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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-06 00:11:18 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-06 00:11:18 +0200
commite5da4c2b4de20397d52837ddaf6e482d88819757 (patch)
treed76515de66ca5d119dc8c7dce7fc99746c734831 /src/core/Game.cpp
parentscript colstore stuff (diff)
parentgetting the vice city map to work (diff)
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index ea3301a1..a2ec362c 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -265,7 +265,7 @@ bool CGame::Initialise(const char* datFile)
strcpy(aDatFile, datFile);
CPools::Initialise();
CIniFile::LoadIniFile();
- currLevel = LEVEL_INDUSTRIAL;
+ currLevel = LEVEL_BEACH;
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
@@ -588,7 +588,7 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Initialise();
FrontEndMenuManager.m_bWantToLoad = false;
ReInitGameObjectVariables();
- currLevel = LEVEL_INDUSTRIAL;
+ currLevel = LEVEL_NONE;
CCollision::SortOutCollisionAfterLoad();
}
}