomic);
+
+extern RpInterpolator *
+RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator,
+ RwInt32 morphTarget,
+ RpAtomic * atomic);
+
+extern RpInterpolator *
+RpInterpolatorSetValue(RpInterpolator * interpolator,
+ RwReal value,
+ RpAtomic *atomic);
+
+extern RpInterpolator *
+RpInterpolatorSetScale(RpInterpolator * interpolator,
+ RwReal scale,
+ RpAtomic *atomic);
+
+extern RpAtomic *
+RpAtomicRender(RpAtomic * atomic);
+
+/* Building clumps */
+extern RpClump *
+RpAtomicGetClump(const RpAtomic * atomic);
+
+extern RpInterpolator *
+RpAtomicGetInterpolator(RpAtomic * atomic);
+
+extern RpGeometry *
+RpAtomicGetGeometry(const RpAtomic * atomic);
+
+extern void
+RpAtomicSetRenderCallBack(RpAtomic * atomic,
+ RpAtomicCallBackRender callback);
+
+extern RpAtomicCallBackRender
+RpAtomicGetRenderCallBack(const RpAtomic * atomic);
+
+#endif
+
+/* ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) ) */
+
+extern RwBool RpAtomicInstance(RpAtomic *atomic);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define RpClumpChunkInfoRead(stream, clumpChunkInfo, bytesRead) \
+ _rpClumpChunkInfoRead(stream, clumpChunkInfo, bytesRead)
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/baworld.h ---*/
+
+/*
+ * World handling.
+ * World give objects scope, and provide a mechanism for
+ * efficiency static object rendering.
+ *
+ * Copyright (c) 1998 Criterion Software Ltd.
+ *
+ */
+
+/****************************************************************************
+ Defines
+ */
+
+/* Type ID */
+#define rpWORLD 7
+
+/* RpWorld private flags (in RwObject) */
+enum RpWorldPrivateFlag
+{
+ rpWORLDSINGLEMALLOC = 0x01,
+ rpWORLDPRIVATEFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpWorldPrivateFlag RpWorldPrivateFlag;
+
+/**
+ * \ingroup rpworlddatatypes
+ * The bit-field type \ref RpWorldFlag specifies the options available
+ * for creating the static geometry component of a world (see API function \ref RpWorldSetFlags):
+ */
+enum RpWorldFlag
+{
+ rpWORLDTRISTRIP = 0x01, /**<This world's meshes can be rendered
+ as tri strips */
+ rpWORLDPOSITIONS = 0x02, /**<This world has positions */
+ rpWORLDTEXTURED = 0x04, /**<This world has only one set of texture coordinates */
+ rpWORLDPRELIT = 0x08, /**<This world has luminance values */
+ rpWORLDNORMALS = 0x10, /**<This world has normals */
+ rpWORLDLIGHT = 0x20, /**<This world will be lit */
+ rpWORLDMODULATEMATERIALCOLOR = 0x40,
+ /**<Modulate material color with vertex colors
+ (pre-lit + lit) */
+ rpWORLDTEXTURED2 = 0x80, /**<This world has 2 or more sets of texture coordinates */
+
+ /*
+ * These above flags were stored in the flags field in an RwObject, they
+ * are now stored in the flags file of the RpWorld.
