summaryrefslogtreecommitdiffstats
path: root/src/audio/AudioCollision.cpp
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2021-08-20 12:02:58 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-20 12:02:58 +0200
commitc168786b421a18f66202faa481a2570ef33f9708 (patch)
treed90b026c1130b880aef3cf8d78168dbe41446586 /src/audio/AudioCollision.cpp
parentCAutomobile fixes (diff)
downloadre3-c168786b421a18f66202faa481a2570ef33f9708.tar
re3-c168786b421a18f66202faa481a2570ef33f9708.tar.gz
re3-c168786b421a18f66202faa481a2570ef33f9708.tar.bz2
re3-c168786b421a18f66202faa481a2570ef33f9708.tar.lz
re3-c168786b421a18f66202faa481a2570ef33f9708.tar.xz
re3-c168786b421a18f66202faa481a2570ef33f9708.tar.zst
re3-c168786b421a18f66202faa481a2570ef33f9708.zip
Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r--src/audio/AudioCollision.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 02231773..5af762f9 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -261,14 +261,14 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 11;
+ m_sQueueSample.m_nPriority = 11;
m_sQueueSample.m_nLoopCount = 1;
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
+ m_sQueueSample.m_bStatic = TRUE;
+ m_sQueueSample.m_bReverb = TRUE;
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
@@ -290,15 +290,15 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ m_sQueueSample.m_bReverb = TRUE;
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}