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authorNikolay Korolev <nickvnuk@gmail.com>2020-03-28 13:24:55 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-03-28 13:24:55 +0100
commit9fb101fdd96c82f73f8b09a75a2f248e1ccc0f18 (patch)
tree6e220fddfcabc63c477335fb1ddccefe7b6d5e0d /src/core/Camera.h
parentgarages part 1 (diff)
parentremove include <new> from common.h (diff)
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Diffstat (limited to 'src/core/Camera.h')
-rw-r--r--src/core/Camera.h121
1 files changed, 85 insertions, 36 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 980af5c1..982620a3 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -5,6 +5,8 @@ class CEntity;
class CPed;
class CAutomobile;
+extern int16 &DebugCamMode;
+
#define NUMBER_OF_VECTORS_FOR_AVERAGE 2
struct CCam
@@ -66,17 +68,17 @@ struct CCam
bool m_bTheHeightFixerVehicleIsATrain;
bool LookBehindCamWasInFront;
bool LookingBehind;
- bool LookingLeft; // 32
+ bool LookingLeft;
bool LookingRight;
bool ResetStatics; //for interpolation type stuff to work
bool Rotating;
int16 Mode; // CameraMode
- uint32 m_uiFinishTime; // 52
+ uint32 m_uiFinishTime;
int m_iDoCollisionChecksOnFrameNum;
int m_iDoCollisionCheckEveryNumOfFrames;
- int m_iFrameNumWereAt; // 64
+ int m_iFrameNumWereAt;
int m_iRunningVectorArrayPos;
int m_iRunningVectorCounter;
int DirectionWasLooking;
@@ -85,9 +87,9 @@ struct CCam
float f_Roll; //used for adding a slight roll to the camera in the
float f_rollSpeed;
float m_fSyphonModeTargetZOffSet;
- float m_fUnknownZOffSet;
+ float m_fRoadOffSet;
float m_fAmountFractionObscured;
- float m_fAlphaSpeedOverOneFrame; // 100
+ float m_fAlphaSpeedOverOneFrame;
float m_fBetaSpeedOverOneFrame;
float m_fBufferedTargetBeta;
float m_fBufferedTargetOrientation;
@@ -95,7 +97,7 @@ struct CCam
float m_fCamBufferedHeight;
float m_fCamBufferedHeightSpeed;
float m_fCloseInPedHeightOffset;
- float m_fCloseInPedHeightOffsetSpeed; // 132
+ float m_fCloseInPedHeightOffsetSpeed;
float m_fCloseInCarHeightOffset;
float m_fCloseInCarHeightOffsetSpeed;
float m_fDimensionOfHighestNearCar;
@@ -103,7 +105,7 @@ struct CCam
float m_fFovSpeedOverOneFrame;
float m_fMinDistAwayFromCamWhenInterPolating;
float m_fPedBetweenCameraHeightOffset;
- float m_fPlayerInFrontSyphonAngleOffSet; // 164
+ float m_fPlayerInFrontSyphonAngleOffSet;
float m_fRadiusForDead;
float m_fRealGroundDist; //used for follow ped mode
float m_fTargetBeta;
@@ -111,7 +113,7 @@ struct CCam
float m_fTransitionBeta;
float m_fTrueBeta;
- float m_fTrueAlpha; // 200
+ float m_fTrueAlpha;
float m_fInitialPlayerOrientation; //used for first person
float Alpha;
@@ -120,34 +122,25 @@ struct CCam
float FOVSpeed;
float Beta;
float BetaSpeed;
- float Distance; // 232
+ float Distance;
float DistanceSpeed;
float CA_MIN_DISTANCE;
float CA_MAX_DISTANCE;
float SpeedVar;
- // ped onfoot zoom distance
- float m_fTargetZoomGroundOne;
- float m_fTargetZoomGroundTwo; // 256
- float m_fTargetZoomGroundThree;
- // ped onfoot alpha angle offset
- float m_fTargetZoomOneZExtra;
- float m_fTargetZoomTwoZExtra;
- float m_fTargetZoomThreeZExtra;
-
- float m_fTargetZoomZCloseIn;
- float m_fMinRealGroundDist;
- float m_fTargetCloseInDist;
-
- CVector m_cvecTargetCoorsForFudgeInter; // 360
- CVector m_cvecCamFixedModeVector; // 372
- CVector m_cvecCamFixedModeSource; // 384
- CVector m_cvecCamFixedModeUpOffSet; // 396
- CVector m_vecLastAboveWaterCamPosition; //408 //helper for when the player has gone under the water
- CVector m_vecBufferedPlayerBodyOffset; // 420
+ CVector m_cvecSourceSpeedOverOneFrame;
+ CVector m_cvecTargetSpeedOverOneFrame;
+ CVector m_cvecUpOverOneFrame;
+
+ CVector m_cvecTargetCoorsForFudgeInter;
+ CVector m_cvecCamFixedModeVector;
+ CVector m_cvecCamFixedModeSource;
+ CVector m_cvecCamFixedModeUpOffSet;
+ CVector m_vecLastAboveWaterCamPosition; //helper for when the player has gone under the water
+ CVector m_vecBufferedPlayerBodyOffset;
// The three vectors that determine this camera for this frame
- CVector Front; // 432 // Direction of looking in
+ CVector Front; // Direction of looking in
CVector Source; // Coors in world space
