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authorerorcun <erayorcunus@gmail.com>2020-03-17 18:46:37 +0100
committerGitHub <noreply@github.com>2020-03-17 18:46:37 +0100
commit53e65a32cd30b690825332bc3bb17da875775d0c (patch)
tree4443d13dedf97357acfe2e9b859d1ed431fdbbf0 /src/core
parentFinished CRadar, a bit of CExplosion (diff)
parentMerge pull request #347 from Nick007J/master (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Clock.h2
-rw-r--r--src/core/Pools.cpp39
-rw-r--r--src/core/Pools.h6
-rw-r--r--src/core/Radar.cpp2642
-rw-r--r--src/core/Stats.cpp3
-rw-r--r--src/core/Stats.h3
-rw-r--r--src/core/TimeStep.cpp5
-rw-r--r--src/core/TimeStep.h10
-rw-r--r--src/core/Timer.h3
-rw-r--r--src/core/common.h8
-rw-r--r--src/core/config.h4
-rw-r--r--src/core/re3.cpp2
12 files changed, 1382 insertions, 1345 deletions
diff --git a/src/core/Clock.h b/src/core/Clock.h
index ea4263bd..6b9908ba 100644
--- a/src/core/Clock.h
+++ b/src/core/Clock.h
@@ -2,6 +2,7 @@
class CClock
{
+public:
static uint8 &ms_nGameClockHours;
static uint8 &ms_nGameClockMinutes;
static uint16 &ms_nGameClockSeconds;
@@ -11,7 +12,6 @@ class CClock
static uint32 &ms_nMillisecondsPerGameMinute;
static uint32 &ms_nLastClockTick;
static bool &ms_bClockHasBeenStored;
-public:
static void Initialise(uint32 scale);
static void Update(void);
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 8e66b049..75536b88 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -14,6 +14,13 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
+WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
+WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
+WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
+WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
+WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
+WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
+
void
CPools::Initialise(void)
{
@@ -30,16 +37,16 @@ CPools::Initialise(void)
void
CPools::ShutDown(void)
-{
- debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
- debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
- debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
- debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
- debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
- debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
- debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
- debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
- debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
+{
+ debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
+ debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
+ debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
+ debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
+ debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
+ debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
+ debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
+ debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
+ debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
printf("Shutdown pool started\n");
delete ms_pPtrNodePool;
@@ -62,12 +69,12 @@ CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handl
int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
-void
-CPools::CheckPoolsEmpty()
-{
- assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
- assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
- printf("pools have beem cleared \n");
+void
+CPools::CheckPoolsEmpty()
+{
+ assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
+ assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
+ printf("pools have been cleared\n");
}
diff --git a/src/core/Pools.h b/src/core/Pools.h
index 862062ee..74b87585 100644
--- a/src/core/Pools.h
+++ b/src/core/Pools.h
@@ -52,4 +52,10 @@ public:
static CObject *GetObject(int32 handle);
static void CheckPoolsEmpty();
static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
+ static void LoadObjectPool(uint8 *buf, uint32 size);
+ static void LoadPedPool(uint8 *buf, uint32 size);
+ static void LoadVehiclePool(uint8 *buf, uint32 size);
+ static void SaveObjectPool(uint8 *buf, uint32 *size);
+ static void SavePedPool(uint8 *buf, uint32 *size);
+ static void SaveVehiclePool(uint8 *buf, uint32 *size);
};
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 4744246d..6421520b 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1,144 +1,144 @@
-#include "config.h"
-#include "common.h"
-#include "patcher.h"
-#include "RwHelper.h"
-#include "Radar.h"
-#include "Camera.h"
-#include "Hud.h"
-#include "World.h"
-#include "Frontend.h"
-#include "General.h"
-#include "Vehicle.h"
-#include "Pools.h"
-#include "Script.h"
-#include "TxdStore.h"
-#include "World.h"
-#include "Streaming.h"
-#include "SpecialFX.h"
-
-float &CRadar::m_radarRange = *(float*)0x8E281C;
-CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
-CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
-int32 gRadarTxdIds[64];// = (int*)0x6299C0;
-
-CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
-CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4;
-CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24;
-CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268;
-CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C;
-CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0;
-CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC;
-CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80;
-CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC;
-CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00;
-CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68;
-CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830;
-CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C;
-CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274;
-CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C;
-CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC;
-CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74;
-CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C;
-CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58;
-CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534;
-
-CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
- nil,
- &AsukaSprite,
- &BombSprite,
- &CatSprite,
- &CentreSprite,
- &CopcarSprite,
- &DonSprite,
- &EightSprite,
- &ElSprite,
- &IceSprite,
- &JoeySprite,
- &KenjiSprite,
- &LizSprite,
- &LuigiSprite,
- &NorthSprite,
- &RaySprite,
- &SalSprite,
- &SaveSprite,
- &SpraySprite,
- &TonySprite,
- &WeaponSprite
-};
-
-#define RADAR_NUM_TILES (8)
-#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
-static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
-
-#define RADAR_MIN_RANGE (120.0f)
-#define RADAR_MAX_RANGE (350.0f)
-#define RADAR_MIN_SPEED (0.3f)
-#define RADAR_MAX_SPEED (0.9f)
-
-#if 0
-WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
-#else
-uint8 CRadar::CalculateBlipAlpha(float dist)
-{
- if (dist <= 1.0f)
- return 255;
-
- if (dist <= 5.0f)
- return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
-
- return 128;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
-#else
-void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
-{
+#include "config.h"
+#include "common.h"
+#include "patcher.h"
+#include "RwHelper.h"
+#include "Radar.h"
+#include "Camera.h"
+#include "Hud.h"
+#include "World.h"
+#include "Frontend.h"
+#include "General.h"
+#include "Vehicle.h"
+#include "Pools.h"
+#include "Script.h"
+#include "TxdStore.h"
+#include "World.h"
+#include "Streaming.h"
+#include "SpecialFX.h"
+
+float &CRadar::m_radarRange = *(float*)0x8E281C;
+CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
+CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
+int32 gRadarTxdIds[64];// = (int*)0x6299C0;
+
+CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
+CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4;
+CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24;
+CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268;
+CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C;
+CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0;
+CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC;
+CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80;
+CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC;
+CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00;
+CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68;
+CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830;
+CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C;
+CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274;
+CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C;
+CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC;
+CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74;
+CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C;
+CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58;
+CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534;
+
+CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
+ nil,
+ &AsukaSprite,
+ &BombSprite,
+ &CatSprite,
+ &CentreSprite,
+ &CopcarSprite,
+ &DonSprite,
+ &EightSprite,
+ &ElSprite,
+ &IceSprite,
+ &JoeySprite,
+ &KenjiSprite,
+ &LizSprite,
+ &LuigiSprite,
+ &NorthSprite,
+ &RaySprite,
+ &SalSprite,
+ &SaveSprite,
+ &SpraySprite,
+ &TonySprite,
+ &WeaponSprite
+};
+
+#define RADAR_NUM_TILES (8)
+#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
+static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
+
+#define RADAR_MIN_RANGE (120.0f)
+#define RADAR_MAX_RANGE (350.0f)
+#define RADAR_MIN_SPEED (0.3f)
+#define RADAR_MAX_SPEED (0.9f)
+
+#if 0
+WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
+#else
+uint8 CRadar::CalculateBlipAlpha(float dist)
+{
+ if (dist <= 1.0f)
+ return 255;
+
+ if (dist <= 5.0f)
+ return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
+
+ return 128;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
+#else
+void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
+{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
- ms_RadarTrace[index].m_bDim = bright != 1;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
-#else
-void CRadar::ChangeBlipColour(int32 i, int32 color)
-{
+ ms_RadarTrace[index].m_bDim = bright != 1;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
+#else
+void CRadar::ChangeBlipColour(int32 i, int32 color)
+{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
- ms_RadarTrace[index].m_nColor = color;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
-#else
-void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
-{
+ ms_RadarTrace[index].m_nColor = color;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
+#else
+void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
+{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
- ms_RadarTrace[index].m_eBlipDisplay = display;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
-#else
-void CRadar::ChangeBlipScale(int32 i, int32 scale)
-{
+ ms_RadarTrace[index].m_eBlipDisplay = display;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
+#else
+void CRadar::ChangeBlipScale(int32 i, int32 scale)
+{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
- ms_RadarTrace[index].m_wScale = scale;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
-#else
-void CRadar::ClearBlip(int32 i)
-{
+ ms_RadarTrace[index].m_wScale = scale;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
+#else
+void CRadar::ClearBlip(int32 i)
+{
int index = GetActualBlipArrayIndex(i);
if (index != -1) {
SetRadarMarkerState(index, false);
@@ -146,127 +146,127 @@ void CRadar::ClearBlip(int32 i)
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
- }
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
-#else
-void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
- SetRadarMarkerState(i, false);
- ms_RadarTrace[i].m_bInUse = false;
- ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
- }
- };
-}
-#endif
-
-#if 0
-WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
-#else
-// Why not a proper clipping algorithm?