+ */
+
+ rpWORLDNATIVE = 0x01000000,
+ rpWORLDNATIVEINSTANCE = 0x02000000,
+
+ rpWORLDFLAGSMASK = 0x000000FF,
+ rpWORLDNATIVEFLAGSMASK = 0x0F000000,
+
+ rpWORLDSECTORSOVERLAP = 0x40000000,
+
+ rpWORLDFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpWorldFlag RpWorldFlag;
+
+/* Multi texture coordinate format specifier */
+#define rpWORLDTEXCOORDSETS(_num) ((_num & 0xff) << 16)
+
+/* Maximum depth of BSP tree */
+#define rpWORLDMAXBSPDEPTH 64
+
+
+/* macro/inline functionality */
+#define RpWorldGetBBoxMacro(_world) \
+ (&((_world)->boundingBox))
+
+#define RpWorldGetOriginMacro(_world) \
+ (&((_world)->worldOrigin))
+
+#define RpWorldGetNumMaterialsMacro(_world) \
+ ((_world)->matList.numMaterials)
+
+#define RpWorldGetMaterialMacro(_world, _num) \
+ (((_world)->matList.materials)[(_num)])
+
+#define RpWorldGetNumClumpsMacro(_world) \
+ ((_world)->numClumpsInWorld)
+
+#define RpWorldSetRenderOrderMacro(_world, _renderOrder) \
+ (((_world)->renderOrder = _renderOrder), (_world))
+
+#define RpWorldGetRenderOrderMacro(_world) \
+ ((_world)->renderOrder)
+
+#define RpWorldSetFlagsMacro(_world, _flags) \
+ (((_world)->flags = (_flags)), (_world))
+
+#define RpWorldGetFlagsMacro(_world) \
+ ((_world)->flags)
+
+
+#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+#define RpWorldGetBBox(_world) \
+ RpWorldGetBBoxMacro(_world)
+
+#define RpWorldGetOrigin(_world) \
+ RpWorldGetOriginMacro(_world)
+
+#define RpWorldGetNumMaterials(_world) \
+ RpWorldGetNumMaterialsMacro(_world)
+
+#define RpWorldGetMaterial(_world, _num) \
+ RpWorldGetMaterialMacro(_world, _num)
+
+#define RpWorldGetNumClumps(_world) \
+ RpWorldGetNumClumpsMacro(_world)
+
+#define RpWorldSetRenderOrder(_world, _renderOrder) \
+ RpWorldSetRenderOrderMacro(_world, _renderOrder)
+
+#define RpWorldGetRenderOrder(_world) \
+ RpWorldGetRenderOrderMacro(_world)
+
+#define RpWorldSetFlags(_world, _flags) \
+ RpWorldSetFlagsMacro(_world, _flags)
+
+#define RpWorldGetFlags(_world) \
+ RpWorldGetFlagsMacro(_world)
+
+#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+
+/****************************************************************************
+ Global types
+ */
+
+
+/**
+ * \ingroup rpworlddatatypes
+ * \ref RpWorldRenderOrder
+ * represents the options available for
+ * the rendering order of world sectors in the camera's view frustum (see
+ * API function \ref RpWorldSetRenderOrder).
+ */
+enum RpWorldRenderOrder
+{
+ rpWORLDRENDERNARENDERORDER = 0,
+ rpWORLDRENDERFRONT2BACK, /**<Renders nearest sectors first */
+ rpWORLDRENDERBACK2FRONT, /**<Renders furthest sectors first */
+ rpWORLDRENDERORDERFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpWorldRenderOrder RpWorldRenderOrder;
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpWorldSectorCallBackRender
+ * \ref RpWorldSectorCallBackRender represents the function called from
+ * \ref RpWorldSectorRender when the specified world sector lies inside the
+ * current camera's view frustum. The default callback initiates execution of
+ * the world sector rendering pipeline. This function should return a pointer
+ * to the world sector to indicate success
+ *
+ * \return Pointer to the world sector.
+ *
+ * \param worldSector Pointer to the world sector to be
+ * rendered
+ */
+typedef RpWorldSector *(*RpWorldSectorCallBackRender) (RpWorldSector *
+ worldSector);
+
+/**
+ * \ingroup rpworlddatatypes
+ * \typedef RpWorld
+ * World object. This should be considered an opaque type.
+ * Use the RpWorld API functions to access.