CVector SourceBeforeLookBehind;
CVector Up; // Just that
@@ -162,6 +155,10 @@ struct CCam
bool m_bFirstPersonRunAboutActive;
+ CCam(void) { Init(); }
+ void Init(void);
+ void Process(void);
+ void ProcessSpecialHeightRoutines(void);
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
@@ -171,13 +168,59 @@ struct CCam
bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
- bool Using3rdPersonMouseCam();
- bool GetWeaponFirstPersonOn();
-
- void Process_Debug(float *vec, float a, float b, float c);
+ void LookBehind(void);
+ void LookLeft(void);
+ void LookRight(void);
+ void ClipIfPedInFrontOfPlayer(void);
+ void KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov);
+ bool Using3rdPersonMouseCam(void);
+ bool GetWeaponFirstPersonOn(void);
+ bool IsTargetInWater(const CVector &CamCoors);
+ void AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit);
+ void PrintMode(void);
+
+ void Process_Debug(const CVector&, float, float, float);
+ void Process_Editor(const CVector&, float, float, float);
+ void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
+ void Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Rocket(const CVector &CameraTarget, float, float, float);
+ void Process_M16_1stPerson(const CVector &CameraTarget, float, float, float);
+ void Process_1stPerson(const CVector &CameraTarget, float, float, float);
+ void Process_1rstPersonPedOnPC(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Sniper(const CVector &CameraTarget, float, float, float);
+ void Process_Syphon(const CVector &CameraTarget, float, float, float);
+ void Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float);
+ void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_FlyBy(const CVector&, float, float, float);
+ void Process_WheelCam(const CVector&, float, float, float);
+ void Process_Fixed(const CVector &CameraTarget, float, float, float);
+ void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Circle(const CVector &CameraTarget, float, float, float);
+ void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
+ void ProcessPedsDeadBaby(void);
+ bool ProcessArrestCamOne(void);
+ bool ProcessArrestCamTwo(void);
+
+ /* Some of the unused PS2 cams */
+ void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
+ void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
+ // TODO:
+ // CCam::Process_CushyPillows_Arse
+ // CCam::Process_Look_At_Cars
+ // CCam::Process_CheesyZoom
+ // CCam::Process_Aiming
+ // CCam::Process_Bill // same as BehindCar due to unused variables
+ // CCam::Process_Im_The_Passenger_Woo_Woo
+ // CCam::Process_Blood_On_The_Tracks
+ // CCam::Process_Cam_Running_Side_Train
+ // CCam::Process_Cam_On_Train_Roof
};
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
@@ -223,6 +266,7 @@ enum
FADE_OUT = 0,
FADE_IN,
+ FADE_NONE
};
enum
@@ -445,8 +489,8 @@ uint32 unknown;
uint32 m_fScriptTimeForInterPolation;
-int16 m_iFadingDirection;
-int m_iModeObbeCamIsInForCar;
+ int16 m_iFadingDirection;
+ int m_iModeObbeCamIsInForCar;
int16 m_iModeToGoTo;
int16 m_iMusicFadingDirection;
int16 m_iTypeOfSwitch;
@@ -493,6 +537,7 @@ int m_iModeObbeCamIsInForCar;
void TakeControlNoEntity(const CVector&, int16, int32);
void SetCamPositionForFixedMode(const CVector&, const CVector&);
bool GetFading();
+ int GetFadingDirection();
void Init();
void SetRwCamera(RwCamera*);
@@ -525,8 +570,12 @@ static_assert(offsetof(CCamera, m_uiTransitionState) == 0x89, "CCamera: error");
static_assert(offsetof(CCamera, m_uiTimeTransitionStart) == 0x94, "CCamera: error");
static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error");
static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
+static_assert(offsetof(CCamera, pToGarageWeAreIn) == 0x690, "CCamera: error");
+static_assert(offsetof(CCamera, m_PreviousCameraPosition) == 0x6B0, "CCamera: error");
static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error");
+static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error");
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
+
extern CCamera &TheCamera;
-void CamShakeNoPos(CCamera*, float); \ No newline at end of file
+void CamShakeNoPos(CCamera*, float);