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authoraap <aap@papnet.eu>2019-08-28 12:58:42 +0200
committerGitHub <noreply@github.com>2019-08-28 12:58:42 +0200
commit792893df594b8cd09d7e9e8486148aa0126eef3a (patch)
treef775059bd6cd968b096f989243e496bea776ae4f /src/audio/AudioManager.h
parentMerge pull request #197 from Nick007J/master (diff)
parentAudio fixes (diff)
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h407
1 files changed, 208 insertions, 199 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 0d4a6f30..fb462e94 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
#include "AudioSamples.h"
#include "DMAudio.h"
@@ -8,7 +8,7 @@ class tActiveSample
{
public:
int32 m_nEntityIndex;
- int32 field_4;
+ int32 m_counter;
int32 m_nSampleIndex;
uint8 m_bBankIndex;
uint8 m_bIsDistant;
@@ -49,9 +49,11 @@ public:
uint8 field_89;
uint8 field_90;
uint8 field_91;
+
+ // no methods
};
-static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error");
+static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
enum eAudioType : int32 {
AUDIOTYPE_PHYSICAL = 0,
@@ -72,6 +74,7 @@ enum eAudioType : int32 {
};
class CPhysical;
+class CAutomobile;
class tAudioEntity
{
@@ -83,37 +86,45 @@ public:
int16 m_awAudioEvent[4];
uint8 gap_18[2];
float m_afVolume[4];
- uint8 field_24;
+ uint8 m_Loops;
uint8 field_25[3];
+
+ // no methods
};
-static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error");
+static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
class tPedComment
{
public:
- int m_nSampleIndex;
- int field_4;
+ int32 m_nSampleIndex;
+ int32 m_entityIndex;
CVector m_vecPos;
float m_fDistance;
uint8 m_bVolume;
- uint8 field_25;
+ int8 field_25; // allocated time?
uint8 gap_26[2];
+
+ // no methods
};
-static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error");
+static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
class cPedComments
{
public:
- tPedComment m_asPedComments[40];
- uint8 field_1120[40];
- uint8 field_1160[2];
- uint8 field_1162;
+ tPedComment m_asPedComments[2][20];
+ uint8 indexMap[2][20];
+ uint8 nrOfCommentsInBank[2];
+ uint8 activeBank;
uint8 gap_1163[1];
+
+ // reversed all methods
+ void Add(tPedComment *com); /// ok
+ void Process(); /// ok
};
-static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error");
+static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
class CEntity;
@@ -131,9 +142,11 @@ public:
CVector m_vecPosition;
float m_fDistance;
int32 m_nBaseVolume;
+
+ // no methods
};
-static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error");
+static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
class cAudioCollisionManager
{
@@ -144,9 +157,11 @@ public:
uint8 m_bCollisionsInQueue;
uint8 gap_811;
cAudioCollision m_sQueue;
+
+ void AddCollisionToRequestedQueue(); // todo
};
-static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
+static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
class cMissionAudio
{
@@ -164,16 +179,20 @@ public:
uint8 field_29;
uint8 field_30;
uint8 field_31;
+ // no methods
};
-static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
class cVehicleParams;
class CPlane;
class CVehicle;
class CPed;
+class cPedParams;
+class cTransmission;
-class cAudioScriptObject {
+class cAudioScriptObject
+{
public:
int16 AudioId;
char _pad0[2];
@@ -182,14 +201,13 @@ public:
static void *operator new(size_t);
static void *operator new(size_t, int);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
+ static void operator delete(void *, size_t);
+ static void operator delete(void *, int);
};
-static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
+static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
-enum
-{
+enum {
/*
REFLECTION_YMAX = 0, top
REFLECTION_YMIN = 1, bottom
@@ -206,19 +224,14 @@ enum
MAX_REFLECTIONS,
};
-enum AudioEntityHandle
-{
- AEHANDLE_NONE = -5,
- AEHANDLE_ERROR_NOAUDIOSYS = -4,
- AEHANDLE_ERROR_NOFREESLOT = -3,
- AEHANDLE_ERROR_NOENTITY = -2,
+enum AudioEntityHandle {
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
-#define AEHANDLE_IS_FAILED(h) ((h)<0)
-#define AEHANDLE_IS_OK(h) ((h)>=0)
-
-
class cAudioManager
{
public:
@@ -265,122 +278,40 @@ public:
uint8 field_19192;
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
- uint8 field_19195;
+ uint8 field_19195; // time?