-int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
-{
- CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
- };
- CVector2D tmp;
- int i, j, n;
- int laste, e, e1, e2;;
- bool inside[4];
-
- for (i = 0; i < 4; i++)
- inside[i] = IsPointInsideRadar(rect[i]);
-
- laste = -1;
- n = 0;
- for (i = 0; i < 4; i++)
- if (inside[i]) {
- // point is inside, just add
- poly[n++] = rect[i];
- }
- else {
- // point is outside but line to this point might be clipped
- e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
- if (e1 != -1) {
- laste = e1;
- n++;
- }
- // and line from this point might be clipped as well
- e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
- if (e2 != -1) {
- if (e1 == -1) {
- // if other line wasn't clipped, i.e. it was complete outside,
- // we may have to insert another vertex if last clipped line
- // was on a different edge
-
- // find the last intersection if we haven't seen it yet
- if (laste == -1)
- for (j = 3; j >= i; j--) {
- // game uses an if here for j == 0
- e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
- if (e != -1) {
- laste = e;
- break;
- }
- }
- assert(laste != -1);
-
- // insert corners that were skipped
- tmp = poly[n];
- for (e = laste; e != e2; e = (e + 1) % 4)
- poly[n++] = corners[e];
- poly[n] = tmp;
- }
- n++;
- }
- }
-
- if (n == 0) {
- // If no points, either the rectangle is completely outside or completely surrounds the radar
- // no idea what's going on here...
- float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
- if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
- if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
- poly[0] = corners[0];
- poly[1] = corners[1];
- poly[2] = corners[2];
- poly[3] = corners[3];
- n = 4;
- }
- }
- }
-
- return n;
-}
-#endif
-
-bool CRadar::DisplayThisBlip(int32 counter)
-{
- switch (ms_RadarTrace[counter].m_IconID) {
- case RADAR_SPRITE_BOMB:
- case RADAR_SPRITE_SPRAY:
- case RADAR_SPRITE_WEAPON:
- return true;
- default:
- return false;
- }
-}
-
-#if 0
-WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
-#else
-void CRadar::Draw3dMarkers()
+ }
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
+#else
+void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
+{
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
+ SetRadarMarkerState(i, false);
+ ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ }
+ };
+}
+#endif
+
+#if 0
+WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
+#else
+// Why not a proper clipping algorithm?
+int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
+{
+ CVector2D corners[4] = {
+ { 1.0f, -1.0f }, // top right
+ { 1.0f, 1.0f }, // bottom right
+ { -1.0f, 1.0f }, // bottom left
+ { -1.0f, -1.0f }, // top left
+ };
+ CVector2D tmp;
+ int i, j, n;
+ int laste, e, e1, e2;;
+ bool inside[4];
+
+ for (i = 0; i < 4; i++)
+ inside[i] = IsPointInsideRadar(rect[i]);
+
+ laste = -1;
+ n = 0;
+ for (i = 0; i < 4; i++)
+ if (inside[i]) {
+ // point is inside, just add
+ poly[n++] = rect[i];
+ }
+ else {
+ // point is outside but line to this point might be clipped
+ e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]);
+ if (e1 != -1) {
+ laste = e1;
+ n++;
+ }
+ // and line from this point might be clipped as well
+ e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]);
+ if (e2 != -1) {
+ if (e1 == -1) {
+ // if other line wasn't clipped, i.e. it was complete outside,
+ // we may have to insert another vertex if last clipped line
+ // was on a different edge
+
+ // find the last intersection if we haven't seen it yet
+ if (laste == -1)
+ for (j = 3; j >= i; j--) {
+ // game uses an if here for j == 0
+ e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]);
+ if (e != -1) {
+ laste = e;
+ break;
+ }
+ }
+ assert(laste != -1);
+
+ // insert corners that were skipped
+ tmp = poly[n];
+ for (e = laste; e != e2; e = (e + 1) % 4)
+ poly[n++] = corners[e];
+ poly[n] = tmp;
+ }
+ n++;
+ }
+ }
+
+ if (n == 0) {
+ // If no points, either the rectangle is completely outside or completely surrounds the radar
+ // no idea what's going on here...