+ */
+typedef struct RpWorld RpWorld;
+
+#if (!defined(DOXYGEN))
+struct RpWorld
+{
+ RwObject object;
+
+ RwUInt32 flags;
+
+ RpWorldRenderOrder renderOrder;
+
+ /* Materials */
+ RpMaterialList matList;
+
+ /* The world stored as a BSP tree */
+ RpSector *rootSector;
+
+ /* The number of texture coordinate sets in each sector */
+ RwInt32 numTexCoordSets;
+
+ /* Render frame used when last rendered */
+ RwInt32 numClumpsInWorld;
+ RwLLLink *currentClumpLink;
+
+ /* All the clumps in the world */
+ RwLinkList clumpList;
+
+ /* All of the lights in the world */
+ RwLinkList lightList;
+
+ /* Directional lights in the world */
+ RwLinkList directionalLightList;
+
+ /* The worlds origin offset */
+ RwV3d worldOrigin;
+
+ /* Bounding box around the whole world */
+ RwBBox boundingBox;
+
+ /* Surface properties */
+ RwSurfaceProperties surfaceProps;
+
+ /* The callbacks functions */
+ RpWorldSectorCallBackRender renderCallBack;
+
+ RxPipeline *pipeline;
+};
+#endif /* (!defined(DOXYGEN)) */
+
+/****************************************************************************
+ Global Variables
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RwPluginRegistry worldTKList;
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RwBool _rpWorldFindBBox(RpWorld * world,
+ RwBBox * boundingBox);
+
+/* Generate sector bounding boxes from BSP planes (not tight boxes) */
+extern RpWorld *_rpWorldSetupSectorBoundingBoxes(RpWorld *world);
+
+
+/* These stealth-API */
+extern RwBool _rpWorldForAllGlobalLights(RpLightCallBack callBack,
+ void *pData);
+extern RpWorldSector *_rpWorldSectorForAllLocalLights(RpWorldSector *
+ sector,
+ RpLightCallBack
+ callBack,
+ void *pData);
+
+extern RpWorldSector *_rpSectorDefaultRenderCallBack(RpWorldSector *
+ sector);
+
+/* Accessing worlds geometry */
+extern RpWorld *RpWorldLock(RpWorld * world);
+extern RpWorld *RpWorldUnlock(RpWorld * world);
+
+/* Managing a list of the worlds */
+extern void _rpWorldRegisterWorld(RpWorld * world,
+ RwUInt32 memorySize);
+extern void _rpWorldUnregisterWorld(RpWorld * world);
+
+/* Hook into world management */
+extern RwBool RpWorldPluginAttach(void);
+
+/* Enumerating objects in the world */
+extern RpWorld *RpWorldForAllClumps(RpWorld * world,
+ RpClumpCallBack fpCallBack,
+ void *pData);
+extern RpWorld *RpWorldForAllMaterials(RpWorld * world,
+ RpMaterialCallBack fpCallBack,
+ void *pData);
+extern RpWorld *RpWorldForAllLights(RpWorld * world,
+ RpLightCallBack fpCallBack,
+ void *pData);
+extern RpWorld *RpWorldForAllWorldSectors(RpWorld * world,
+ RpWorldSectorCallBack
+ fpCallBack, void *pData);
+
+/* Rendering */
+extern RpWorld *RpWorldRender(RpWorld * world);
+
+/* Creation/destruction */
+extern RwBool RpWorldDestroy(RpWorld * world);
+extern RpWorld *RpWorldCreate(RwBBox * boundingBox);
+extern RwBool RpWorldInstance(RpWorld *world);
+
+/* Getting/setting */
+extern RpWorld *_rpWorldSetSurfaceProperties(RpWorld * world,
+ const RwSurfaceProperties
+ * surface);
+extern const RwSurfaceProperties *
+ _rpWorldGetSurfaceProperties(const RpWorld *world);
+
+/* Sector callbacks */
+extern RpWorld *RpWorldSetSectorRenderCallBack(RpWorld * world,
+ RpWorldSectorCallBackRender
+ fpCallBack);
+extern RpWorldSectorCallBackRender RpWorldGetSectorRenderCallBack(const
+ RpWorld
+ *
+ world);
+
+/* Getting world from sector */
+extern RpWorld *RpWorldSectorGetWorld(const RpWorldSector * sector);
+
+extern RwInt32 RpWorldRegisterPlugin(RwInt32 size, RwUInt32 pluginID,
+ RwPluginObjectConstructor
+ constructCB,
+ RwPluginObjectDestructor
+ destructCB,
+ RwPluginObjectCopy copyCB);
+extern RwInt32 RpWorldRegisterPluginStream(RwUInt32 pluginID,
+ RwPluginDataChunkReadCallBack