uint32 m_FrameCounter;
-
- inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
- int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
- //
+ // getters
+ uint32 GetFrameCounter() const { return m_FrameCounter; }
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
+ int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
+
+ // "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 unk2, bool notLooping); /// ok
- void AddReflectionsToRequestedQueue(); /// ok (check value)
- void AddReleasingSounds(); // todo (difficult)
- void AddSampleToRequestedQueue(); /// ok
- void AgeCrimes(); // todo
- int8 GetCurrent3DProviderIndex(); /// ok
+ uint8 counter, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
void CalculateDistance(bool *ptr, float dist); /// ok
- bool CheckForAnAudioFileOnCD(); /// ok
+ bool CheckForAnAudioFileOnCD() const; /// ok
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier); /// ok
- int32 ComputePan(float, CVector *); // todo
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
- int32 CreateEntity(int32 type, void *entity); /// ok
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); // todo
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
+ void DoJumboVolOffset() const; /// ok
void DoPoliceRadioCrackle(); /// ok
- void GenerateIntegerRandomNumberTable(); /// ok
-
- float GetDistanceSquared(CVector *v); /// ok
-
- void TranslateEntity(CVector *v1, CVector *v2); /// ok
-
- // done
-
- void Initialise();
- void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // todo
- void ResetAudioLogicTimers(int32 timer); // todo
-
- void Terminate();
-
- char GetMissionScriptPoliceAudioPlayingStatus();
- bool GetMissionAudioLoadingStatus();
-
- uint8 GetNum3DProvidersAvailable();
- bool IsMP3RadioChannelAvailable();
- uint8 GetCDAudioDriveLetter();
-
- void SetEffectsMasterVolume(uint8 volume);
- void SetMusicMasterVolume(uint8 volume);
- void SetEffectsFadeVolume(uint8 volume);
- void SetMusicFadeVolume(uint8 volume);
-
- void SetSpeakerConfig(int32 conf);
-
- bool SetupJumboEngineSound(uint8, int32); // todo
- void PreInitialiseGameSpecificSetup();
- void SetMissionScriptPoliceAudio(int32 sfx);
-
- bool UsesSiren(int32 model);
- bool UsesSirenSwitching(int32 model);
-
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
-
- char* Get3DProviderName(uint8 id);
-
- bool SetupJumboFlySound(uint8 emittingVol); /// ok
- bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
- bool SetupJumboTaxiSound(uint8 vol); /// ok
- bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
-
- void PlayLoadedMissionAudio();
-
- void SetMissionAudioLocation(float x, float y, float z);
-
- void ResetPoliceRadio();
-
- void InterrogateAudioEntities();
-
- bool UsesReverseWarning(int32 model);
- bool HasAirBrakes(int32 model);
-
- int32 GetJumboTaxiFreq();
-
- bool IsMissionAudioSampleFinished();
-
- void InitialisePoliceRadio(); // todo
-
- int32 RandomDisplacement(uint32 seed);
-
- void ReleaseDigitalHandle();
- void ReacquireDigitalHandle();
- void SetDynamicAcousticModelingStatus(bool status);
-
- bool IsAudioInitialised() const;
-
- void SetEntityStatus(int32 id, bool status);
-
- void PreTerminateGameSpecificShutdown();
- void PostTerminateGameSpecificShutdown();
-
- void PlayerJustGotInCar();
- void PlayerJustLeftCar();
-
- void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
-
- void DoJumboVolOffset();
-
- int32 GetPedCommentSfx(CPed *ped, int32 sound);
-
+ // functions returning talk sfx,
+ // order from GetPedCommentSfx
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
@@ -457,85 +388,163 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+ // end of functions returning talk sfx
+ void GenerateIntegerRandomNumberTable(); /// ok
+ char *Get3DProviderName(uint8 id) const;
+ uint8 GetCDAudioDriveLetter() const;
+ int8 GetCurrent3DProviderIndex() const; /// ok
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
+ float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
+ float GetDistanceSquared(CVector *v) const; /// ok
+ int32 GetJumboTaxiFreq() const; /// ok
+ bool GetMissionAudioLoadingStatus() const; /// ok
+ char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ uint8 GetNum3DProvidersAvailable() const;
+ int32 GetPedCommentSfx(CPed *ped, int32 sound);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
+ float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