+ float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
+ if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
+ m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
+ if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) {
+ poly[0] = corners[0];
+ poly[1] = corners[1];
+ poly[2] = corners[2];
+ poly[3] = corners[3];
+ n = 4;
+ }
+ }
+ }
+
+ return n;
+}
+#endif
+
+bool CRadar::DisplayThisBlip(int32 counter)
+{
+ switch (ms_RadarTrace[counter].m_IconID) {
+ case RADAR_SPRITE_BOMB:
+ case RADAR_SPRITE_SPRAY:
+ case RADAR_SPRITE_WEAPON:
+ return true;
+ default:
+ return false;
+ }
+}
+
+#if 0
+WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
+#else
+void CRadar::Draw3dMarkers()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (ms_RadarTrace[i].m_bInUse) {
@@ -315,556 +315,556 @@ void CRadar::Draw3dMarkers()
break;
}
}
- }
-}
-#endif
-
-
-#if 0
-WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
-#else
-void CRadar::DrawBlips()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
-
- CVector2D out;
- CVector2D in = CVector2D(0.0f, 0.0f);
- TransformRadarPointToScreenSpace(out, in);
-
- float angle;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
- angle = PI + FindPlayerHeading();
-#ifdef FIX_BUGS
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
- angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
-#endif
- else
- angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
-
- DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
-
- CVector2D vec2d;
- vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
- TransformRealWorldPointToRadarSpace(in, vec2d);
- LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
-
- CEntity *blipEntity = nil;
- for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- case BLIP_CHAR:
- case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) {
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
+ }
+}
+#endif
+
+
+#if 0
+WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
+#else
+void CRadar::DrawBlips()
+{
+ if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+
+ CVector2D out;
+ CVector2D in = CVector2D(0.0f, 0.0f);
+ TransformRadarPointToScreenSpace(out, in);
+
+ float angle;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
+ angle = PI + FindPlayerHeading();
+#ifdef FIX_BUGS
+ else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
+ angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
+#endif
+ else
+ angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
+
+ DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
+
+ CVector2D vec2d;
+ vec2d.x = vec2DRadarOrigin.x;
+ vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
+ TransformRealWorldPointToRadarSpace(in, vec2d);
+ LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
+
+ CEntity *blipEntity = nil;
+ for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
+ if (!ms_RadarTrace[blipId].m_bInUse)
+ continue;
+
+ switch (ms_RadarTrace[blipId].m_eBlipType) {
+ case BLIP_CAR:
+ case BLIP_CHAR:
+ case BLIP_OBJECT:
+ if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) {
+
+ switch (ms_RadarTrace[blipId].m_eBlipType) {
+ case BLIP_CAR:
+ blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
+ break;
+ case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity != nil) {
if (((CPed*)blipEntity)->InVehicle())
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ }
+ break;
+ case BLIP_OBJECT:
+ blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
+ break;
+ default:
+ break;
+ }
+ if (blipEntity) {
+ uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::IsDebugOn()) {
+ ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
+ ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
+ if (ms_RadarTrace[blipId].m_Radius < 1.0f)
+ ms_RadarTrace[blipId].m_Radius = 5.0f;
+ }
+ }
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
+ float dist = LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ } else {
+#ifdef TRIANGULAR_BLIPS
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- }
- break;
- case BLIP_COORD:
- case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON)
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+#else
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
+ }
+ }
+ }
+ }
+ break;
+ case BLIP_COORD:
+ case BLIP_CONTACT_POINT:
+ if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON)
+ && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
+
+ uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::IsDebugOn()) {
+ ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
+ ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
+ if (ms_RadarTrace[blipId].m_Radius < 1.0f)
+ ms_RadarTrace[blipId].m_Radius = 5.0f;
+ }
+ }
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
+ float dist = LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ } else {
+#ifdef TRIANGULAR_BLIPS
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- break;
- default:
- break;
- }
- }
