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authorSergeanur <s.anureev@yandex.ua>2021-08-17 12:58:48 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-17 12:58:48 +0200
commit16ff379ebeca2092e9609eb3163a6bd2ffd68060 (patch)
tree75d6ec09e36174454e8bcf66867b9b0ea46ada2b /src/audio/AudioCollision.cpp
parentRemove FIX_BUGS that wasn't needed (diff)
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Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r--src/audio/AudioCollision.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 1b72764e..02231773 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -203,7 +203,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) {
case SFX_COL_TARMAC_1:
@@ -269,7 +269,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
+ SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
@@ -285,7 +285,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
+ if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -299,7 +299,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
+ SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}