+ float a4); // todo
+ int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
+
+ bool HasAirBrakes(int32 model) const; /// ok
+
+ void Initialise(); /// ok
+ void InitialisePoliceRadio(); // todo
+ void InitialisePoliceRadioZones(); // todo
+ void InterrogateAudioEntities(); /// ok
+ bool IsAudioInitialised() const; /// ok
+ bool IsMissionAudioSampleFinished(); /// ok
+ bool IsMP3RadioChannelAvailable() const;
+
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
+
+ void PlayLoadedMissionAudio(); /// ok
+ void PlayOneShot(int32 index, int16 sound, float vol); // todo
+ uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
+ void PlayerJustGotInCar() const; /// ok
+ void PlayerJustLeftCar() const; /// ok
+ void PostInitialiseGameSpecificSetup(); /// ok
+ void PostTerminateGameSpecificShutdown(); /// ok
+ void PreInitialiseGameSpecificSetup() const;
+ void PreloadMissionAudio(char *); // todo
+ void PreTerminateGameSpecificShutdown(); /// ok
+ /// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok
void ProcessAirportScriptObject(uint8 sound); /// ok
- bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
- bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
- void ProcessBridge(); // todo requires CBridge
+ bool ProcessBoatEngine(cVehicleParams *params); /// ok
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
+ void ProcessBridge(); /// ok
void ProcessBridgeMotor(); /// ok
- void ProcessBridgeOneShots(); // todo requires CBridge
+ void ProcessBridgeOneShots(); /// ok
void ProcessBridgeWarning(); /// ok
- bool ProcessCarBombTick(void *); // todo requires CVehicle
+ bool ProcessCarBombTick(cVehicleParams *params); /// ok
void ProcessCesna(void *); // todo requires CPlane
void ProcessCinemaScriptObject(uint8 sound); /// ok
void ProcessCrane(); // todo requires CCrane
void ProcessDocksScriptObject(uint8 sound); /// ok
- // bool ProcessEngineDamage(void *); //todo requires CVehicle
- void ProcessEntity(int32 sound); /// ok
- void ProcessExplosions(int32 explosion); // todo requires CExplosion
- void ProcessFireHydrant(); /// ok
- void ProcessFires(int32 entity); // todo requires gFireManager
- void ProcessFrontEnd(); /// ok
- void ProcessGarages(); // todo requires CGarages::aGarages
- // bool ProcessHelicopter(void *); // todo requires CVehicle
- void ProcessHomeScriptObject(uint8 sound); /// ok
- void ProcessJumbo(cVehicleParams *); /// ok
- void ProcessJumboAccel(CPlane *plane); /// ok
- void ProcessJumboDecel(CPlane *plane); /// ok
- void ProcessJumboFlying(); /// ok
- void ProcessJumboLanding(CPlane *plane); /// ok
- void ProcessJumboTakeOff(CPlane *plane); /// ok
- void ProcessJumboTaxi(); /// ok
- void ProcessLaunderetteScriptObject(uint8 sound); /// ok
- void ProcessLoopingScriptObject(uint8 sound); /// ok
- // void ProcessMissionAudio();
- // void ProcessModelVehicle(void *);
- // void ProcessOneShotScriptObject(uint8 sound);
- void ProcessPed(CPhysical *p); // todo
- // void ProcessPedHeadphones(void *);
- // void ProcessPedOneShots(void *);
- void ProcessPhysical(int32 id); /// ok
- void ProcessPlane(void *); // todo
- // void ProcessPlayersVehicleEngine(void *, void *);
- void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
- void ProcessPornCinema(uint8 sound); /// ok
- void ProcessProjectiles(); // todo
- // void ProcessRainOnVehicle(void *);
- // void ProcessReverb();
- // bool ProcessReverseGear(void *);
- void ProcessSawMillScriptObject(uint8 sound); /// ok
- void ProcessScriptObject(int32 id); // todo
- void ProcessShopScriptObject(uint8 sound); /// ok
- void ProcessSpecial(); /// ok
- // bool ProcessTrainNoise(void *);
- void ProcessVehicle(CVehicle *); // todo
- // bool ProcessVehicleDoors(void *);
+ bool ProcessEngineDamage(cVehicleParams *params); /// ok
+ void ProcessEntity(int32 sound); /// ok
+ void ProcessExplosions(int32 explosion); /// ok
+ void ProcessFireHydrant(); /// ok
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
+ bool ProcessHelicopter(cVehicleParams *params); /// ok
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *plane); /// ok
+ void ProcessJumboDecel(CPlane *plane); /// ok
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *plane); /// ok
+ void ProcessJumboTakeOff(CPlane *plane); /// ok
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
+ void ProcessMissionAudio(); /// ok