- for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- case BLIP_CHAR:
- case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) {
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+#else
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
+ if (!ms_RadarTrace[blipId].m_bInUse)
+ continue;
+
+ switch (ms_RadarTrace[blipId].m_eBlipType) {
+ case BLIP_CAR:
+ case BLIP_CHAR:
+ case BLIP_OBJECT:
+ if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) {
+
+ switch (ms_RadarTrace[blipId].m_eBlipType) {
+ case BLIP_CAR:
+ blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
+ break;
+ case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity != nil) {
if (((CPed*)blipEntity)->InVehicle())
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
-
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ }
+ break;
+ case BLIP_OBJECT:
+ blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
+ break;
+ default:
+ break;
+ }
+
+ if (blipEntity) {
+ uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::IsDebugOn()) {
+ ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
+ ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
+ if (ms_RadarTrace[blipId].m_Radius < 1.0f)
+ ms_RadarTrace[blipId].m_Radius = 5.0f;
+ }
+ }
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
+ float dist = LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ else
+#ifdef TRIANGULAR_BLIPS
+ {
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- break;
- default:
- break;
- }
- }
- for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
- if (!ms_RadarTrace[blipId].m_bInUse)
- continue;
-
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_COORD:
- case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ }
+#else
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
+ if (!ms_RadarTrace[blipId].m_bInUse)
+ continue;
+
+ switch (ms_RadarTrace[blipId].m_eBlipType) {
+ case BLIP_COORD:
+ case BLIP_CONTACT_POINT:
+ if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON
+ && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
+
+ uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::IsDebugOn()) {
+ ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
+ ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
+ if (ms_RadarTrace[blipId].m_Radius < 1.0f)
+ ms_RadarTrace[blipId].m_Radius = 5.0f;
+ }
+ }
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
+ float dist = LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ else
+#ifdef TRIANGULAR_BLIPS
+ {
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- break;
- default:
- break;
- }
- }
- }
-}
-#endif
-
-
-#if 0
-WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
-#else
-void CRadar::DrawMap()
-{
- if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
- if (FindPlayerVehicle()) {
- float speed = FindPlayerSpeed().Magnitude();
- if (speed < RADAR_MIN_SPEED)
- m_radarRange = RADAR_MIN_RANGE;
- else if (speed < RADAR_MAX_SPEED)
- m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
- else
- m_radarRange = RADAR_MAX_RANGE;
- }
- else
- m_radarRange = RADAR_MIN_RANGE;
-
- vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
- DrawRadarMap();
- }
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
-#else
-void CRadar::DrawRadarMap()
-{
- // Game calculates an unused CRect here
-
- DrawRadarMask();
-
- // top left ist (0, 0)
- int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
- int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
- StreamRadarSections(x, y);
-
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
-
- DrawRadarSection(x - 1, y - 1);
- DrawRadarSection(x, y - 1);
- DrawRadarSection(x + 1, y - 1);
- DrawRadarSection(x - 1, y);
- DrawRadarSection(x, y);
- DrawRadarSection(x + 1, y);
- DrawRadarSection(x - 1, y + 1);
- DrawRadarSection(x, y + 1);
- DrawRadarSection(x + 1, y + 1);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
-#else
-void CRadar::DrawRadarMask()
-{
- CVector2D corners[4] = {
- CVector2D(1.0f, -1.0f),
- CVector2D(1.0f, 1.0f),
- CVector2D(-1.0f, 1.0f),
- CVector2D(-1.0, -1.0f)
- };
-
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
-
- CVector2D out[8];
- CVector2D in;
-
- // Draw the shape we want to mask out from the radar in four segments
- for (int i = 0; i < 4; i++) {
- // First point is always the corner itself
- in.x = corners[i].x;
- in.y = corners[i].y;
- TransformRadarPointToScreenSpace(out[0], in);
-
- // Then generate a quarter of the circle
- for (int j = 0; j < 7; j++) {
- in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
- in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
- TransformRadarPointToScreenSpace(out[j + 1], in);
- };
-
- CSprite2d::SetMaskVertices(8, (float *)out);
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
- };
-
- RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
-#else
-void CRadar::DrawRadarSection(int32 x, int32 y)
-{
- int i;
- RwTexDictionary *txd;
- CVector2D worldPoly[8];
- CVector2D radarCorners[4];
- CVector2D radarPoly[8];
