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author | eray orçunus <erayorcunus@gmail.com> | 2020-03-07 20:22:43 +0100 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-03-11 22:48:33 +0100 |
commit | 934e9db4fc8b4bde193d95bf8f4cdf7b8d1ecd8b (patch) | |
tree | 26b313998ecea484fc7d81d32c1bdfc8b19deacf /src/control | |
parent | Merge pull request #342 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/GameLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index ccba05c9..1e5b72c3 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -249,7 +249,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->m_fHealth = 100.0f;
pPlayerPed->m_fArmour = 0.0f;
pPlayerPed->bIsVisible = true;
- pPlayerPed->m_bloodyFootprintCount = 0;
+ pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false;
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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