summaryrefslogtreecommitdiffstats
path: root/src/control/GameLogic.cpp
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-06-29 11:56:50 +0200
committerSergeanur <s.anureev@yandex.ua>2020-06-29 11:56:50 +0200
commitb26eec5dafc7720d2c8e61db7dd6da29442cab94 (patch)
tree4dfc58239c4555d4d4e6d0b327b65b7dab6cae65 /src/control/GameLogic.cpp
parentrenamed 2dfx shadowRange to Size (diff)
parentUpdate MemoryCard.cpp (diff)
downloadre3-b26eec5dafc7720d2c8e61db7dd6da29442cab94.tar
re3-b26eec5dafc7720d2c8e61db7dd6da29442cab94.tar.gz
re3-b26eec5dafc7720d2c8e61db7dd6da29442cab94.tar.bz2
re3-b26eec5dafc7720d2c8e61db7dd6da29442cab94.tar.lz
re3-b26eec5dafc7720d2c8e61db7dd6da29442cab94.tar.xz
re3-b26eec5dafc7720d2c8e61db7dd6da29442cab94.tar.zst
re3-b26eec5dafc7720d2c8e61db7dd6da29442cab94.zip
Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r--src/control/GameLogic.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 61b8a0e0..af1680ae 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -162,7 +162,7 @@ CGameLogic::Update()
AfterDeathArrestSetUpShortCutTaxi();
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CPopulation::m_CountDownToPedsAtStart = 10;
@@ -269,7 +269,7 @@ CGameLogic::Update()
pPlayerInfo.m_pPed->ClearWeapons();
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CPopulation::m_CountDownToPedsAtStart = 10;
@@ -318,7 +318,7 @@ CGameLogic::Update()
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CPopulation::m_CountDownToPedsAtStart = 10;