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path: root/src/audio/AudioLogic.cpp (follow)
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* Fixes from mastermiamiSergeanur2021-09-021-14/+14
* Fix heli soundSergeanur2021-09-021-3/+2
* Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menuSergeanur2021-09-011-2/+35
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-291-3101/+3217
* Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
* Refactor cPedCommentsSergeanur2021-08-251-36/+38
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-251-91/+91
* Audio: fix PS2 ifdefsSergeanur2021-08-241-0/+2
* Audio enhancements:Sergeanur2021-08-241-4/+11
* Make ped comments update position and volume + fix cPedComments::ProcessSergeanur2021-08-231-50/+59
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)Sergeanur2021-08-211-95/+89
* Audio: bits of PS2 codeSergeanur2021-08-211-1/+5
* Audio refactoring:Sergeanur2021-08-201-514/+517
* Add AUDIO_REVERB defineSergeanur2021-08-191-73/+79
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-191-21/+24
* Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngineSergeanur2021-08-181-78/+41
* Possible fix of ProcessVehicleOneShots crashSergeanur2021-08-181-1/+1
* Port audio changes from masterSergeanur2021-08-181-182/+173
* Merge branch 'master' into miamiSergeanur2021-08-161-6/+16
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| * Fix ped comments playing at full volume behind the wallSergeanur2021-08-161-5/+12
| * Make UpdateReflections a bit more binary exact + small code changes to sync with miamiSergeanur2021-08-161-2/+2
| * Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound IntensitySergeanur2021-08-151-230/+234
| * Sync fixes from miamiSergeanur2021-08-121-1/+1
| * Put more things under ifdefSergeanur2021-08-121-78/+85
| * Add define to enable/disable external 3d audio simulationSergeanur2021-08-121-0/+9
| * Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
| * Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
* | Fix cAudioManager::ProcessVehicleEngine return type, rename Sound IntensitySergeanur2021-08-161-348/+352
* | Sync audio changes from masterSergeanur2021-08-121-97/+117
* | mergeNikolay Korolev2021-08-081-4/+1
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| * Audio changes:Sergeanur2021-07-261-333/+330
| * rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-2/+2
| * Revert "Use PS2-y global names on SampMan"erorcun2021-06-271-61/+61
| * Use PS2-y global names on SampManerorcun2021-06-271-61/+61
| * Fix use of enum in ped comment banks switchSergeanur2021-06-241-5/+5
| * Add macros to set sample loop offsetsSergeanur2021-06-241-156/+80
| * Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-21/+23
| * This means sound should be panned right, not volumeSergeanur2021-06-241-2/+2
| * Fix cAudioManager::SetupJumboFlySoundSergeanur2021-06-241-6/+7
| * Use bool8 in audio codeSergeanur2021-06-241-572/+572
| * MusicManager fixeserorcun2021-02-031-1/+1
| * make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
| * Use original namesSergeanur2021-01-081-1/+1
| * More audio fixSergeanur2021-01-041-25/+25
| * Audio fixesSergeanur2021-01-041-74/+74
| * cVehicleParams ctorSergeanur2020-12-251-4/+3
| * Use intensity in ProcessBoatEngineSergeanur2020-12-251-4/+4
| * cAudioManager::ProcessBoatEngine fixesSergeanur2020-12-251-4/+4
| * cPedParams fixesSergeanur2020-12-251-49/+26
| * Fix cAudioManager::ProcessSpecialSergeanur2020-12-251-2/+1
| * Small type use fixesSergeanur2020-12-251-9/+9
* | Reverse unused audio functionsSergeanur2021-07-291-1/+40
* | Get rid of audio gettersSergeanur2021-07-281-6/+6
* | Ped comments ordering and type fix + vice function(s) fixSergeanur2021-07-281-358/+361
* | AudioLogic type fixes and reordering (after peds)Sergeanur2021-07-271-81/+81
* | AudioLogic type fixes and reordering (before peds)Sergeanur2021-07-271-502/+501
