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authoreray orçunus <erayorcunus@gmail.com>2020-08-29 18:22:25 +0200
committereray orçunus <erayorcunus@gmail.com>2020-08-30 11:40:30 +0200
commit3e549a7d4484340d8d71500a7e61f81f403f48cc (patch)
tree3506aaab712cf59e5a0e687090ac7ebedd866c6b /src/core/main.cpp
parentupdate librw (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp28
1 files changed, 9 insertions, 19 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 0009048d..5a31ad22 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -256,26 +256,11 @@ DoFade(void)
fadeColor.a = alpha;
}
- // This is CCamera::GetScreenRect in VC
- if(TheCamera.m_WideScreenOn
-#ifdef CUTSCENE_BORDERS_SWITCH
- && CMenuManager::m_PrefsCutsceneBorders
-#endif
- ){
- float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
- rect.left = 0.0f;
- rect.right = SCREEN_WIDTH;
- rect.top = y - SCREEN_SCALE_Y(22.0f);
- rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(14.0f);
- }else{
- rect.left = 0.0f;
- rect.right = SCREEN_WIDTH;
- rect.top = 0.0f;
- rect.bottom = SCREEN_HEIGHT;
- }
+ TheCamera.GetScreenRect(rect);
CSprite2d::DrawRect(rect, fadeColor);
if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
fadeColor.r = 255;
fadeColor.g = 255;
fadeColor.b = 255;
@@ -954,11 +939,12 @@ Render2dStuff(void)
if(cammode == CCam::MODE_SNIPER ||
cammode == CCam::MODE_SNIPER_RUNABOUT ||
cammode == CCam::MODE_ROCKETLAUNCHER ||
- cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
+ cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
+ cammode == CCam::MODE_CAMERA)
firstPersonWeapon = true;
// Draw black border for sniper and rocket launcher
- if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
+ if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){
CRGBA black(0, 0, 0, 255);
// top and bottom strips
@@ -980,13 +966,17 @@ Render2dStuff(void)
CSceneEdit::Draw();
else
CHud::Draw();
+ // TODO(Miami)
+ // CSpecialFX::Render2DFXs();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();
CDarkel::DrawMessages();
CGarages::PrintMessages();
CPad::PrintErrorMessage();
CFont::DrawFonts();
+#ifndef MASTER
COcclusion::Render();
+#endif
#ifdef DEBUGMENU
DebugMenuRender();