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authorFilip Gawin <filip.gawin@zoho.com>2019-11-29 16:30:04 +0100
committerFilip Gawin <filip.gawin@zoho.com>2019-12-01 20:44:57 +0100
commitc7e9ddb56624d73a3373a8246cc49ed2728d49a3 (patch)
treea1755146bcbe28247e5f0f7a94859554116ba773 /src/audio/AudioManager.cpp
parentImplement ProcessVehicleSirenOrAlarm (diff)
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r--src/audio/AudioManager.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index e70fce8a..19f5ba5b 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -518,11 +518,11 @@ cAudioManager::AgeCrimes()
}
void
-cAudioManager::CalculateDistance(bool *ptr, float dist)
+cAudioManager::CalculateDistance(bool &condition, float dist)
{
- if(*ptr == false) {
+ if(condition == false) {
m_sQueueSample.m_fDistance = Sqrt(dist);
- *ptr = true;
+ condition = true;
}
}
@@ -3181,7 +3181,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return 1;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -3273,7 +3273,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(params->m_fDistance < 2500.f) {
boat = (CBoat *)params->m_pVehicle;
if(params->m_nIndex == REEFER) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 39;
@@ -3379,7 +3379,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
@@ -3418,7 +3418,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
velocityChange = min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) * 1.3342f;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -3448,13 +3448,13 @@ void
cAudioManager::ProcessBridge()
{
float dist;
- bool something = false;
+ bool distCalculated = false;
if(CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < 202500.0f) {
- CalculateDistance(&something, dist);
+ CalculateDistance(distCalculated, dist);
switch(CBridge::State) {
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_IS_UP:
@@ -3584,7 +3584,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
if(params->m_fDistance >= 1600.f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 35;
@@ -3750,7 +3750,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.field_16 = 7;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 28;
@@ -3933,12 +3933,12 @@ void
cAudioManager::ProcessFireHydrant()
{
float distSquared;
- bool something = false;
+ bool distCalculated = false;
m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 1225.f) {
- CalculateDistance(&something, distSquared);
+ CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
@@ -4155,7 +4155,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return 0;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
for(uint32 i = 0; i < 3; i++) {
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
@@ -4254,7 +4254,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
float position;
if(params->m_fDistance < 193600.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
plane = (CPlane *)params->m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
@@ -5214,7 +5214,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
else
emittingVol = 90;
if(emittingVol) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -5537,7 +5537,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
if(params->m_fDistance < 49.f) {
ped = params->m_pPed;
if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = ped->m_pMyVehicle;
@@ -6991,7 +6991,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
veh = params->m_pVehicle;
if(veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
emittingVol = 30.f * CWeather::Rain;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -7040,7 +7040,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
if(params->m_fDistance >= 900.f) return 0;
veh = params->m_pVehicle;
if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->m_nWheelsOnGround) {
modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
@@ -7258,7 +7258,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if(params->m_fDistance >= 90000.f) return 0;
if(params->m_fVelocityChange > 0.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
train = (CTrain *)params->m_pVehicle;
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
@@ -7323,7 +7323,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
cVehicleParams params;
m_sQueueSample.m_vecPos = veh->GetPosition();
- params.m_bDistancECalculated = 0;
+ params.m_bDistanceCalculated = false;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
params.m_pVehicle = veh;
params.m_pTransmission = nil;
@@ -7416,7 +7416,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
if(params->m_fDistance >= 1600.f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < 6; i++) {
if(automobile->Damage.GetDoorStatus(i) == 2) {
doorState = automobile->Doors[i].m_nDoorState;
@@ -7472,7 +7472,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
automobile->m_modelIndex != MI_MRWHOOP) {
if(automobile->m_nCarHornTimer) {
if(!params->m_pVehicle->m_status) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 4;
@@ -7504,7 +7504,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
automobile->field_22D =
(LOBYTE(m_nTimeOfRecentCrime) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7;
if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 4;
@@ -7550,7 +7550,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
if(params->m_fDistance >= 2500.f) return 0;
if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 12;
@@ -7592,7 +7592,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velocity = Abs(params->m_fVelocityChange);
if(velocity > 0.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
emittingVol =
30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
@@ -7639,7 +7639,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
CVehicle *veh = params->m_pVehicle;
if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 5;
@@ -7695,7 +7695,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
if(params->m_fDistance >= 1600.f) return;
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->m_nWheelsOnGround) return;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < 4; i++) {
if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue;
@@ -7884,7 +7884,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velChange = Abs(params->m_fVelocityChange);
if(velChange > 0.f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
relativeVelocity =
min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
@@ -8913,14 +8913,14 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
soundIntensity = 50.f;
if(params->m_fDistance < maxDist) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
- if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
0)) {
emittingVol = maxVolume;
@@ -8974,14 +8974,14 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
}
if(params->m_fDistance < maxDist) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
- if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
0)) {
emittingVol = maxVolume;