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authoraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
committeraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
commit53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch)
treefc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/Radar.cpp
parentfinished CPhysical (diff)
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Diffstat (limited to 'src/Radar.cpp')
-rw-r--r--src/Radar.cpp1117
1 files changed, 0 insertions, 1117 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp
deleted file mode 100644
index a071b96b..00000000
--- a/src/Radar.cpp
+++ /dev/null
@@ -1,1117 +0,0 @@
-#include "config.h"
-#include "common.h"
-#include "patcher.h"
-#include "RwHelper.h"
-#include "Radar.h"
-#include "Camera.h"
-#include "Hud.h"
-#include "World.h"
-#include "Frontend.h"
-#include "General.h"
-#include "Vehicle.h"
-#include "Pools.h"
-#include "Script.h"
-#include "TxdStore.h"
-#include "World.h"
-#include "Streaming.h"
-
-float &CRadar::m_RadarRange = *(float*)0x8E281C;
-CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
-
-CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
-int *gRadarTxdIds = (int*)0x6299C0;
-
-CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
-CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
-CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
-CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268;
-CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C;
-CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0;
-CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC;
-CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80;
-CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC;
-CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00;
-CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68;
-CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830;
-CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C;
-CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274;
-CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C;
-CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC;
-CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74;
-CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C;
-CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58;
-CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534;
-
-CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
- nil,
- AsukaSprite,
- BombSprite,
- CatSprite,
- CentreSprite,
- CopcarSprite,
- DonSprite,
- EightSprite,
- ElSprite,
- IceSprite,
- JoeySprite,
- KenjiSprite,
- LizSprite,
- LuigiSprite,
- NorthSprite,
- RaySprite,
- SalSprite,
- SaveSprite,
- SpraySprite,
- TonySprite,
- WeaponSprite
-};
-
-#define RADAR_NUM_TILES (8)
-#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
-static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
-
-#define RADAR_MIN_RANGE (120.0f)
-#define RADAR_MAX_RANGE (350.0f)
-#define RADAR_MIN_SPEED (0.3f)
-#define RADAR_MAX_SPEED (0.9f)
-
-#if 0
-WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
-#else
-int CRadar::CalculateBlipAlpha(float dist)
-{
- if (dist <= 1.0f)
- return 255;
-
- if (dist <= 5.0f)
- return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f));
-
- return 128;
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
-#else
-void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::ChangeBlipColour(int32) { EAXJMP(0x4A5770); }
-#else
-void CRadar::ChangeBlipColour(int32 i)
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::ChangeBlipDisplay(int32, int16) { EAXJMP(0x4A5810); }
-#else
-void CRadar::ChangeBlipDisplay(int32 i, int16 flag)
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::ChangeBlipScale(int32, int16) { EAXJMP(0x4A57E0); }
-#else
-void CRadar::ChangeBlipScale(int32 i, int16 scale)
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
-#else
-void CRadar::ClearBlip(int32 i)
-{
-
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ClearBlipForEntity(int16, int32) { EAXJMP(0x4A56C0); }
-#else
-void CRadar::ClearBlipForEntity(int16 type, int32 id)
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
- SetRadarMarkerState(i, 0);
- ms_RadarTrace[i].m_bInUse = 0;
- ms_RadarTrace[i].m_eBlipType = 0;
- ms_RadarTrace[i].m_eBlipDisplay = 0;
- ms_RadarTrace[i].m_IconID = 0;
- }
- };
-}
-#endif
-
-#if 0
-WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
-#else
-// Why not a proper clipping algorithm?
-int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
-{
- CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
- };
- CVector2D tmp;
- int i, j, n;
- int laste, e, e1, e2;;
- bool inside[4];
-
- for (i = 0; i < 4; i++)
- inside[i] = IsPointInsideRadar(rect[i]);
-
- laste = -1;
- n = 0;
- for (i = 0; i < 4; i++)
- if (inside[i]) {
- // point is inside, just add
- poly[n++] = rect[i];
- }
- else {
- // point is outside but line to this point might be clipped
- e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
- if (e1 != -1) {
- laste = e1;
- n++;
- }
- // and line from this point might be clipped as well
- e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
- if (e2 != -1) {
- if (e1 == -1) {
- // if other line wasn't clipped, i.e. it was complete outside,
- // we may have to insert another vertex if last clipped line
- // was on a different edge
-
- // find the last intersection if we haven't seen it yet
- if (laste == -1)
- for (j = 3; j >= i; j--) {
- // game uses an if here for j == 0
- e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
- if (e != -1) {
- laste = e;
- break;
- }
- }
- assert(laste != -1);
-
- // insert corners that were skipped
- tmp = poly[n];
- for (e = laste; e != e2; e = (e + 1) % 4)
- poly[n++] = corners[e];
- poly[n] = tmp;
- }
- n++;
- }
- }
-
- if (n == 0) {
- // If no points, either the rectangle is completely outside or completely surrounds the radar
- // no idea what's going on here...
- float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
- if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
- if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- poly[0] = corners[0];
- poly[1] = corners[1];
- poly[2] = corners[2];
- poly[3] = corners[3];
- n = 4;
- }
- }
- }
-
- return n;
-}
-#endif
-
-bool CRadar::DisplayThisBlip(int32 counter)
-{
- switch (ms_RadarTrace[counter].m_IconID) {
- case RADAR_SPRITE_BOMB:
- case RADAR_SPRITE_SPRAY:
- case RADAR_SPRITE_WEAPON:
- return true;
- default:
- return false;
- }
-}
-
-#if 1
-WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
-#else
-void CRadar::Draw3dMarkers()
-{
-
-}
-#endif
-
-
-#if 0
-WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
-#else
-void CRadar::DrawBlips()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
-
- CVector2D out;
- CVector2D in = CVector2D(0.0f, 0.0f);
- TransformRadarPointToScreenSpace(out, in);
-
- float angle;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
- angle = PI + FindPlayerHeading();
- else
- angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
-
- DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
-
- CVector2D vec2d;
- vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
- TransformRealWorldPointToRadarSpace(in, vec2d);
- LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
-
- /*
- DrawEntityBlip
- */
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (ms_RadarTrace[i].m_bInUse) {
- if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
- CEntity *e = nil;
- switch (ms_RadarTrace[i].m_eBlipType) {
- case BLIP_CAR:
- e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- break;
- case BLIP_OBJECT:
- e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
- break;
- };
-
- if (e) {
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::DbgFlag) {
- ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
-
- ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
- if (ms_RadarTrace[i].m_Radius >= 1.0f)
- ms_RadarTrace[i].m_Radius = 5.0;
- }
- }
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- vec2d = e->GetPosition();
- TransformRealWorldPointToRadarSpace(in, vec2d);
- float dist = LimitRadarPoint(in);
- int a = CalculateBlipAlpha(dist);
- TransformRadarPointToScreenSpace(out, in);
-
- int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
-
- if (ms_RadarTrace[i].m_IconID)
- DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
- else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
- }
- }
- }
-
- /*
- DrawCoordBlip
- */
- if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
- if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) {
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::DbgFlag) {
- ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
- ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
- if (ms_RadarTrace[i].m_Radius >= 1.0f)
- ms_RadarTrace[i].m_Radius = 5.0f;
- }
- }
-
- if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- int a = CalculateBlipAlpha(dist);
- TransformRadarPointToScreenSpace(out, in);
-
- int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
-
- if (ms_RadarTrace[i].m_IconID)
- DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
- else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
- }
- }
- }
- };
- }
- }
-}
-#endif
-
-
-#if 0
-WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
