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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
commit | e10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch) | |
tree | 3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/animation/AnimBlendAssociation.h | |
parent | car AI (diff) | |
parent | Fixed player blip heading when looking left/right/behind (diff) | |
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Diffstat (limited to 'src/animation/AnimBlendAssociation.h')
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index cd61636f..01d862cc 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -13,12 +13,13 @@ enum { ASSOC_PARTIAL = 0x10, ASSOC_MOVEMENT = 0x20, // ??? ASSOC_HAS_TRANSLATION = 0x40, - ASSOC_FLAG80 = 0x80, // walking and running have it + ASSOC_FLAG80 = 0x80, // used for footstep sound calculation ASSOC_FLAG100 = 0x100, ASSOC_FLAG200 = 0x200, ASSOC_FLAG400 = 0x400, // not seen yet - ASSOC_FLAG800 = 0x800, + ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC ASSOC_HAS_X_TRANSLATION = 0x1000, + // 0x2000 is vehicle anims in VC }; // Anim hierarchy associated with a clump |