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author | aap <aap@papnet.eu> | 2020-08-24 17:21:45 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-24 17:21:45 +0200 |
commit | 56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89 (patch) | |
tree | e37523536524da22b942cbad973d6545af599164 /src/core/Zones.cpp | |
parent | finished sprites (diff) | |
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Diffstat (limited to 'src/core/Zones.cpp')
-rw-r--r-- | src/core/Zones.cpp | 60 |
1 files changed, 24 insertions, 36 deletions
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 96f5dc62..a255fb7d 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -9,6 +9,8 @@ #include "World.h" #include "Timer.h" +//--MIAMI: file almost done (loading/saving will perhaps stay different) + eLevelName CTheZones::m_CurrLevel; int16 CTheZones::FindIndex; @@ -26,14 +28,12 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES]; #define SWAPF(a, b) { float t; t = a; a = b; b = t; } -//--MIAMI: done wchar* CZone::GetTranslatedName(void) { return TheText.Get(name); } -//--MIAMI: done void CTheZones::Init(void) { @@ -124,7 +124,6 @@ CTheZones::Init(void) MapZoneArray[0].level = LEVEL_GENERIC; } -//--MIAMI: done void CTheZones::Update(void) { @@ -137,7 +136,6 @@ CTheZones::Update(void) m_CurrLevel = GetLevelFromPosition(&pos); } -//--MIAMI: done void CTheZones::CreateZone(char *name, eZoneType type, float minx, float miny, float minz, @@ -204,7 +202,6 @@ CTheZones::CreateZone(char *name, eZoneType type, } } -//--MIAMI: done void CTheZones::PostZoneCreation(void) { @@ -214,7 +211,6 @@ CTheZones::PostZoneCreation(void) InitialiseAudioZoneArray(); } -//--MIAMI: done, but does nothing void CTheZones::CheckZonesForOverlap(void) { @@ -231,7 +227,6 @@ CTheZones::CheckZonesForOverlap(void) } } -//--MIAMI: done void CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) { @@ -241,7 +236,6 @@ CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]); } -//--MIAMI: done bool CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) { @@ -285,7 +279,6 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) return true; } -//--MIAMI: done bool CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) { @@ -310,7 +303,6 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) return true; } -//--MIAMI: done bool CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) { @@ -319,7 +311,6 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) zone->minz <= v->z && v->z <= zone->maxz; } -//--MIAMI: done eLevelName CTheZones::GetLevelFromPosition(CVector const *v) { @@ -333,7 +324,6 @@ CTheZones::GetLevelFromPosition(CVector const *v) return MapZoneArray[0].level; } -//--MIAMI: done CZone* CTheZones::FindInformationZoneForPosition(const CVector *v) { @@ -347,7 +337,6 @@ CTheZones::FindInformationZoneForPosition(const CVector *v) return &InfoZoneArray[0]; } -//--MIAMI: done CZone* CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig) { @@ -370,7 +359,6 @@ CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefa return best; } -//--MIAMI: done int16 CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) { @@ -400,7 +388,6 @@ CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) return -1; } -//--MIAMI: done int16 CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) { @@ -431,7 +418,6 @@ CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) return -1; } -//--MIAMI: done CZoneInfo* CTheZones::GetZoneInfo(const CVector *v, uint8 day) { @@ -556,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, info->gangPedThreshold[8] = info->gangPedThreshold[7]; } -//--MIAMI: done, unused +//--MIAMI: unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { @@ -565,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } -//--MIAMI: done, unused +//--MIAMI: unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { @@ -574,7 +560,6 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } -//--MIAMI: done void CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { @@ -583,7 +568,6 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } -//--MIAMI: done int16 CTheZones::FindAudioZone(CVector *pos) { @@ -595,7 +579,6 @@ CTheZones::FindAudioZone(CVector *pos) return -1; } -//--MIAMI: done void CTheZones::AddZoneToAudioZoneArray(CZone *zone) { @@ -613,7 +596,6 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone) AudioZoneArray[NumberOfAudioZones++] = z; } -//--MIAMI: done void CTheZones::InitialiseAudioZoneArray(void) { @@ -645,7 +627,6 @@ CTheZones::InitialiseAudioZoneArray(void) } } -//--MIAMI: TODO void CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { @@ -666,7 +647,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) WriteSaveBuf(buffer, FindIndex); WriteSaveBuf(buffer, (int16)0); // padding -// TODO(MIAMI): implement SaveOneZone +// TODO(MIAMI) ? implement SaveOneZone for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]); zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child); @@ -676,6 +657,14 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]); + /* + The call of GetIndexForZonePointer is wrong, as it is + meant for a different array, but the game doesn't brake + if those fields are nil. Let's make sure they are. + */ + assert(InfoZoneArray[i].child == nil); + assert(InfoZoneArray[i].parent == nil); + assert(InfoZoneArray[i].next == nil); zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child); zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent); zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next); @@ -691,11 +680,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]); - /* - The call of GetIndexForZonePointer is wrong, as it is - meant for a different array, but the game doesn't brake - if those fields are nil. Let's make sure they are. - */ + // see above assert(MapZoneArray[i].child == nil); assert(MapZoneArray[i].parent == nil); assert(MapZoneArray[i].next == nil); @@ -713,7 +698,6 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) VALIDATESAVEBUF(*size) } -//--MIAMI: TODO void CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { @@ -726,7 +710,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) FindIndex = ReadSaveBuf<int16>(buffer); ReadSaveBuf<int16>(buffer); -// TODO(MIAMI): implement LoadOneZone +// TODO(MIAMI) ? implement LoadOneZone for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer); @@ -738,6 +722,14 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer); + /* + The call of GetPointerForZoneIndex is wrong, as it is + meant for a different array, but the game doesn't brake + if save data stored is -1. + */ + InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child); + InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent); + InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next); InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child); InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent); InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next); @@ -753,11 +745,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ MapZoneArray[i] = ReadSaveBuf<CZone>(buffer); - /* - The call of GetPointerForZoneIndex is wrong, as it is - meant for a different array, but the game doesn't brake - if save data stored is -1. - */ + // see above MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child); MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent); MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next); |