summaryrefslogtreecommitdiffstats
path: root/src/core/Pad.cpp
diff options
context:
space:
mode:
authorNikolay Korolev <nickvnuk@gmail.com>2020-04-21 10:55:39 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-21 10:55:39 +0200
commit7cc3410846796a7bb0946384c7e22652f2bb60e6 (patch)
tree0b3d6d0675c44c21c83541f9f9c71e6244c6cf06 /src/core/Pad.cpp
parentMerge remote-tracking branch 'upstream/master' (diff)
parentlibrw skin pipe (diff)
downloadre3-7cc3410846796a7bb0946384c7e22652f2bb60e6.tar
re3-7cc3410846796a7bb0946384c7e22652f2bb60e6.tar.gz
re3-7cc3410846796a7bb0946384c7e22652f2bb60e6.tar.bz2
re3-7cc3410846796a7bb0946384c7e22652f2bb60e6.tar.lz
re3-7cc3410846796a7bb0946384c7e22652f2bb60e6.tar.xz
re3-7cc3410846796a7bb0946384c7e22652f2bb60e6.tar.zst
re3-7cc3410846796a7bb0946384c7e22652f2bb60e6.zip
Diffstat (limited to 'src/core/Pad.cpp')
-rw-r--r--src/core/Pad.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 86aff05e..8a3fc7cb 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -6,7 +6,7 @@
#include "common.h"
#ifdef XINPUT
-#include <Xinput.h>
+#include <xinput.h>
#pragma comment( lib, "Xinput9_1_0.lib" )
#endif
@@ -205,7 +205,7 @@ void ArmourCheat()
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->SetWantedLevel(min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
+ FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
}
void WantedLevelDownCheat()
@@ -513,10 +513,10 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
{ if ( State1.button || State2.button ) ReconState.button = 255; }
#define _RECONCILE_AXIS_POSITIVE(axis) \
- { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
+ { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
#define _RECONCILE_AXIS_NEGATIVE(axis) \
- { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
+ { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); }
#define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }