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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-10 20:17:00 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-10 20:17:00 +0200
commitbe260b49b1e5421a96f78ae2f0512220d5805274 (patch)
tree16f21f6f45c749120e3853a4369fe39348344102 /src/core/common.h
parentrecord init (diff)
parentdisabling the code that freezes gang members (diff)
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Diffstat (limited to 'src/core/common.h')
-rw-r--r--src/core/common.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/common.h b/src/core/common.h
index b58b93af..6ea88f2f 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -84,12 +84,14 @@ extern void **rwengine;
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
+#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
+#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
@@ -105,10 +107,8 @@ extern void **rwengine;
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
-#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
#else
#define SCREEN_SCALE_AR(a) (a)
-#define SCREEN_SCALE_AR2(a) (a)
#endif
#include "maths.h"