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authorSergeanur <s.anureev@yandex.ua>2021-08-21 11:18:11 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-21 11:18:45 +0200
commitb683c047dc879ad313070397e28b77b3dcd4b44d (patch)
tree74c117128ffa0a25c6f92e1e7b6fad72c4d447e7 /src/audio/AudioManager.h
parentfix (diff)
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h32
1 files changed, 14 insertions, 18 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index efff4f39..39fa9288 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -123,22 +123,6 @@ public:
VALIDATE_SIZE(cPedComments, 1164);
-class CEntity;
-
-class cMissionAudio
-{
-public:
- CVector m_vecPos;
- bool8 m_bPredefinedProperties;
- uint32 m_nSampleIndex;
- uint8 m_nLoadingStatus;
- uint8 m_nPlayStatus;
- bool8 m_bIsPlaying;
- int32 m_nMissionAudioCounter;
- bool8 m_bIsPlayed;
-};
-VALIDATE_SIZE(cMissionAudio, 32);
-
// name made up
class cAudioScriptObjectManager
{
@@ -152,6 +136,7 @@ public:
class cTransmission;
+class CEntity;
class CPlane;
class CVehicle;
class CPed;
@@ -247,12 +232,23 @@ public:
int32 m_nWaterCannonEntity;
int32 m_nPoliceChannelEntity;
cPoliceRadioQueue m_sPoliceRadioQueue;
+ cAMCrime m_aCrimes[10];
int32 m_nFrontEndEntity;
int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
int32 m_nProjectileEntity;
int32 m_nBridgeEntity;
- cMissionAudio m_sMissionAudio;
+
+ // Mission audio stuff
+ CVector m_vecMissionAudioPosition;
+ bool8 m_bIsMissionAudio2D;
+ uint32 m_nMissionAudioSampleIndex;
+ uint8 m_nMissionAudioLoadingStatus;
+ uint8 m_nMissionAudioPlayStatus;
+ bool8 m_bIsMissionAudioPlaying;
+ int32 m_nMissionAudioFramesToPlay;
+ bool8 m_bIsMissionAudioAllowedToPlay;
+
int32 m_anRandomTable[5];
uint8 m_nTimeSpent;
bool8 m_nUserPause;
@@ -510,7 +506,7 @@ public:
void SetMissionAudioLocation(float x, float y, float z);
void PlayLoadedMissionAudio();
bool8 IsMissionAudioSampleFinished();
- bool8 IsMissionAudioSamplePlaying() { return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_PLAYING; }
+ bool8 IsMissionAudioSamplePlaying() { return m_nMissionAudioPlayStatus == PLAY_STATUS_PLAYING; }
bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); }
void ClearMissionAudio();
void ProcessMissionAudio();