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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-29 17:54:26 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-29 17:54:26 +0200 |
commit | 23c6a283249da948ab96b4254e5db5fbeef760c1 (patch) | |
tree | 8d3f4ed9227271bc9a4ce90295d9e81bcc25efb4 /src/control/GameLogic.cpp | |
parent | more garages (diff) | |
parent | fixed PS2 build (diff) | |
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Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r-- | src/control/GameLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 1493cec0..0abae7d6 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -57,7 +57,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos) CStreaming::FlushRequestList();
CStreaming::DeleteRwObjectsAfterDeath(pos);
CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::DrasticTidyUpMemory();
+ CGame::DrasticTidyUpMemory(true);
CStreaming::LoadScene(pos);
CTimer::Update();
}
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