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author | aap <aap@papnet.eu> | 2019-07-06 19:44:00 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-07-06 19:44:00 +0200 |
commit | 00461224a94692f5cdafc1b4309923a5539f1113 (patch) | |
tree | f3642f0f2cb985c61bb76e5bdb0988e1be1285c5 /src/control | |
parent | misc classes finished (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/AutoPilot.h | 5 | ||||
-rw-r--r-- | src/control/Replay.cpp | 126 |
2 files changed, 64 insertions, 67 deletions
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index a2458327..97b02f5c 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -81,12 +81,9 @@ public: float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; uint8 m_nCarCtrlFlags; - int8 pad1[2]; CVector m_vecDestinationCoors; void *m_aPathFindNodesInfo[8]; uint16 m_nPathFindNodesCount; - int8 pad2[2]; CVehicle *m_pTargetCar; }; - -static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
\ No newline at end of file +static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index cb3b27d0..e166e6b5 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -135,33 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0 #else static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) { - if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ - vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)); - vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying); + if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)); + vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying); } - if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){ - vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)); - vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying); + if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)); + vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying); } - if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){ - vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)); - vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying); + if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)); + vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying); } - if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){ - vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)); - vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying); + if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)); + vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying); } - if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){ - vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)); - vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying); + if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){ + vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)); + vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying); } - if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){ - vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)); - vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying); + if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){ + vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)); + vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying); } - if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){ - vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)); - vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying); + if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){ + vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)); + vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying); } } #endif @@ -624,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ vp->acceleration = vehicle->m_fGasPedal * 100.0f; - vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0; + vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0; vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */ vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y)); vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z)); @@ -638,14 +638,14 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; for (int i = 0; i < 4; i++){ - vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i]; - vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i]; + vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i]; + vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i]; } - vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle; - vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle; + vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle; + vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle; vp->door_status = 0; for (int i = 0; i < 6; i++){ - if (car->m_DamageManager.GetDoorStatus(i) == 3) + if (car->Damage.GetDoorStatus(i) == 3) vp->door_status |= BIT(i); } } @@ -683,42 +683,42 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI if (vehicle->IsCar()) { CAutomobile* car = (CAutomobile*)vehicle; for (int i = 0; i < 4; i++) { - car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f; - car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f; + car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f; + car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f; } - car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f; - car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f; + car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f; + car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f; if (vp->door_angles[0]) - car->m_DamageManager.SetDoorStatus(2, 2); + car->Damage.SetDoorStatus(2, 2); if (vp->door_angles[1]) - car->m_DamageManager.SetDoorStatus(3, 2); - if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){ - car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3); - car->SetDoorDamage(17, VEHDOOR_BONNET, true); + car->Damage.SetDoorStatus(3, 2); + if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){ + car->Damage.SetDoorStatus(DOOR_BONNET, 3); + car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); } - if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) { - car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3); - car->SetDoorDamage(18, VEHDOOR_BOOT, true); + if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) { + car->Damage.SetDoorStatus(DOOR_BOOT, 3); + car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); } - if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) { - car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3); - car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true); + if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) { + car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3); + car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); } - if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) { - car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3); - car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true); + if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) { + car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3); + car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); } - if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) { - car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3); - car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true); + if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) { + car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3); + car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); } - if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) { - car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3); - car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true); + if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) { + car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3); + car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->bEngineOn = true; if (vehicle->IsCar()) - ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; + ((CAutomobile*)vehicle)->m_nWheelsOnGround = 4; CWorld::Remove(vehicle); CWorld::Add(vehicle); if (vehicle->IsBoat()) @@ -1185,24 +1185,24 @@ void CReplay::RestoreStuffFromMem(void) vehicle->SetModelIndex(mi); if (mi == MI_DODO){ CAutomobile* dodo = (CAutomobile*)vehicle; - GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */ + RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0); CMatrix tmp1; - tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false); - CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false); + tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false); + CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false); *tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z); tmp1.UpdateRW(); } if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; - int32 panels = car->m_DamageManager.m_panelStatus; - car->m_DamageManager.m_panelStatus = 0; + int32 panels = car->Damage.m_panelStatus; + car->Damage.m_panelStatus = 0; ApplyPanelDamageToCar(panels, car, true); - car->SetDoorDamage(17, 0, true); /* BONNET */ - car->SetDoorDamage(18, 1, true); /* BUMPER */ - car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */ - car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */ - car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */ - car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */ + car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); + car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); + car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); + car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); + car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); + car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle); DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); |