+ readCB,
+ RwPluginDataChunkWriteCallBack
+ writeCB,
+ RwPluginDataChunkGetSizeCallBack
+ getSizeCB);
+extern RwInt32 RpWorldSetStreamAlwaysCallBack(
+ RwUInt32 pluginID,
+ RwPluginDataChunkAlwaysCallBack alwaysCB);
+extern RwInt32 RpWorldSetStreamRightsCallBack(RwUInt32 pluginID,
+ RwPluginDataChunkRightsCallBack rightsCB);
+extern RwInt32 RpWorldGetPluginOffset(RwUInt32 pluginID);
+extern RwBool RpWorldValidatePlugins(RpWorld * world);
+
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+/* Getting/setting */
+extern const RwBBox *RpWorldGetBBox(const RpWorld *world);
+extern const RwV3d *RpWorldGetOrigin(const RpWorld *world);
+
+/* Accessing a worlds materials */
+extern RwInt32 RpWorldGetNumMaterials(const RpWorld *world);
+extern RpMaterial *RpWorldGetMaterial(const RpWorld *world, RwInt32 matNum);
+
+/* Clumps */
+extern RwInt32 RpWorldGetNumClumps(RpWorld *world);
+
+/* Render order */
+extern RpWorld *RpWorldSetRenderOrder(RpWorld *world,
+ RpWorldRenderOrder renderOrder);
+extern RpWorldRenderOrder RpWorldGetRenderOrder(const RpWorld *world);
+
+/* Flags */
+extern RpWorld *RpWorldSetFlags(RpWorld *world, RwUInt32 flags);
+extern RwUInt32 RpWorldGetFlags(const RpWorld *world);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define RpWorldSetSurfaceProperties(_world, _surface) \
+ _rpWorldSetSurfaceProperties(_world, _surface)
+
+#define RpWorldGetSurfaceProperties(_world) \
+ _rpWorldGetSurfaceProperties(_world)
+
+#define rpWorldFindBBox(_world, _boundingBox) \
+ _rpWorldFindBBox(_world, _boundingBox)
+
+#define rpWorldForAllGlobalLights(_callBack, _pData) \
+ _rpWorldForAllGlobalLights(_callBack, _pData)
+
+#define rpWorldSectorForAllLocalLights(_sector, _callBack, _pData) \
+ _rpWorldSectorForAllLocalLights(_sector, _callBack, _pData)
+
+#define _rpWorldLock(_world) \
+ RpWorldLock(_world)
+
+#define _rpWorldUnlock(_world) \
+ RpWorldUnlock(_world)
+
+#define rpWorldLock(_world) \
+ RpWorldLock(_world)
+
+#define rpWorldUnlock(_world) \
+ RpWorldUnlock(_world)
+
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/D3D8pipe.h ---*/
+
+typedef struct RxD3D8ResEntryHeader RxD3D8ResEntryHeader;
+/**
+ * \ingroup rpworldd3d8
+ * \struct RxD3D8ResEntryHeader
+ * This structure contains D3D8 resource specific components.
+ */
+struct RxD3D8ResEntryHeader
+{
+ RwUInt16 serialNumber; /**< The mesh headers serial number */
+ RwUInt16 numMeshes; /**< The number of meshes */
+};
+
+/* This is what I keep in memory as part of the instance data setup */
+typedef struct RxD3D8InstanceData RxD3D8InstanceData;
+/**
+ * \ingroup rpworldd3d8
+ * \struct RxD3D8InstanceData
+ * This structure contains D3D8 resource specific components.
+ */
+struct RxD3D8InstanceData
+{
+ RwUInt32 minVert; /**< The vertex index where the
+ meshes vertices begin. Needed for
+ reinstancing, not for rendering */
+
+ RwInt32 stride; /**< Stride of vertex */
+
+ RwInt32 numVertices; /**< Number of vertices in the vertex buffer */
+ RwInt32 numIndices; /**< Number of indices to render the primitive */
+
+ RpMaterial *material; /**< The material for this instanced data */
+
+ RwUInt32 vertexShader; /**< Vertex shader or FVF flags */
+
+ RwUInt32 primType; /**< Primitive type */
+
+ void *indexBuffer; /**< Index buffer */
+ void *vertexBuffer; /**< Vertex buffer */
+
+ RwUInt32 baseIndex; /**< Needed if we share the vertex buffer */
+
+ RwUInt8 vertexAlpha; /**< The prelight data contains alpha */
+ RwUInt8 managed; /**< Created by the Vertex Buffer Manager */
+ RwUInt8 remapped; /**< Vertices where remapped to save VB space */
+};
+
+/**
+ * \ingroup rpworldd3d8
+ * \ref RxD3D8AllInOneInstanceCallBack callback function.
