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author | withmorten <morten.with@gmail.com> | 2021-01-21 21:55:33 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-21 21:55:33 +0100 |
commit | ef24783bff1dc74a846966660005cfefe23d48a2 (patch) | |
tree | b123f26121b59226b05bf87a36dec621890de0b3 /src/control/Script.h | |
parent | update librw (diff) | |
parent | codewarrior: finishing touches (diff) | |
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Diffstat (limited to 'src/control/Script.h')
-rw-r--r-- | src/control/Script.h | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/src/control/Script.h b/src/control/Script.h index ff1a9706..5682024b 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -248,6 +248,156 @@ struct tBuildingSwap enum { +#if GTA_VERSION > GTA3_PS2_160 + MAX_STACK_DEPTH = 6, +#else + MAX_STACK_DEPTH = 4, +#endif + NUM_LOCAL_VARS = 16, + NUM_TIMERS = 2 +}; + +class CRunningScript +{ + enum { + ANDOR_NONE = 0, + ANDS_1 = 1, + ANDS_2, + ANDS_3, + ANDS_4, + ANDS_5, + ANDS_6, + ANDS_7, + ANDS_8, + ORS_1 = 21, + ORS_2, + ORS_3, + ORS_4, + ORS_5, + ORS_6, + ORS_7, + ORS_8 + }; + +public: + CRunningScript* next; + CRunningScript* prev; + char m_abScriptName[8]; + uint32 m_nIp; + uint32 m_anStack[MAX_STACK_DEPTH]; + uint16 m_nStackPointer; + int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; + bool m_bCondResult; + bool m_bIsMissionScript; + bool m_bSkipWakeTime; + uint32 m_nWakeTime; + uint16 m_nAndOrState; + bool m_bNotFlag; + bool m_bDeatharrestEnabled; + bool m_bDeatharrestExecuted; + bool m_bMissionFlag; + +public: + void SetIP(uint32 ip) { m_nIp = ip; } + CRunningScript* GetNext() const { return next; } + + void Save(uint8*& buf); + void Load(uint8*& buf); + + void UpdateTimers(float timeStep) { + m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; + m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; + } + + void Init(); + void Process(); + + void RemoveScriptFromList(CRunningScript**); + void AddScriptToList(CRunningScript**); + + static const uint32 nSaveStructSize; + + void CollectParameters(uint32*, int16); + int32 CollectNextParameterWithoutIncreasingPC(uint32); + int32* GetPointerToScriptVariable(uint32*, int16); + void StoreParameters(uint32*, int16); + + int8 ProcessOneCommand(); + void DoDeatharrestCheck(); + void UpdateCompareFlag(bool); + int16 GetPadState(uint16, uint16); + + int8 ProcessCommands0To99(int32); + int8 ProcessCommands100To199(int32); + int8 ProcessCommands200To299(int32); + int8 ProcessCommands300To399(int32); + int8 ProcessCommands400To499(int32); + int8 ProcessCommands500To599(int32); + int8 ProcessCommands600To699(int32); + int8 ProcessCommands700To799(int32); + int8 ProcessCommands800To899(int32); + int8 ProcessCommands900To999(int32); + int8 ProcessCommands1000To1099(int32); +#if GTA_VERSION > GTA3_PS2_160 + int8 ProcessCommands1100To1199(int32); +#endif + void LocatePlayerCommand(int32, uint32*); + void LocatePlayerCharCommand(int32, uint32*); + void LocatePlayerCarCommand(int32, uint32*); + void LocateCharCommand(int32, uint32*); + void LocateCharCharCommand(int32, uint32*); + void LocateCharCarCommand(int32, uint32*); + void LocateCharObjectCommand(int32, uint32*); + void LocateCarCommand(int32, uint32*); + void LocateSniperBulletCommand(int32, uint32*); + void PlayerInAreaCheckCommand(int32, uint32*); + void PlayerInAngledAreaCheckCommand(int32, uint32*); + void CharInAreaCheckCommand(int32, uint32*); + void CarInAreaCheckCommand(int32, uint32*); + +#ifdef GTA_SCRIPT_COLLECTIVE + void LocateCollectiveCommand(int32, uint32*); + void LocateCollectiveCharCommand(int32, uint32*); + void LocateCollectiveCarCommand(int32, uint32*); + void LocateCollectivePlayerCommand(int32, uint32*); + void CollectiveInAreaCheckCommand(int32, uint32*); +#endif + +#ifdef MISSION_REPLAY + bool CanAllowMissionReplay(); +#endif + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT + int CollectParameterForDebug(char* buf, bool& var); + void GetStoredParameterForDebug(char* buf); +#endif + + float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } + + bool ThisIsAValidRandomPed(uint32 pedtype) { + switch (pedtype) { + case PEDTYPE_CIVMALE: + case PEDTYPE_CIVFEMALE: + case PEDTYPE_GANG1: + case PEDTYPE_GANG2: + case PEDTYPE_GANG3: + case PEDTYPE_GANG4: + case PEDTYPE_GANG5: + case PEDTYPE_GANG6: + case PEDTYPE_GANG7: + case PEDTYPE_GANG8: + case PEDTYPE_GANG9: + case PEDTYPE_CRIMINAL: + case PEDTYPE_PROSTITUTE: + return true; + default: + return false; + } + } +}; + + +enum { VAR_LOCAL = 1, VAR_GLOBAL = 2, }; @@ -428,156 +578,6 @@ public: #endif }; - -enum { -#if GTA_VERSION > GTA3_PS2_160 - MAX_STACK_DEPTH = 6, -#else - MAX_STACK_DEPTH = 4, -#endif - NUM_LOCAL_VARS = 16, - NUM_TIMERS = 2 -}; - -class CRunningScript -{ - enum { - ANDOR_NONE = 0, - ANDS_1 = 1, - ANDS_2, - ANDS_3, - ANDS_4, - ANDS_5, - ANDS_6, - ANDS_7, - ANDS_8, - ORS_1 = 21, - ORS_2, - ORS_3, - ORS_4, - ORS_5, - ORS_6, - ORS_7, - ORS_8 - }; - -public: - CRunningScript* next; - CRunningScript* prev; - char m_abScriptName[8]; - uint32 m_nIp; - uint32 m_anStack[MAX_STACK_DEPTH]; - uint16 m_nStackPointer; - int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; - bool m_bCondResult; - bool m_bIsMissionScript; - bool m_bSkipWakeTime; - uint32 m_nWakeTime; - uint16 m_nAndOrState; - bool m_bNotFlag; - bool m_bDeatharrestEnabled; - bool m_bDeatharrestExecuted; - bool m_bMissionFlag; - -public: - void SetIP(uint32 ip) { m_nIp = ip; } - CRunningScript* GetNext() const { return next; } - - void Save(uint8*& buf); - void Load(uint8*& buf); - - void UpdateTimers(float timeStep) { - m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; - m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; - } - - void Init(); - void Process(); - - void RemoveScriptFromList(CRunningScript**); - void AddScriptToList(CRunningScript**); - - static const uint32 nSaveStructSize; - - void CollectParameters(uint32*, int16); - int32 CollectNextParameterWithoutIncreasingPC(uint32); - int32* GetPointerToScriptVariable(uint32*, int16); - void StoreParameters(uint32*, int16); - - int8 ProcessOneCommand(); - void DoDeatharrestCheck(); - void UpdateCompareFlag(bool); - int16 GetPadState(uint16, uint16); - - int8 ProcessCommands0To99(int32); - int8 ProcessCommands100To199(int32); - int8 ProcessCommands200To299(int32); - int8 ProcessCommands300To399(int32); - int8 ProcessCommands400To499(int32); - int8 ProcessCommands500To599(int32); - int8 ProcessCommands600To699(int32); - int8 ProcessCommands700To799(int32); - int8 ProcessCommands800To899(int32); - int8 ProcessCommands900To999(int32); - int8 ProcessCommands1000To1099(int32); -#if GTA_VERSION > GTA3_PS2_160 - int8 ProcessCommands1100To1199(int32); -#endif - void LocatePlayerCommand(int32, uint32*); - void LocatePlayerCharCommand(int32, uint32*); - void LocatePlayerCarCommand(int32, uint32*); - void LocateCharCommand(int32, uint32*); - void LocateCharCharCommand(int32, uint32*); - void LocateCharCarCommand(int32, uint32*); - void LocateCharObjectCommand(int32, uint32*); - void LocateCarCommand(int32, uint32*); - void LocateSniperBulletCommand(int32, uint32*); - void PlayerInAreaCheckCommand(int32, uint32*); - void PlayerInAngledAreaCheckCommand(int32, uint32*); - void CharInAreaCheckCommand(int32, uint32*); - void CarInAreaCheckCommand(int32, uint32*); - -#ifdef GTA_SCRIPT_COLLECTIVE - void LocateCollectiveCommand(int32, uint32*); - void LocateCollectiveCharCommand(int32, uint32*); - void LocateCollectiveCarCommand(int32, uint32*); - void LocateCollectivePlayerCommand(int32, uint32*); - void CollectiveInAreaCheckCommand(int32, uint32*); -#endif - -#ifdef MISSION_REPLAY - bool CanAllowMissionReplay(); -#endif - -#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT - int CollectParameterForDebug(char* buf, bool& var); - void GetStoredParameterForDebug(char* buf); -#endif - - float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } - - bool ThisIsAValidRandomPed(uint32 pedtype) { - switch (pedtype) { - case PEDTYPE_CIVMALE: - case PEDTYPE_CIVFEMALE: - case PEDTYPE_GANG1: - case PEDTYPE_GANG2: - case PEDTYPE_GANG3: - case PEDTYPE_GANG4: - case PEDTYPE_GANG5: - case PEDTYPE_GANG6: - case PEDTYPE_GANG7: - case PEDTYPE_GANG8: - case PEDTYPE_GANG9: - case PEDTYPE_CRIMINAL: - case PEDTYPE_PROSTITUTE: - return true; - default: - return false; - } - } -}; - #ifdef MISSION_REPLAY extern int AllowMissionReplay; extern uint32 WaitForMissionActivate; |