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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-05-26 21:16:56 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-26 21:16:56 +0200 |
commit | ae8a377f26f9b56b5156b0462c30c5c49af7dd8a (patch) | |
tree | f15b8d6bb195ad71ffd9e7051c26a5b42e2f71a7 /src/control/Replay.cpp | |
parent | Merge pull request #550 from erorcun/miami (diff) | |
parent | fix UB shit (diff) | |
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Diffstat (limited to 'src/control/Replay.cpp')
-rw-r--r-- | src/control/Replay.cpp | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index ab187c10..28b999f8 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -17,6 +17,7 @@ #include "ModelInfo.h" #include "Object.h" #include "Pad.h" +#include "PedAttractor.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" @@ -510,8 +511,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB } RetrievePedAnimation(ped, &pp->anim_state); ped->RemoveWeaponModel(-1); - if (pp->weapon_model != (uint8)-1) - ped->AddWeaponModel(pp->weapon_model); + if (pp->weapon_model != (uint16)-1) { + if (CStreaming::HasModelLoaded(pp->weapon_model)) + ped->AddWeaponModel(pp->weapon_model); + else + CStreaming::RequestModel(pp->weapon_model, 0); + } CWorld::Remove(ped); CWorld::Add(ped); buffer->m_nOffset += sizeof(tPedUpdatePacket); @@ -1116,6 +1121,14 @@ void CReplay::StoreStuffInMem(void) for (int i = 0; i < NUMPLAYERS; i++) nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); #endif + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + if (ped->m_attractor) + GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor); + } CPools::GetVehiclePool()->Store(pBuf0, pBuf1); CPools::GetPedPool()->Store(pBuf2, pBuf3); CPools::GetObjectPool()->Store(pBuf4, pBuf5); @@ -1211,6 +1224,16 @@ void CReplay::RestoreStuffFromMem(void) ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); + for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { + int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; + if (mi1 != -1) + CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY); + int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id; + if (mi2 != -1) + CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal); + } if (ped->m_wepModelID >= 0) ped->AddWeaponModel(ped->m_wepModelID); } |