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authorFire-Head <Fire-Head@users.noreply.github.com>2019-07-24 19:30:09 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-07-24 19:30:09 +0200
commit0c0e564019af4dac66150b1bfa5c13219b9eb752 (patch)
tree6cb58eae0085a0a5a4abf5535e1d452ed497dd21 /src/core
parentshadows done (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Camera.h2
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/core/re3.cpp17
3 files changed, 3 insertions, 18 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 10554601..84af9d55 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -441,7 +441,7 @@ int m_iModeObbeCamIsInForCar;
static bool &m_bUseMouse3rdPerson;
- CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
+ inline const CMatrix GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 7fcc7ec9..e301b470 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -501,7 +501,7 @@ void
DisplayGameDebugText()
{
static bool bDisplayPosn = false;
- static bool bDisplayRate = false;
+ static bool bDisplayRate = false;
{
SETTWEAKPATH("GameDebugText");
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index bea5763c..e3aece97 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -190,21 +190,6 @@ void CTweakVars::AddDBG(const char *path)
bAddTweakVarsNow = true;
}
-//inline DebugMenuEntry * DebugMenuAddVar (const char *path , name, ptr, trig, step, lowerBound, upperBound, const char **strings)
-/*
-inline DebugMenuEntry *
-DebugMenuAddVar
-
-(const char *path,
-const char *name,
-int8_t *ptr,
-TriggerFunc triggerFunc,
-int8_t step,
-int8_t lowerBound,
-int8_t upperBound,
-const char **strings)
-*/
-
void CTweakSwitch::AddDBG(const char *path)
{
DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
@@ -232,7 +217,7 @@ TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
void
DebugMenuPopulate(void)
-{
+{
if(DebugMenuLoad()){
static const char *weathers[] = {
"Sunny", "Cloudy", "Rainy", "Foggy"