* | Fix bike kick soundSergeanur2021-07-261-0/+1
* | Small fixSergeanur2021-07-251-1/+1
* | Fix Predator shooting soundSergeanur2021-07-221-1/+1
* | Fix unused codeSergeanur2021-06-301-1/+3
* | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-11/+11
* | Fix use of enum in ped comment banks switchSergeanur2021-06-241-5/+5
* | Add macros to set sample loop offsetsSergeanur2021-06-241-182/+93
* | Fix cAudioManager::ProcessCarHeliSergeanur2021-06-241-6/+13
* | Fix bullet trace sound offsetSergeanur2021-06-241-6/+7
* | Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-37/+39
* | Use bool8 in audio codeSergeanur2021-06-241-727/+727
* | Complete sfx enum, rename some sounds + fixes of missing ped commentsSergeanur2021-05-121-1155/+1228
* | fixSergeanur2021-05-101-1/+1
* | Fix crash when falling from bike while shootingSergeanur2021-02-111-0/+2
* | Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun2021-02-011-6/+6
* | make building with Codewarrior 7 possiblewithmorten2021-01-241-3/+3
* | Includes overhaul, fix some compiler warningserorcun2021-01-231-1/+1
* | m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-3/+3
* | Fix Jumbo Sound reseting when walkingSergeanur2021-01-151-0/+1
* | Fix chainsaw soundSergeanur2021-01-051-2/+2
* | Audio fixesSergeanur2021-01-041-100/+101
* | Fix typo in ProcessMissionAudioSlot.TheOfficialFloW2021-01-031-2/+2
* | Fix nFramesForPretendPlaying.TheOfficialFloW2021-01-031-1/+1
* | Fix wrong sound when bumping pedsSergeanur2021-01-011-2/+2
* | Fix drive-by machine gun soundSergeanur2020-12-271-2/+39
* | Fix weapon pickup soundSergeanur2020-12-261-0/+2
* | cAudioManager::ProcessBoatEngineSergeanur2020-12-251-105/+117
* | cPedParams fixesSergeanur2020-12-251-22/+13
* | cAudioManager::ProcessOneShotScriptObjectSergeanur2020-12-251-78/+84
* | Fix cAudioManager::ProcessPedOneShots crashSergeanur2020-12-251-1/+1
* | Merge pull request #895 from ShFil119/miami_audioshfil2020-12-251-143/+209
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| * | More audio enumsFilip Gawin2020-12-251-17/+17
| * | fixesFilip Gawin2020-12-251-71/+68
| * | More audioFilip Gawin2020-12-221-128/+197
* | | More type fixSergeanur2020-12-251-2/+2
* | | Small audio code fixSergeanur2020-12-251-19/+3
* | | Small type use fixesSergeanur2020-12-251-10/+10
* | | Fix chainsaw sounds lolSergeanur2020-12-251-6/+2
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* | merge attemptNikolay Korolev2020-12-191-8/+8
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| * int8 enums fixedwithmorten2020-12-071-1/+1
| * uint8 enums fixedwithmorten2020-12-071-2/+2
| * More audio fixSergeanur2020-11-221-27/+27
| * Audio fixesSergeanur2020-11-221-210/+35
| * easy way to safe few petasecondsRoman Masanin2020-11-081-0/+8
| * return bad code, becouse no one knows what to do with itRoman Masanin2020-11-081-2/+2
| * pointers to referencies tooRoman Masanin2020-11-081-195/+195
| * Merge branch 'master' of https://github.com/GTAmodding/re3Roman Masanin2020-11-081-398/+398
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| | * Fix cAudioManager::GetPhraseSergeanur2020-11-071-398/+398
| * | some "optimizations". same like I did in VCRoman Masanin2020-11-011-3/+5
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* | uint8 enums fixedwithmorten2020-12-071-2/+2
* | int8 enums fixedwithmorten2020-12-071-1/+1
* | cAudioManager::ProcessPedOneShots + fixesSergeanur2020-12-011-306/+594
* | fixed top gearNikolay Korolev2020-11-111-14/+13
* | to make Serge and _R4K_ happyRoman Masanin2020-11-081-0/+18
* | marked stupied code(dotProduct and AudioEvents)Roman Masanin2020-11-081-1/+16
* | returned bad code, becouse no one knows what to do with itRoman Masanin2020-11-081-3/+3
* | pointers into referencies!Roman Masanin2020-11-081-311/+311
* | fix for merge fixRoman Masanin2020-11-081-2/+2
* | merge upstreamRoman Masanin2020-11-081-116/+2585
