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authorFire_Head <Fire-Head@users.noreply.github.com>2020-06-29 10:23:02 +0200
committerGitHub <noreply@github.com>2020-06-29 10:23:02 +0200
commita01fe76db72a8890f56da21c9e04503f487e7654 (patch)
treebdab5315528220a05436eeb81756784ac74930b9 /src/core/config.h
parentMerge remote-tracking branch 'upstream/master' (diff)
parentUpdate MBlur.cpp (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h27
1 files changed, 18 insertions, 9 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 98f031b3..ed36a493 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -216,22 +216,31 @@ enum Config {
#define REGISTER_START_BUTTON
// Hud, frontend and radar
-#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
-#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
-// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
-#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
-#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
-#define TRIANGLE_BACK_BUTTON
-// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
-#define CUSTOM_FRONTEND_OPTIONS
+#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
+#define PC_MENU
+
+#ifndef PC_MENU
+# define PS2_MENU
+//# define PS2_MENU_USEALLPAGEICONS
+#else
+# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
+//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
+# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
+# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
+# define TRIANGLE_BACK_BUTTON
+//# define CIRCLE_BACK_BUTTON
+# define CUSTOM_FRONTEND_OPTIONS
+#endif
// Script
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
-#define MISSION_REPLAY // mobile feature
+#ifdef PC_MENU
+# define MISSION_REPLAY // mobile feature
+#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log