+ *
+ * \param object Pointer to the object.
+ * \param instancedData Pointer to \ref RxD3D8InstanceData.
+ * \param reinstance Boolean whether to reinstance.
+ *
+ * \see RxD3D8AllInOneSetInstanceCallBack
+ * \see RxD3D8AllInOneGetInstanceCallBack
+ * \see RxNodeDefinitionGetD3D8AtomicAllInOne
+ * \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
+ */
+typedef RwBool (*RxD3D8AllInOneInstanceCallBack)(void *object,
+ RxD3D8InstanceData *instancedData,
+ RwBool reinstance);
+
+/**
+ * \ingroup rpworldd3d8
+ * \ref RxD3D8AllInOneReinstanceCallBack callback function.
+ *
+ * \param object Pointer to the object.
+ * \param meshHeader Const pointer to \ref RpMeshHeader.
+ * \param resEntry Pointer to \ref RxD3D8ResEntryHeader.
+ * \param instanceCallback Pointer to \ref RxD3D8AllInOneInstanceCallBack.
+ *
+ * \see RxD3D8AllInOneSetReinstanceCallBack
+ * \see RxD3D8AllInOneGetReinstanceCallBack
+ * \see RxNodeDefinitionGetD3D8AtomicAllInOne
+ * \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
+ */
+typedef RwBool (*RxD3D8AllInOneReinstanceCallBack)(void *object,
+ RwResEntry *resEntry,
+ const RpMeshHeader *meshHeader,
+ RxD3D8AllInOneInstanceCallBack instanceCallback);
+
+/**
+ * \ingroup rpworldd3d8
+ * \ref RxD3D8AllInOneLightingCallBack callback function.
+ *
+ * \param object Void pointer to the object.
+ *
+ * \see RxD3D8AllInOneSetLightingCallBack
+ * \see RxD3D8AllInOneGetLightingCallBack
+ * \see RxNodeDefinitionGetD3D8AtomicAllInOne
+ * \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
+ */
+typedef void (*RxD3D8AllInOneLightingCallBack)(void *object);
+
+/**
+ * \ingroup rpworldd3d8
+ * \ref RxD3D8AllInOneRenderCallBack callback function.
+ *
+ * \param repEntry Pointer to a resource entry.
+ * \param object Pointer to a object that the resource entry belongs to.
+ * \param type rpATOMIC or rwSECTORATOMIC.
+ * \param flags \ref RpGeometryFlag's or \ref RpWorldFlag's.