+ void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
+ void ProcessOneShotScriptObject(uint8 sound); /// ok
+ void ProcessPed(CPhysical *ped); /// ok
+ void ProcessPedHeadphones(cPedParams *params); /// ok
+ void ProcessPedOneShots(cPedParams *params); // todo later (weird)
+ void ProcessPhysical(int32 id); /// ok
+ void ProcessPlane(cVehicleParams *params); /// ok
+ void ProcessPlayersVehicleEngine(cVehicleParams *params,
+ CAutomobile *automobile); /// ok (check float comparisons)
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); /// ok
+ void ProcessProjectiles(); // todo requires CProjectileInfo
+ void ProcessRainOnVehicle(cVehicleParams *params); /// ok
+ void ProcessReverb() const; /// ok
+ bool ProcessReverseGear(cVehicleParams *a2); /// ok
+ void ProcessSawMillScriptObject(uint8 sound); /// ok
+ void ProcessScriptObject(int32 id); /// ok
+ void ProcessShopScriptObject(uint8 sound); /// ok
+ void ProcessSpecial(); /// ok
+ bool ProcessTrainNoise(cVehicleParams *params); /// ok
+ void ProcessVehicle(CVehicle *); // todo
+ bool ProcessVehicleDoors(cVehicleParams *params); /// ok
// bool ProcessVehicleEngine(void *);
- // void ProcessVehicleHorn(void *);
+ // void ProcessVehicleHorn(cVehicleParams *params);
// void ProcessVehicleOneShots(void *);
- // bool ProcessVehicleReverseWarning(void *);
- // bool ProcessVehicleRoadNoise(void *);
+ bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
+ bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
// void ProcessVehicleSirenOrAlarm(void *);
// void ProcessVehicleSkidding(void *);
- void ProcessWaterCannon(int32); // todo
- void ProcessWeather(int32 id); // todo
- // bool ProcessWetRoadNoise(void *);
- void ProcessWorkShopScriptObject(uint8 sound); /// ok
-
-
- void PlayOneShot(int, unsigned short, float);
- void SetEffectsFadeVol(unsigned char);
- void SetMusicFadeVol(unsigned char);
- int8 SetCurrent3DProvider(unsigned char);
- void ReportCrime(eCrimeType, CVector const &);
- void PlaySuspectLastSeen(float, float, float);
- void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
- void ResetTimers(unsigned int);
- void PreloadMissionAudio(char *);
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); /// ok
+ bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
+
+ int32 RandomDisplacement(uint32 seed) const;
+ void ReacquireDigitalHandle() const;
+ void ReleaseDigitalHandle() const;
+ int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
+ float a7); // todo
+ int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo
+ void ResetAudioLogicTimers(int32 timer); /// ok
+ void ResetPoliceRadio(); /// ok
+ void ResetTimers(uint32 a2); // todo
+
+ void Service(); // todo
+ void ServiceCollisions(); // todo
+ void ServicePoliceRadio(); // todo
+ void ServicePoliceRadioChannel(int a2); // todo
+ void ServiceSoundEffects(); // todo
+ int8 SetCurrent3DProvider(uint8); // todo
+ void SetDynamicAcousticModelingStatus(bool status);
+ void SetEffectsFadeVolume(uint8 volume) const;
+ void SetEffectsMasterVolume(uint8 volume) const;
+ void SetEntityStatus(int32 id, bool status);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
+ void SetMissionAudioLocation(float x, float y, float z);
+ void SetMissionScriptPoliceAudio(int32 sfx) const;
+ void SetMonoMode(uint8); // todo
+ void SetMusicFadeVolume(uint8 volume) const;
+ void SetMusicMasterVolume(uint8 volume) const;
+ void SetSpeakerConfig(int32 conf) const;
+ void SetUpLoopingCollisionSound(int a2, int a3); // todo
+ void SetUpOneShotCollisionSound(int a2); // todo
+ void SetupCrimeReport(); // todo
+ bool SetupJumboEngineSound(uint8, int32); // todo
+ bool SetupJumboFlySound(uint8 emittingVol); /// ok
+ bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
+ bool SetupJumboTaxiSound(uint8 vol); /// ok
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
+ void SetupPedComments(cPedParams *params, uint32 sound); /// ok
+ void SetupSuspectLastSeenReport(); // todo
+
+ void Terminate();
+ void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
+
+ void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
+ bool UsesReverseWarning(int32 model) const;
+ bool UsesSiren(int32 model) const;
+ bool UsesSirenSwitching(int32 model) const;
};
-static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
+static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
extern cAudioManager &AudioManager;