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authorSergeanur <s.anureev@yandex.ua>2020-04-30 12:48:01 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-02 14:13:09 +0200
commitd23b2c423e5811cf6e9de28cbf8490de32ea4fb5 (patch)
tree0240b530a05679dc6d629c414f59bf56588a93b2 /src/control/Remote.cpp
parentMerge pull request #502 from rollschuh2282/patch-1 (diff)
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Diffstat (limited to 'src/control/Remote.cpp')
-rw-r--r--src/control/Remote.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
index ee729d7e..904e9023 100644
--- a/src/control/Remote.cpp
+++ b/src/control/Remote.cpp
@@ -18,7 +18,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
car->GetMatrix().SetRotateZOnly(rot);
- car->GetPosition() = CVector(x, y, z);
+ car->SetPosition(x, y, z);
car->SetStatus(STATUS_PLAYER_REMOTE);
car->bIsLocked = true;