-#else
-void CRadar::DrawMap()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
- if (FindPlayerVehicle()) {
- float speed = FindPlayerSpeed().Magnitude();
- if (speed < RADAR_MIN_SPEED)
- m_RadarRange = RADAR_MIN_RANGE;
- else if (speed < RADAR_MAX_SPEED)
- m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
- else
- m_RadarRange = RADAR_MAX_RANGE;
- }
- else
- m_RadarRange = RADAR_MIN_RANGE;
-
- vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
- DrawRadarMap();
- }
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
-#else
-void CRadar::DrawRadarMap()
-{
- // Game calculates an unused CRect here
-
- DrawRadarMask();
-
- // top left ist (0, 0)
- int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
- int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
- StreamRadarSections(x, y);
-
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
-
- DrawRadarSection(x - 1, y - 1);
- DrawRadarSection(x, y - 1);
- DrawRadarSection(x + 1, y - 1);
- DrawRadarSection(x - 1, y);
- DrawRadarSection(x, y);
- DrawRadarSection(x + 1, y);
- DrawRadarSection(x - 1, y + 1);
- DrawRadarSection(x, y + 1);
- DrawRadarSection(x + 1, y + 1);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
-#else
-void CRadar::DrawRadarMask()
-{
- CVector2D corners[4] = {
- CVector2D(1.0f, -1.0f),
- CVector2D(1.0f, 1.0f),
- CVector2D(-1.0f, 1.0f),
- CVector2D(-1.0, -1.0f)
- };
-
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
-
- CVector2D out[8];
- CVector2D in;
-
- // Draw the shape we want to mask out from the radar in four segments
- for (int i = 0; i < 4; i++) {
- // First point is always the corner itself
- in.x = corners[i].x;
- in.y = corners[i].y;
- TransformRadarPointToScreenSpace(out[0], in);
-
- // Then generate a quarter of the circle
- for (int j = 0; j < 7; j++) {
- in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f));
- in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f));
- TransformRadarPointToScreenSpace(out[j + 1], in);
- };
-
- CSprite2d::SetMaskVertices(8, (float *)out);
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
- };
-
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
-#else
-void CRadar::DrawRadarSection(int32 x, int32 y)
-{
- int i;
- RwTexDictionary *txd;
- CVector2D worldPoly[8];
- CVector2D radarCorners[4];
- CVector2D radarPoly[8];
- CVector2D texCoords[8];
- CVector2D screenPoly[8];
- int numVertices;
- RwTexture *texture = nil;
-
- GetTextureCorners(x, y, worldPoly);
- ClipRadarTileCoords(x, y);
-
- assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
- txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
- if (txd)
- texture = GetFirstTexture(txd);
- if (texture == nil)
- return;
-
- for (i = 0; i < 4; i++)
- TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
-
- numVertices = ClipRadarPoly(radarPoly, radarCorners);
-
- // FIX: can return earlier here
-// if(numVertices == 0)
- if (numVertices < 3)
- return;
-
- for (i = 0; i < numVertices; i++) {
- TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
- TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
- TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
- }
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
- CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
- // check done above now
-// if(numVertices > 2)
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { EAXJMP(0x4A5EF0); }
-#else
-void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha)
-{
- RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
-#else
-void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
-{
- CVector curPosn[4];
- CVector oldPosn[4];
-
- curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
-
- curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
-
- for (uint32 i = 0; i < 4; i++) {
- oldPosn[i] = curPosn[i];
-
- curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
- curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
- }
-
- sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
-}
-#endif
-
-#if 1
-WRAPPER int32 CRadar::GetActualBlipArray(int32) { EAXJMP(0x4A41C0); }
-#else
-int32 CRadar::GetActualBlipArray(int32 i)
-{
- return int32();
-}
-#endif
-
-#if 1
-WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
-#else
-int32 CRadar::GetNewUniqueBlipIndex(int32 i)
-{
- return int32();
-}
-#endif
-
-#if 0
-WRAPPER int32 CRadar::GetRadarTraceColour(int32 color, bool bright) { EAXJMP(0x4A5BB0); }
-#else
-int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
-{
- int32 c;
- switch (color) {
- case 0:
- if (bright)
- c = 0x712B49FF;
- else
- c = 0x7F0000FF;
- break;
- case 1:
- if (bright)
- c = 0x5FA06AFF;
- else
- c = 0x7F00FF;
- break;
- case 2:
- if (bright)
- c = 0x80A7F3FF;
- else
- c = 0x007FFF;
- break;
- case 3:
- if (bright)
- c = 0xE1E1E1FF;
- else