+ *
+ * \see RxD3D8AllInOneSetRenderCallBack
+ * \see RxD3D8AllInOneGetRenderCallBack
+ * \see RxNodeDefinitionGetD3D8AtomicAllInOne
+ * \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
+ */
+typedef void (*RxD3D8AllInOneRenderCallBack)(RwResEntry *repEntry,
+ void *object,
+ RwUInt8 type,
+ RwUInt32 flags);
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+extern void
+RxD3D8AllInOneSetInstanceCallBack(RxPipelineNode *node,
+ RxD3D8AllInOneInstanceCallBack callback);
+
+extern RxD3D8AllInOneInstanceCallBack
+RxD3D8AllInOneGetInstanceCallBack(RxPipelineNode *node);
+
+extern void
+RxD3D8AllInOneSetReinstanceCallBack(RxPipelineNode *node,
+ RxD3D8AllInOneReinstanceCallBack callback);
+
+extern RxD3D8AllInOneReinstanceCallBack
+RxD3D8AllInOneGetReinstanceCallBack(RxPipelineNode *node);
+
+extern void
+RxD3D8AllInOneSetLightingCallBack(RxPipelineNode *node,
+ RxD3D8AllInOneLightingCallBack callback);
+
+extern RxD3D8AllInOneLightingCallBack
+RxD3D8AllInOneGetLightingCallBack(RxPipelineNode *node);
+
+extern void
+RxD3D8AllInOneSetRenderCallBack(RxPipelineNode *node,
+ RxD3D8AllInOneRenderCallBack callback);
+
+extern RxD3D8AllInOneRenderCallBack
+RxD3D8AllInOneGetRenderCallBack(RxPipelineNode *node);
+
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/bapipew.h ---*/
+
+#define RpWorldGetGenericSectorPipelineMacro() \
+ (RXPIPELINEGLOBAL(genericWorldSectorPipeline))
+
+#define RpWorldGetDefaultSectorPipelineMacro() \
+ (RXPIPELINEGLOBAL(currentWorldSectorPipeline))
+
+#define RpWorldSetSectorPipelineMacro(_world, _pipeline) \
+ ( ((_world)->pipeline = _pipeline), _world )
+
+#define RpWorldGetSectorPipelineMacro(_world, _pipeline) \
+ ( (*(_pipeline) = (_world)->pipeline), _world )
+
+#define RpWorldSectorSetPipelineMacro(_sector, _pipeline) \
+ ( ((_sector)->pipeline = _pipeline), _sector )
+
+#define RpWorldSectorGetPipelineMacro(_sector, _pipeline) \
+ ( (*(_pipeline) = (_sector)->pipeline), _sector )
+
+#define RpAtomicGetGenericPipelineMacro() \
+ (RXPIPELINEGLOBAL(genericAtomicPipeline))
+
+#define RpAtomicGetDefaultPipelineMacro() \
+ (RXPIPELINEGLOBAL(currentAtomicPipeline))
+
+#define RpAtomicSetPipelineMacro(_atomic, _pipeline) \
+ ( ((_atomic)->pipeline = _pipeline), _atomic )
+
+#define RpAtomicGetPipelineMacro(_atomic, _pipeline) \
+ ( (*(_pipeline) = (_atomic)->pipeline), _atomic )
+
+#define RpMaterialGetGenericPipelineMacro() \
+ (RXPIPELINEGLOBAL(genericMaterialPipeline))
+
+#define RpMaterialGetDefaultPipelineMacro() \
+ (RXPIPELINEGLOBAL(currentMaterialPipeline))
+
+#define RpMaterialSetPipelineMacro(_material, _pipeline) \
+ ( ((_material)->pipeline = _pipeline), _material )
+
+#define RpMaterialGetPipelineMacro(_material, _pipeline) \
+ ( (*(_pipeline) = (_material)->pipeline), _material )
+
+
+#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+#define RpWorldGetGenericSectorPipeline RpWorldGetGenericSectorPipelineMacro
+#define RpWorldGetDefaultSectorPipeline RpWorldGetDefaultSectorPipelineMacro
+#define RpWorldSetSectorPipeline RpWorldSetSectorPipelineMacro
+#define RpWorldGetSectorPipeline RpWorldGetSectorPipelineMacro
+#define RpWorldSectorSetPipeline RpWorldSectorSetPipelineMacro
+#define RpWorldSectorGetPipeline RpWorldSectorGetPipelineMacro
+
+#define RpAtomicGetGenericPipeline RpAtomicGetGenericPipelineMacro
+#define RpAtomicGetDefaultPipeline RpAtomicGetDefaultPipelineMacro
+#define RpAtomicSetPipeline RpAtomicSetPipelineMacro
+#define RpAtomicGetPipeline RpAtomicGetPipelineMacro
+
+#define RpMaterialGetGenericPipeline RpMaterialGetGenericPipelineMacro
+#define RpMaterialGetDefaultPipeline RpMaterialGetDefaultPipelineMacro
+#define RpMaterialSetPipeline RpMaterialSetPipelineMacro
+#define RpMaterialGetPipeline RpMaterialGetPipelineMacro
+
