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authorRoman Masanin <36927roma@gmail.com>2020-10-24 13:20:08 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-24 13:20:08 +0200
commit39b7075502b91172e557ec17932dfd68c7da96a1 (patch)
tree681194f8c652968c3e525d7c10c25d35e04d499b /src/audio/AudioLogic.cpp
parentpeds (diff)
parentmore ScriptSounds (diff)
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r--src/audio/AudioLogic.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index dcaf4dcb..b690882e 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "AudioManager.h"
#include "audio_enums.h"
@@ -5079,8 +5079,12 @@ cAudioManager::ProcessWaterCannon(int32)
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+#endif
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
+#else
+ m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
+#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -5220,7 +5224,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
static uint8 iSound = 0;
switch (sound) {
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
+ /*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil;
male.m_bDistanceCalculated = false;
@@ -5248,7 +5252,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = RandomDisplacement(10) + 50;
- break;
+ break;*/
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
@@ -5463,7 +5467,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
float distSquared;
switch (sound) {
- case SCRIPT_SOUND_PARTY_1_LOOP_S:
+ /*case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
@@ -5562,7 +5566,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;
+ break;*/
default:
return;
}