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author | aap <aap@papnet.eu> | 2020-03-27 18:19:08 +0100 |
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committer | aap <aap@papnet.eu> | 2020-03-27 18:21:46 +0100 |
commit | 22e022cc9f71bf08027ac37e17e5dafd5173858b (patch) | |
tree | be0cddace7b0067049cb304a814070ad804edd0e /src/core | |
parent | Finished CCam; various smaller things (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Cam.cpp | 285 | ||||
-rw-r--r-- | src/core/Camera.h | 15 | ||||
-rw-r--r-- | src/core/re3.cpp | 4 |
3 files changed, 300 insertions, 4 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 491a982c..12c72993 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -176,9 +176,15 @@ CCam::Process(void) case MODE_CAM_ON_A_STRING: Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; -// case MODE_REACTION: -// case MODE_FOLLOW_PED_WITH_BIND: -// case MODE_CHRIS: + case MODE_REACTION: + Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_FOLLOW_PED_WITH_BIND: + Process_FollowPed_WithBinding(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CHRIS: + Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; case MODE_BEHINDBOAT: Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; @@ -883,7 +889,7 @@ CCam::PrintMode(void) break; case MODE_REACTION: sprintf(buf, "Debug:- Cam Choice2. Reaction Cam On A String "); - sprintf(buf, " Uses Locking Button LeftShoulder 1. "); + sprintf(buf, " Uses Locking Button LeftShoulder 1. "); // lie break; case MODE_FOLLOW_PED_WITH_BIND: sprintf(buf, "Debug:- Cam Choice3. Game ReactionCam with Locking "); @@ -4092,6 +4098,277 @@ CCam::ProcessArrestCamTwo(void) return false; } + +/* + * Unused PS2 cams + */ + +void +CCam::Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation = 0.0f; + static float DeadZoneReachedOnePrevious; + + FOV = DefaultFOV; // missing in game + + bool FixOrientation = true; + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + } + + CVector TargetCoors = CameraTarget; + + float StickX = CPad::GetPad(0)->GetRightStickX(); + float StickY = CPad::GetPad(0)->GetRightStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f) // BUG: game checks StickX twice + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); // result unused? + else + FixOrientation = false; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + if(CPad::GetPad(0)->GetLeftShoulder1()){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + } + + if(FixOrientation){ + Rotating = true; + FixedTargetOrientation = StickX/128.0f + Beta - PI; + } + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +void +CCam::Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation; + static float DeadZoneReachedOnePrevious; + static uint32 TimeOfLastChange; + uint32 Time; + bool DontBind = false; // BUG: left uninitialized + + FOV = DefaultFOV; // missing in game + + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + DontBind = false; + } + + CVector TargetCoors = CameraTarget; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + + float StickX = CPad::GetPad(0)->GetLeftStickX(); + float StickY = CPad::GetPad(0)->GetLeftStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f){ + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); + while(StickAngle >= PI) StickAngle -= 2*PI; + while(StickAngle < -PI) StickAngle += 2*PI; + }else + StickAngle = 1000.0f; + + if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ + DontBind = true; + Time = CTimer::GetTimeInMilliseconds(); + } + + if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ + if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + } + + // These two together don't make much sense. + // Only prevents rotation for one frame + AngleToBinned = StickAngle; + if(DontBind) + TimeOfLastChange = Time; + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + +void +CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float AngleToBinned = 0.0f; + static float StartingAngleLastChange = 0.0f; + static float FixedTargetOrientation; + static float DeadZoneReachedOnePrevious; + static uint32 TimeOfLastChange; + uint32 Time; + bool DontBind = false; + + FOV = DefaultFOV; // missing in game + + if(ResetStatics){ + Rotating = false; + DeadZoneReachedOnePrevious = 0.0f; + FixedTargetOrientation = 0.0f; + ResetStatics = false; + } + + CVector TargetCoors = CameraTarget; + + CVector Dist = Source - TargetCoors; + Source.z = TargetCoors.z + 0.75f; + float Length = Dist.Magnitude2D(); + if(Length > 2.5f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.5f; + Source.y = TargetCoors.y + Dist.y/Length * 2.5f; + }else if(Length < 2.4f){ + Source.x = TargetCoors.x + Dist.x/Length * 2.4f; + Source.y = TargetCoors.y + Dist.y/Length * 2.4f; + } + + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + + float StickX = CPad::GetPad(0)->GetLeftStickX(); + float StickY = CPad::GetPad(0)->GetLeftStickY(); + float StickAngle; + if(StickX != 0.0 || StickY != 0.0f){ + StickAngle = CGeneral::GetATanOfXY(StickX, StickY); + while(StickAngle >= PI) StickAngle -= 2*PI; + while(StickAngle < -PI) StickAngle += 2*PI; + }else + StickAngle = 1000.0f; + + if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ + DontBind = true; + Time = CTimer::GetTimeInMilliseconds(); + } + + if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ + if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + } + + if(CPad::GetPad(0)->GetLeftShoulder1JustDown()){ + FixedTargetOrientation = TargetOrientation; + Rotating = true; + TimeOfLastChange = CTimer::GetTimeInMilliseconds(); + } + + // These two together don't make much sense. + // Only prevents rotation for one frame + AngleToBinned = StickAngle; + if(DontBind) + TimeOfLastChange = Time; + + if(Rotating){ + Dist = Source - TargetCoors; + Length = Dist.Magnitude2D(); + // inlined + WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + + Source.x = TargetCoors.x + Length*Cos(Beta); + Source.y = TargetCoors.y + Length*Sin(Beta); + + float DeltaBeta = FixedTargetOrientation+PI - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + Front = TargetCoors - Source; + Front.Normalise(); + CVector Front2 = Front; + Front2.Normalise(); // What? + // FIX: the meaning of this value must have changed somehow + Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; +// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; + + GetVectorsReadyForRW(); +} + STARTPATCHES InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); InjectHook(0x458410, &CCam::Init, PATCH_JUMP); diff --git a/src/core/Camera.h b/src/core/Camera.h index 48f2d27a..982620a3 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -206,6 +206,21 @@ struct CCam void ProcessPedsDeadBaby(void); bool ProcessArrestCamOne(void); bool ProcessArrestCamTwo(void); + + /* Some of the unused PS2 cams */ + void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float); + void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float); + // TODO: + // CCam::Process_CushyPillows_Arse + // CCam::Process_Look_At_Cars + // CCam::Process_CheesyZoom + // CCam::Process_Aiming + // CCam::Process_Bill // same as BehindCar due to unused variables + // CCam::Process_Im_The_Passenger_Woo_Woo + // CCam::Process_Blood_On_The_Tracks + // CCam::Process_Cam_Running_Side_Train + // CCam::Process_Cam_On_Train_Roof }; static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size"); static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error"); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index ae64913e..0301a98a 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -377,6 +377,10 @@ DebugMenuPopulate(void) extern int16 &DebugCamMode; DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); + DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); + DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); + DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; }); + DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; }); DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); CTweakVars::AddDBG("Debug"); |