+#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+extern RxPipeline *RpWorldSetDefaultSectorPipeline(RxPipeline *pipeline);
+extern RxPipeline *RpAtomicSetDefaultPipeline(RxPipeline *pipeline);
+extern RxPipeline *RpMaterialSetDefaultPipeline(RxPipeline *pipeline);
+
+#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
+
+extern RxPipeline *RpWorldGetGenericSectorPipeline(void);
+extern RxPipeline *RpWorldGetDefaultSectorPipeline(void);
+extern RpWorld *RpWorldSetSectorPipeline(RpWorld *world,
+ RxPipeline *pipeline);
+extern RpWorld *RpWorldGetSectorPipeline(RpWorld *world,
+ RxPipeline **pipeline);
+extern RpWorldSector *RpWorldSectorSetPipeline(RpWorldSector *sector,
+ RxPipeline *pipeline);
+extern RpWorldSector *RpWorldSectorGetPipeline(RpWorldSector *sector,
+ RxPipeline **pipeline);
+
+extern RxPipeline *RpAtomicGetGenericPipeline(void);
+extern RxPipeline *RpAtomicGetDefaultPipeline(void);
+extern RpAtomic *RpAtomicSetPipeline(RpAtomic *atomic,
+ RxPipeline *pipeline);
+extern const RpAtomic *RpAtomicGetPipeline(const RpAtomic *const atomic,
+ RxPipeline **pipeline);
+
+extern RxPipeline *RpMaterialGetGenericPipeline(void);
+extern RxPipeline *RpMaterialGetDefaultPipeline(void);
+extern RpMaterial *RpMaterialSetPipeline(RpMaterial *material,
+ RxPipeline *pipeline);
+extern RpMaterial *RpMaterialGetPipeline(RpMaterial *material,
+ RxPipeline **pipeline);
+
+#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
+
+extern const RpGeometry *RpGeometryIsCorrectlySorted(const RpGeometry * geometry,
+ RwBool * result);
+extern RpGeometry *RpGeometrySortByMaterial(const RpGeometry * geometry,
+ RpGeometrySortByMaterialCallBack callback);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/* LEGACY-SUPPORT macros */
+#define RpWorldGetGenericSectorInstancePipeline RpWorldGetGenericSectorPipeline
+#define RpWorldSetDefaultSectorInstancePipeline RpWorldSetDefaultSectorPipeline
+#define RpWorldGetDefaultSectorInstancePipeline RpWorldGetDefaultSectorPipeline
+#define RpWorldSetSectorInstancePipeline RpWorldSetSectorPipeline
+#define RpWorldGetSectorInstancePipeline RpWorldGetSectorPipeline
+#define RpWorldSectorSetInstancePipeline RpWorldSectorSetPipeline
+#define RpWorldSectorGetInstancePipeline RpWorldSectorGetPipeline
+
+#define RpAtomicGetGenericInstancePipeline RpAtomicGetGenericPipeline
+#define RpAtomicGetDefaultInstancePipeline RpAtomicGetDefaultPipeline
+#define RpAtomicSetDefaultInstancePipeline RpAtomicSetDefaultPipeline
+#define RpAtomicSetInstancePipeline RpAtomicSetPipeline
+#define RpAtomicGetInstancePipeline RpAtomicGetPipeline
+
+#define RpMaterialGetGenericRenderPipeline RpMaterialGetGenericPipeline
+#define RpMaterialSetDefaultRenderPipeline RpMaterialSetDefaultPipeline
+#define RpMaterialGetDefaultRenderPipeline RpMaterialGetDefaultPipeline
+#define RpMaterialSetRenderPipeline RpMaterialSetPipeline
+#define RpMaterialGetRenderPipeline RpMaterialGetPipeline
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/baworobj.h ---*/
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+/* Adding and removing cameras to/from the world */
+extern RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera);
+extern RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera);
+extern RpWorld *RwCameraGetWorld(const RwCamera *camera);
+
+/* Adding and removing atomics to/from the world */
+extern RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
+extern RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
+extern RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
+
+/* Adding and removing clumps to/from the world */
+extern RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
+extern RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
+extern RpWorld *RpClumpGetWorld(const RpClump *clump);
