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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 07:45:56 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 07:45:56 +0200 |
commit | 51ba90dd522b82b4376888b50be7d1d1afab31fc (patch) | |
tree | 99dbb84e98472d63b98faa2b0bbfec4543343da1 /src/audio/AudioManager.cpp | |
parent | Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 182aa0d5..366807c2 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1110,7 +1110,12 @@ cAudioManager::ProcessActiveQueues() #else emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume; #endif +#ifdef GTA_PS2 + { + SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex); +#else if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { +#endif SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); bool8 isMobile = FALSE; for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) { @@ -1132,8 +1137,10 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelVolume(j, emittingVol); SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset); #endif +#ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); +#endif SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); #ifdef EXTERNAL_3D_SOUND if (m_asActiveSamples[k].m_bIs2D) { |