- c = 0x7F7F7FFF;
- break;
- case 4:
- if (bright)
- c = 0xFFFF00FF;
- else
- c = 0x7F7F00FF;
- break;
- case 5:
- if (bright)
- c = 0xFF00FFFF;
- else
- c = 0x7F007FFF;
- break;
- case 6:
- if (bright)
- c = 0xFFFFFF;
- else
- c = 0x7F7FFF;
- break;
- default:
- c = color;
- break;
- };
- return c;
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
-#else
-void CRadar::Initialise()
-{
-
-}
-#endif
-
-#if 0
-WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
-#else
-float CRadar::LimitRadarPoint(CVector2D &point)
-{
- float dist, invdist;
-
- dist = point.Magnitude();
- if (dist > 1.0f) {
- invdist = 1.0f / dist;
- point.x *= invdist;
- point.y *= invdist;
- }
- return dist;
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
-#else
-void CRadar::LoadAllRadarBlips(int32)
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
-#else
-void CRadar::LoadTextures()
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
-#else
-void CRadar::RemoveRadarSections()
-{
-
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); }
-#else
-void CRadar::RemoveMapSection(int32 x, int32 y)
-{
- if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
- CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
-#else
-void CRadar::RequestMapSection(int32 x, int32 y)
-{
- ClipRadarTileCoords(x, y);
- CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
-#else
-void CRadar::SaveAllRadarBlips(int32)
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
-#else
-void CRadar::SetBlipSprite(int32 i, int32 icon)
-{
-
-}
-#endif
-
-#if 1
-WRAPPER int CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x4A5590); }
-#else
-int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
-{
- return 0;
-}
-#endif
-
-#if 1
-WRAPPER int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x4A5640); }
-#else
-int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag)
-{
- return 0;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::SetRadarMarkerState(int32, int32) { EAXJMP(0x4A5C60); }
-#else
-void CRadar::SetRadarMarkerState(int32 counter, int32 flag)
-{
- CEntity *e;
- switch (ms_RadarTrace[counter].m_eBlipType) {
- case BLIP_CAR:
- e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_OBJECT:
- e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- default:
- return;
- }
-
- if (e)
- e->bHasBlip = flag;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { EAXJMP(0x4A59C0); }
-#else
-void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) {
- float f1 = radius * 0.5f;
- float f2 = radius * 1.4f;
- CVector p1, p2;
-
- p1 = pos + TheCamera.GetUp()*f1;
- p2 = pos + TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetUp()*f1;
- p2 = pos - TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos + TheCamera.GetRight()*f1;
- p2 = pos + TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetRight()*f1;
- p2 = pos - TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
-#else
-void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha)
-{
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
-#else
-void CRadar::Shutdown()
-{
-
-}
-#endif
-
-#if 1
-WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
-#else
-void CRadar::StreamRadarSections(const CVector &posn)
-{
-
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
-#else
-void CRadar::StreamRadarSections(int32 x, int32 y)
-{
- for (int i = 0; i < RADAR_NUM_TILES; ++i) {
- for (int j = 0; j < RADAR_NUM_TILES; ++j) {
- if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
- RequestMapSection(i, j);
- else
- RemoveMapSection(i, j);
- };
- };
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
-#else
-void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
-{
- out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
- out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
- out.x /= RADAR_TILE_SIZE;
- out.y /= RADAR_TILE_SIZE;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
-#else
-void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
-
- s = -sin(TheCamera.GetForward().Heading());
- c = cos(TheCamera.GetForward().Heading());
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = -sin(forward.Heading());
- c = cos(forward.Heading());
- }
-
- out.x = s * in.y + c * in.x;
- out.y = c * in.y - s * in.x;
-
- out = out * m_RadarRange + vec2DRadarOrigin;
-}
-#endif
-
-// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
-void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
-{
- // FIX? scale RADAR_LEFT here somehow
- out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
- out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
-}
-
-#if 0
-WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
-#else
-void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- s = sin(TheCamera.GetForward().Heading());
- c = cos(TheCamera.GetForward().Heading());
- }
