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authorNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
commite10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch)
tree3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/animation/AnimBlendAssociation.h
parentcar AI (diff)
parentFixed player blip heading when looking left/right/behind (diff)
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Diffstat (limited to 'src/animation/AnimBlendAssociation.h')
-rw-r--r--src/animation/AnimBlendAssociation.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index cd61636f..01d862cc 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -13,12 +13,13 @@ enum {
ASSOC_PARTIAL = 0x10,
ASSOC_MOVEMENT = 0x20, // ???
ASSOC_HAS_TRANSLATION = 0x40,
- ASSOC_FLAG80 = 0x80, // walking and running have it
+ ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
ASSOC_FLAG100 = 0x100,
ASSOC_FLAG200 = 0x200,
ASSOC_FLAG400 = 0x400, // not seen yet
- ASSOC_FLAG800 = 0x800,
+ ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
ASSOC_HAS_X_TRANSLATION = 0x1000,
+ // 0x2000 is vehicle anims in VC
};
// Anim hierarchy associated with a clump