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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-15 14:13:46 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-15 14:13:46 +0200 |
commit | 9956b277674563015816e1695f05c6bc4a507fda (patch) | |
tree | e0b513c635c57e74aca0346c0bab5eba748f1186 /src/control/Darkel.cpp | |
parent | Merge pull request #686 from erorcun/miami (diff) | |
parent | Don't react if player's targeting with melee (diff) | |
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Diffstat (limited to 'src/control/Darkel.cpp')
-rw-r--r-- | src/control/Darkel.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index bbb35080..75d27e26 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon; * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. */ -int8 CDarkel::bStandardSoundAndMessages; -int8 CDarkel::bNeedHeadShot; -int8 CDarkel::bProperKillFrenzy; +bool CDarkel::bStandardSoundAndMessages; +bool CDarkel::bNeedHeadShot; +bool CDarkel::bProperKillFrenzy; uint16 CDarkel::Status; uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS]; int32 CDarkel::ModelToKill; |