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authorNikolay Korolev <nickvnuk@gmail.com>2019-07-07 21:28:51 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-07-07 21:28:51 +0200
commit4c86469cc91ce1b1cb767e35a0bf8358d9800ac8 (patch)
treec0835ff0e74fd35c51f142349bb8580630471b19 /src/control/Darkel.h
parentMore scripts (diff)
parentMerge pull request #111 from gennariarmando/master (diff)
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Diffstat (limited to 'src/control/Darkel.h')
-rw-r--r--src/control/Darkel.h39
1 files changed, 38 insertions, 1 deletions
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index ed78d4e1..da1df24a 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -1,11 +1,48 @@
#pragma once
+#include "Weapon.h"
+
+enum eKillFrenzyStatus
+{
+ KILLFRENZY_NONE,
+ KILLFRENZY_ONGOING,
+ KILLFRENZY_PASSED,
+ KILLFRENZY_FAILED,
+};
class CDarkel
{
private:
- static bool Status;
+ static int32 &TimeLimit;
+ static int32 &PreviousTime;
+ static int32 &TimeOfFrenzyStart;
+ static int32 &WeaponType;
+ static int32 &AmmoInterruptedWeapon;
+ static int32 &KillsNeeded;
+ static int8 &InterruptedWeapon;
+ static int8 &bStandardSoundAndMessages;
+ static int8 &bNeedHeadShot;
+ static int8 &bProperKillFrenzy;
+ static eKillFrenzyStatus &Status;
+ static int16 *RegisteredKills;
+ static int32 &ModelToKill;
+ static int32 &ModelToKill2;
+ static int32 &ModelToKill3;
+ static int32 &ModelToKill4;
+ static wchar *pStartMessage;
public:
+ static int32 CalcFade(uint32 time, int32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
+ static void Init();
+ static int16 QueryModelsKilledByPlayer(int32 modelId);
+ static eKillFrenzyStatus ReadStatus();
+ static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
+ static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
+ static void RegisterKillNotByPlayer();
+ static void ResetModelsKilledByPlayer();
+ static void ResetOnPlayerDeath();
+ static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
+ static void Update();
+
};