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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
commit | e5da4c2b4de20397d52837ddaf6e482d88819757 (patch) | |
tree | d76515de66ca5d119dc8c7dce7fc99746c734831 /src/core/Game.cpp | |
parent | script colstore stuff (diff) | |
parent | getting the vice city map to work (diff) | |
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index ea3301a1..a2ec362c 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -265,7 +265,7 @@ bool CGame::Initialise(const char* datFile) strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_BEACH; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); @@ -588,7 +588,7 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_NONE; CCollision::SortOutCollisionAfterLoad(); } } |