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authorSergeanur <s.anureev@yandex.ua>2020-05-02 14:28:19 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-02 14:28:19 +0200
commit52390062b39a3398379934e59a15faa01613e586 (patch)
treeba7c8c16921d09a9ec1e2d33323ab142048a3290 /src/core
parentSetPosition, part 1 (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/Radar.cpp4
-rw-r--r--src/core/ZoneCull.cpp2
-rw-r--r--src/core/re3.cpp6
5 files changed, 9 insertions, 9 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 43d817b7..b760ae28 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -3794,7 +3794,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors
@@ -3941,7 +3941,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 7dbadd74..f4b81cb4 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -104,7 +104,7 @@ void TankCheat()
if (tank != nil) {
CVector pos = ThePaths.m_pathNodes[node].pos;
pos.z += 4.0f;
- tank->GetPosition() = pos;
+ tank->SetPosition(pos);
tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
tank->SetStatus(STATUS_ABANDONED);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 3d1429bd..b4c22068 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -524,7 +524,7 @@ void CRadar::DrawBlips()
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
+ const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
@@ -630,7 +630,7 @@ void CRadar::DrawBlips()
#ifdef TRIANGULAR_BLIPS
{
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
+ const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 7a221f39..5ce18a4d 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -522,7 +522,7 @@ CCullZone::CalcDistToCullZoneSquared(float x, float y)
bool
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
{
- CVector &pos = entity->GetPosition();
+ const CVector &pos = entity->GetPosition();
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
float distToZone = CalcDistToCullZone(pos.x, pos.y);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 5ef3c036..e6409523 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -116,11 +116,11 @@ SpawnCar(int id)
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
if(CModelInfo::IsBoatModel(id))
- v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f;
+ v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
else
- v->GetPosition() = ThePaths.m_pathNodes[node].pos;
+ v->SetPosition(ThePaths.m_pathNodes[node].pos);
- v->GetPosition().z += 4.0f;
+ v->GetMatrix().GetPosition().z += 4.0f;
v->SetOrientation(0.0f, 0.0f, 3.49f);
v->SetStatus(STATUS_ABANDONED);
v->m_nDoorLock = CARLOCK_UNLOCKED;