- else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = sin(forward.Heading());
- c = cos(forward.Heading());
- }
-
- float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
- float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
-
- out.x = s * y + c * x;
- out.y = c * y - s * x;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
-#else
-// Transform from section indices to world coordinates
-void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
-{
- x = x - RADAR_NUM_TILES/2;
- y = -(y - RADAR_NUM_TILES/2);
-
- // bottom left
- out[0].x = RADAR_TILE_SIZE * (x);
- out[0].y = RADAR_TILE_SIZE * (y - 1);
-
- // bottom right
- out[1].x = RADAR_TILE_SIZE * (x + 1);
- out[1].y = RADAR_TILE_SIZE * (y - 1);
-
- // top right
- out[2].x = RADAR_TILE_SIZE * (x + 1);
- out[2].y = RADAR_TILE_SIZE * (y);
-
- // top left
- out[3].x = RADAR_TILE_SIZE * (x);
- out[3].y = RADAR_TILE_SIZE * (y);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
-#else
-void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
-{
- if (x < 0)
- x = 0;
- if (x > RADAR_NUM_TILES-1)
- x = RADAR_NUM_TILES-1;
- if (y < 0)
- y = 0;
- if (y > RADAR_NUM_TILES-1)
- y = RADAR_NUM_TILES-1;
-}
-#endif
-
-
-#if 0
-WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
-#else
-bool CRadar::IsPointInsideRadar(const CVector2D &point)
-{
- if (point.x < -1.0f || point.x > 1.0f) return false;
- if (point.y < -1.0f || point.y > 1.0f) return false;
- return true;
-}
-#endif
-
-// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
-#if 0
-WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
-#else
-int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
-{
- float d1, d2;
- float t;
- float x, y;
- float shortest = 1.0f;
- int edge = -1;
-
- // clip against left edge, x = -1.0
- d1 = -1.0f - p1.x;
- d2 = -1.0f - p2.x;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = -1.0f;
- out.y = y;
- edge = 3;
- shortest = t;
- }
- }
-
- // clip against right edge, x = 1.0
- d1 = p1.x - 1.0f;
- d2 = p2.x - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = 1.0f;
- out.y = y;
- edge = 1;
- shortest = t;
- }
- }
-
- // clip against top edge, y = -1.0
- d1 = -1.0f - p1.y;
- d2 = -1.0f - p2.y;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = -1.0f;
- out.x = x;
- edge = 0;
- shortest = t;
- }
- }
-
- // clip against bottom edge, y = 1.0
- d1 = p1.y - 1.0f;
- d2 = p2.y - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = 1.0f;
- out.x = x;
- edge = 2;
- shortest = t;
- }
- }
-
- return edge;
-}
-#endif
-
-STARTPATCHES
-// InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
-// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
-// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
-// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
-// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
- InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
- InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
-// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
- InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
- InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
- InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
- InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
- InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
- InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
-// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
-// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
- InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
-// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
-// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
-// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
-// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
-// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
-// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
- InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
- InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
- //InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
- InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
- InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
- InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
-// InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
-// InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
- InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
- InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
-// InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
-// InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
-// InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
-
- InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
- InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
- InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
-ENDPATCHES