+
+/* Adding and removing lights to/from the world */
+extern RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light);
+extern RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light);
+extern RpWorld *RpLightGetWorld(const RpLight *light);
+
+/* Finding whats in the view frustum */
+extern RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
+extern RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera,
+ RwInt32 numClumps, void *data);
+extern RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera,
+ RpWorldSectorCallBack callBack,
+ void *pData);
+
+/* Enumeration involving the world sectors */
+extern RpLight *RpLightForAllWorldSectors(RpLight *light,
+ RpWorldSectorCallBack callback,
+ void *data);
+extern RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic,
+ RpWorldSectorCallBack callback,
+ void *data);
+extern RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector,
+ RpAtomicCallBack callback,
+ void *data);
+extern RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector,
+ RpAtomicCallBack callback,
+ void *data);
+extern RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector,
+ RpLightCallBack callback,
+ void *data);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+
+/*--- Automatically derived from: c:/daily/rwsdk/world/babinwor.h ---*/
+/****************************************************************************
+ Global types
+ */
+
+/* Binary Representation
+ *
+ */
+typedef struct RpWorldChunkInfoSector RpWorldSectorChunkInfo;
+typedef struct RpWorldChunkInfoSector _rpWorldSector;
+
+struct RpWorldChunkInfoSector
+{
+ RwInt32 matListWindowBase;
+ RwInt32 numPolygons;
+ RwInt32 numVertices;
+ RwV3d inf;
+ RwV3d sup;
+ RwBool collSectorPresent;
+ RwBool unused;
+};
+
+typedef struct RpPlaneSectorChunkInfo RpPlaneSectorChunkInfo;
+typedef struct RpPlaneSectorChunkInfo _rpPlaneSector;
+
+struct RpPlaneSectorChunkInfo
+{
+ RwInt32 type;
+ RwReal value;
+ RwBool leftIsWorldSector;
+ RwBool rightIsWorldSector;
+ RwReal leftValue;
+ RwReal rightValue;
+};
+
+typedef struct RpWorldChunkInfo RpWorldChunkInfo;
+typedef struct RpWorldChunkInfo _rpWorld;
+
+struct RpWorldChunkInfo
+{
+ RwBool rootIsWorldSector;
+
+ RwV3d invWorldOrigin;
+
+ RwSurfaceProperties surfaceProps;
+
+ RwInt32 numPolygons;
+ RwInt32 numVertices;
+ RwInt32 numPlaneSectors;
+ RwInt32 numWorldSectors;
+ RwInt32 colSectorSize;
+
+ RwInt32 format; /* Flags about the world */
+};
+
+/****************************************************************************
+ Function prototypes
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+/* Binary format */
+extern RwUInt32 RpWorldStreamGetSize(const RpWorld *world);
+extern RpWorld *RpWorldStreamRead(RwStream *stream);
+extern const RpWorld *RpWorldStreamWrite(const RpWorld *world,
+ RwStream *stream);
+extern RpWorldSectorChunkInfo *
+_rpWorldSectorChunkInfoRead(RwStream *stream,
+ RpWorldSectorChunkInfo *worldSectorChunkInfo,
+ RwInt32 *bytesRead);
+extern RpPlaneSectorChunkInfo *
+_rpPlaneSectorChunkInfoRead(RwStream *stream,
+ RpPlaneSectorChunkInfo *planeSectorChunkInfo,
+ RwInt32 *bytesRead);
+extern RpWorldChunkInfo *
+_rpWorldChunkInfoRead(RwStream *stream,
+ RpWorldChunkInfo *worldChunkInfo,
+ RwInt32 *bytesRead);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#define RpWorldSectorChunkInfoRead(stream, worldSectorChunkInfo, bytesRead) \
+ _rpWorldSectorChunkInfoRead(stream, worldSectorChunkInfo, bytesRead)
+
+#define RpPlaneSectorChunkInfoRead(stream, planeSectorChunkInfo, bytesRead) \
+ _rpPlaneSectorChunkInfoRead(stream, planeSectorChunkInfo, bytesRead)
+
+#define RpWorldChunkInfoRead(stream, worldChunkInfo, bytesRead) \
+ _rpWorldChunkInfoRead(stream, worldChunkInfo, bytesRead)
+
+#endif /* RPWORLD_H */