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authorSergeanur <s.anureev@yandex.ua>2021-05-23 15:47:16 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:34:33 +0200
commit02655313e9726a044dcecdeb143c261614d00f0f (patch)
treed019ad3353e749dc17dd3bfac885cd3d97558d5f /src/core
parentFix MAX_DIGITAL_MIXER_CHANNELS (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 6d30a65f..69e9c8fd 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -131,7 +131,6 @@ enum Config {
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUNDS_SAMPLES_BANKS = 2,
- NUM_SOUNDS_SAMPLES_SLOTS = 27,
NUM_AUDIOENTITIES = 250,
NUM_AUDIO_REFLECTIONS = 8,
@@ -396,6 +395,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
+#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files