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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-12 13:57:16 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-12 13:57:16 +0200 |
commit | 92c5cf1877484eb209379da252766d1e9e1c8950 (patch) | |
tree | 6ce87dead9991c4106ba23dc94284661906665df /src/core/config.h | |
parent | Waypoint text fix (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index 73b77560..a29acc09 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -176,6 +176,7 @@ enum Config { # define VU_COLLISION # define PS2_MENU #elif defined GTA_PC +# define EXTERNAL_3D_SOUND # define PC_PLAYER_CONTROLS // mouse player/cam mode # define GTA_REPLAY # define GTA_SCENE_EDIT @@ -428,6 +429,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define FREE_CAM // Rotating cam // Audio +#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space + // originally and making it work in 2d only requires more resource). Will not work on PS2 #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) @@ -469,4 +472,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef USE_CUTSCENE_SHADOW_FOR_PED #endif -#endif // VANILLA_DEFINES
\ No newline at end of file +#endif // VANILLA_DEFINES + +#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND) +#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND +#endif +#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND) +#error EXTERNAL_3D_SOUND cannot work on PS2 +#endif |