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| * | Pickups fixSergeanur2020-11-081-1/+4
| * | Ped comments fixesSergeanur2020-11-071-1338/+1250
| * | Sfx audio logicFilip Gawin2020-11-061-112/+2666
* | | FORMATRoman Masanin2020-11-041-15/+15
* | | fix serviceSoundEffects an cleanupRoman Masanin2020-11-021-12/+2
* | | mark codeRoman Masanin2020-11-011-2/+2
* | | changes in switch, and mark codeRoman Masanin2020-11-011-2/+5
* | | Fix build and use enum in ProcessPlayerMoodRoman Masanin2020-10-261-10/+6
* | | merge upstreamRoman Masanin2020-10-251-96/+148
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| * | Finalize frontend sounds, player setup screenerorcun2020-10-251-5/+5
| * | cAudioManager::ProcessFrontEnd doneSergeanur2020-10-251-94/+146
| * | DMAudio fixesSergeanur2020-10-251-1/+1
* | | cleanup processVehicleOneShots, processVehicleX doneRoman Masanin2020-10-251-3/+3
* | | processVehicleOneShotsRoman Masanin2020-10-251-58/+179
* | | skidingRoman Masanin2020-10-251-17/+45
* | | fix merging errorsRoman Masanin2020-10-241-10/+10
* | | jumboRoman Masanin2020-10-241-34/+28
* | | firesRoman Masanin2020-10-241-6/+30
* | | model heliRoman Masanin2020-10-241-16/+65
* | | merge UpstreamRoman Masanin2020-10-241-5/+9
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| * | ScriptSoundsSergeanur2020-10-231-4/+4
| * | Merge branch 'master' into miamiSergeanur2020-10-181-9/+21
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| | * Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin2020-10-181-8/+20
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| | | * ProcessWaterCannon bug and refractoring (#773)Roman Masanin2020-10-171-8/+20
| | * | Add missing breaks in AudioLogic.cppFilip Gawin2020-10-181-52/+23
| | |/
| | * Fix arg typesSergeanur2020-09-281-2/+2
| | * Renaming audio enum entries to something more like originalSergeanur2020-09-191-347/+347
| | * changed a sound enumaap2020-08-201-56/+56
* | | pedsRoman Masanin2020-10-181-17/+65
* | | fix bugsRoman Masanin2020-10-171-11/+23
* | | model cars and other audio stuffRoman Masanin2020-10-171-97/+177
* | | road noiseRoman Masanin2020-10-171-69/+99
* | | siren and hornRoman Masanin2020-10-161-91/+111
* | | sirenes and more marks for audio. also fix cAudioMrg sizeRoman Masanin2020-10-121-21/+5
* | | mark some audio stuff and fix frameCounterRoman Masanin2020-10-121-19/+4
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* | fix mistakesRoman Masanin2020-10-051-1/+1
* | some audio and part of CExplosionRoman Masanin2020-10-051-20/+19
* | Fix arg typesSergeanur2020-09-301-2/+2
* | Merge pull request #717 from theR4K/miamierorcun2020-09-291-129/+640
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| * | reverse compareRoman Masanin2020-09-281-3/+3
| * | tiny style fixRoman Masanin2020-09-281-13/+11
| * | another clampRoman Masanin2020-09-271-6/+6
| * | correction of defects and another two audio functionsRoman Masanin2020-09-271-46/+63
| * | processEngineDamageRoman Masanin2020-09-271-16/+17
| * | return bridge, crane and fix structures in fluff.hRoman Masanin2020-09-261-2/+16
| * | small fixes and cleanupRoman Masanin2020-09-261-51/+45
| * | complete cleanup heli and flatTyreRoman Masanin2020-09-261-231/+154
| * | cleanup carHeliRoman Masanin2020-09-261-143/+92
| * | processVehicleOneShots for heli, and heli blade fixRoman Masanin2020-09-261-1/+22
| * | flat tyre and minimal refractoringRoman Masanin2020-09-251-50/+137
| * | safe before clean upRoman Masanin2020-09-251-171/+176
| * | fix deaddodoRoman Masanin2020-09-251-9/+8
| * | remove anther gotoRoman Masanin2020-09-251-99/+105
| * | removed some gotoRoman Masanin2020-09-251-305/+304
| * | processCarHeli half doneRoman Masanin2020-09-251-14/+393
| * | ProcessEscalators + some fixesRoman Masanin2020-09-221-7/+53
| * | rewisited:Roman Masanin2020-09-221-42/+115
* | | Use enums in aVehicleSettingsSergeanur2020-09-271-122/+128
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* | fix enum edditing effects for oal target and small improvementsRoman Masanin2020-09-211-4/+5
* | cleanup processVehicleEngine and some fixesRoman Masanin2020-09-211-207/+56
* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-181/+407
* | just more cleanup...Roman Masanin2020-09-181-55/+51
* | cleanup processVehicleRoman Masanin2020-09-181-14/+6
* | cleanup processPlayerVehicleEngineRoman Masanin2020-09-181-74/+46
* | fix conditions for processPlayerVehicleEngineRoman Masanin2020-09-181-8/+7
* | revisit processVehicleRoman Masanin2020-09-151-123/+140
* | finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin2020-09-141-246/+348
* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-09-131-0/+31
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| * | player mood enumSergeanur2020-09-091-3/+3
| * | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+31
* | | vehicle audio(first part) and temp fix for openALRoman Masanin2020-09-131-110/+271
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* | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+0
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-7/+7
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| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
| * Fix another floatSergeanur2020-07-181-1/+1
| * Fix some audio floatsSergeanur2020-07-181-6/+6
* | Merge branch 'master' into miamiSergeanur2020-07-161-43/+40
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| * Audio fixesSergeanur2020-07-161-43/+40
* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-0/+2
* | Merge branch 'master' into miamiSergeanur2020-06-301-21/+15
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| * Audio fixesSergeanur2020-06-301-21/+15
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
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| * Update AudioLogic.cppFire_Head2020-06-291-3/+3
| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
* | Ped, Weapon and fixeseray orçunus2020-06-171-12/+12
* | fixesSergeanur2020-06-081-2/+2
* | miamification of some audio structsSergeanur2020-06-081-2/+21
* | Mission audio slotsSergeanur2020-06-081-108/+196
* | Merge branch 'master' into miamiSergeanur2020-06-061-36/+110
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| * ps2 audio banksSergeanur2020-06-061-161/+238
| * ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
| * fixes, mostly from miamieray orçunus2020-06-041-20/+19
| * Restore original logicSergeanur2020-05-271-2/+2
* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-26/+27
* | Support of original mp3/wav/adfSergeanur2020-05-271-52/+377
* | Very basic compatibility with original sfx.raw/sdtSergeanur2020-05-261-1139/+106
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-261-659/+593
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| * eSurfaceTypeaap2020-05-261-28/+28
| * Even more audio cleanupsSergeanur2020-05-251-107/+104
| * Ped comments cleanupSergeanur2020-05-251-43/+53
| * More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
| * Fix names of static variablesSergeanur2020-05-251-19/+19
| * cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
| * Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
| * Even more small audio cleanupSergeanur2020-05-231-3/+3
| * More audio cleanupSergeanur2020-05-231-314/+318
* | eSurfaceTypeaap2020-05-261-28/+28
* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-4/+4
* | Pickup and audio fixeray orçunus2020-05-201-2/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-201-67/+66
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| * Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
* | Fix compilation errorsSergeanur2020-05-161-2521/+186
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* More small audio fixesSergeanur2020-05-161-7/+6
* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838