- CVector2D texCoords[8];
- CVector2D screenPoly[8];
- int numVertices;
- RwTexture *texture = nil;
-
- GetTextureCorners(x, y, worldPoly);
- ClipRadarTileCoords(x, y);
-
- assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
- txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
- if (txd)
- texture = GetFirstTexture(txd);
- if (texture == nil)
- return;
-
- for (i = 0; i < 4; i++)
- TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
-
- numVertices = ClipRadarPoly(radarPoly, radarCorners);
-
- // FIX: can return earlier here
-// if(numVertices == 0)
- if (numVertices < 3)
- return;
-
- for (i = 0; i < numVertices; i++) {
- TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
- TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
- TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
- }
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
- CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
- // check done above now
-// if(numVertices > 2)
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
-#else
-void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
-{
- RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
-#else
-void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
-{
- CVector curPosn[4];
- CVector oldPosn[4];
-
- curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
-
- curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
-
- for (uint32 i = 0; i < 4; i++) {
- oldPosn[i] = curPosn[i];
-
- curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
- curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
- }
-
- sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
-}
-#endif
-
-#if 0
-WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
-#else
-int32 CRadar::GetActualBlipArrayIndex(int32 i)
-{
- if (i == -1)
- return -1;
- else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
- return -1;
- else
- return (uint16)i;
-}
-#endif
-
-#if 0
-WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
-#else
-int32 CRadar::GetNewUniqueBlipIndex(int32 i)
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ }
+#else
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+#endif
+
+
+#if 0
+WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
+#else
+void CRadar::DrawMap()
+{
+ if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+ if (FindPlayerVehicle()) {
+ float speed = FindPlayerSpeed().Magnitude();
+ if (speed < RADAR_MIN_SPEED)
+ m_radarRange = RADAR_MIN_RANGE;
+ else if (speed < RADAR_MAX_SPEED)
+ m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
+ else
+ m_radarRange = RADAR_MAX_RANGE;
+ }
+ else
+ m_radarRange = RADAR_MIN_RANGE;
+
+ vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
+ DrawRadarMap();
+ }
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
+#else
+void CRadar::DrawRadarMap()
+{
+ // Game calculates an unused CRect here
+
+ DrawRadarMask();
+
+ // top left ist (0, 0)
+ int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
+ int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
+ StreamRadarSections(x, y);
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
+
+ DrawRadarSection(x - 1, y - 1);
+ DrawRadarSection(x, y - 1);
+ DrawRadarSection(x + 1, y - 1);
+ DrawRadarSection(x - 1, y);
+ DrawRadarSection(x, y);
+ DrawRadarSection(x + 1, y);
+ DrawRadarSection(x - 1, y + 1);
+ DrawRadarSection(x, y + 1);
+ DrawRadarSection(x + 1, y + 1);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
+#else
+void CRadar::DrawRadarMask()
+{
+ CVector2D corners[4] = {
+ CVector2D(1.0f, -1.0f),
+ CVector2D(1.0f, 1.0f),
+ CVector2D(-1.0f, 1.0f),
+ CVector2D(-1.0, -1.0f)
+ };
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
+
+ CVector2D out[8];
+ CVector2D in;
+
+ // Draw the shape we want to mask out from the radar in four segments
+ for (int i = 0; i < 4; i++) {
+ // First point is always the corner itself
+ in.x = corners[i].x;
+ in.y = corners[i].y;
+ TransformRadarPointToScreenSpace(out[0], in);
+
+ // Then generate a quarter of the circle
+ for (int j = 0; j < 7; j++) {
+ in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
+ in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
+ TransformRadarPointToScreenSpace(out[j + 1], in);
+ };
+
+ CSprite2d::SetMaskVertices(8, (float *)out);
+ RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
+ };
+
+ RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
+#else
+void CRadar::DrawRadarSection(int32 x, int32 y)
+{
+ int i;
+ RwTexDictionary *txd;
+ CVector2D worldPoly[8];
+ CVector2D radarCorners[4];
+ CVector2D radarPoly[8];
+ CVector2D texCoords[8];
+ CVector2D screenPoly[8];
+ int numVertices;
+ RwTexture *texture = nil;
+
+ GetTextureCorners(x, y, worldPoly);
+ ClipRadarTileCoords(x, y);
+
+ assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
+ txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
+ if (txd)
+ texture = GetFirstTexture(txd);
+ if (texture == nil)
+ return;
+
+ for (i = 0; i < 4; i++)
+ TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
+
+ numVertices = ClipRadarPoly(radarPoly, radarCorners);
+
+ // FIX: can return earlier here
+// if(numVertices == 0)
+ if (numVertices < 3)
+ return;
+
+ for (i = 0; i < numVertices; i++) {
+ TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
+ TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
+ TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
+ }
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
+ CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
+ // check done above now
+// if(numVertices > 2)
+ RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
+#else
+void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
+{
+ RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
+#else
+void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
+{
+ CVector curPosn[4];
+ CVector oldPosn[4];
+
+ curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
+ curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
+
+ curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
+ curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
+
+ curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
+ curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
+
+ curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
+ curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
+
+ for (uint32 i = 0; i < 4; i++) {
+ oldPosn[i] = curPosn[i];
+
+ curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
+ curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
+ }
+
+ sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
+}
+#endif
+
+#if 0
+WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
+#else
+int32 CRadar::GetActualBlipArrayIndex(int32 i)
+{
+ if (i == -1)
+ return -1;
+ else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
+ return -1;
+ else
+ return (uint16)i;
+}
+#endif
+
+#if 0
+WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
+#else
+int32 CRadar::GetNewUniqueBlipIndex(int32 i)
{
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
ms_RadarTrace[i].m_BlipIndex = 1;
else
ms_RadarTrace[i].m_BlipIndex++;
- return i | (ms_RadarTrace[i].m_BlipIndex << 16);
-}
-#endif
-
-#if 0
-WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
-#else
-uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
-{
- int32 c;
- switch (color) {
- case 0:
- if (bright)
- c = 0x712B49FF;
- else
- c = 0x7F0000FF;
- break;
- case 1:
- if (bright)
- c = 0x5FA06AFF;
- else
- c = 0x007F00FF;
- break;
- case 2:
- if (bright)
- c = 0x80A7F3FF;
- else
- c = 0x00007FFF;
- break;
- case 3:
- if (bright)
- c = 0xE1E1E1FF;
- else
- c = 0x7F7F7FFF;
- break;
- case 4:
- if (bright)
- c = 0xFFFF00FF;
- else
- c = 0x7F7F00FF;
- break;
- case 5:
- if (bright)
- c = 0xFF00FFFF;
- else
- c = 0x7F007FFF;
- break;
- case 6:
- if (bright)
- c = 0x00FFFFFF;
- else
- c = 0x007F7FFF;
- break;
- default:
- c = color;
- break;
- };
- return c;
-}
-#endif
-
-const char* gRadarTexNames[] = {
+ return i | (ms_RadarTrace[i].m_BlipIndex << 16);
+}
+#endif
+
+#if 0
+WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
+#else
+uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
+{
+ int32 c;
+ switch (color) {
+ case 0:
+ if (bright)
+ c = 0x712B49FF;
+ else
+ c = 0x7F0000FF;
+ break;
+ case 1:
+ if (bright)
+ c = 0x5FA06AFF;
+ else
+ c = 0x007F00FF;
+ break;
+ case 2:
+ if (bright)
+ c = 0x80A7F3FF;
+ else
+ c = 0x00007FFF;
+ break;
+ case 3:
+ if (bright)
+ c = 0xE1E1E1FF;
+ else
+ c = 0x7F7F7FFF;
+ break;
+ case 4:
+ if (bright)
+ c = 0xFFFF00FF;
+ else
+ c = 0x7F7F00FF;
+ break;
+ case 5:
+ if (bright)
+ c = 0xFF00FFFF;
+ else
+ c = 0x7F007FFF;
+ break;
+ case 6:
+ if (bright)
+ c = 0x00FFFFFF;
+ else
+ c = 0x007F7FFF;
+ break;
+ default:
+ c = color;
+ break;
+ };
+ return c;
+}
+#endif
+
+const char* gRadarTexNames[] = {
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
"radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15",
"radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23",
@@ -872,14 +872,14 @@ const char* gRadarTexNames[] = {
"radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39",
"radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47",
"radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55",
- "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
-};
-
-#if 0
-WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
-#else
-void
-CRadar::Initialise()
+ "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
+};
+
+#if 0
+WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
+#else
+void
+CRadar::Initialise()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
ms_RadarTrace[i].m_BlipIndex = 1;
@@ -892,49 +892,49 @@ CRadar::Initialise()
m_radarRange = 350.0f;
for (int i = 0; i < 64; i++)
- gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
-}
-#endif
-
-#if 0
-WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
-#else
-float CRadar::LimitRadarPoint(CVector2D &point)
-{
- float dist, invdist;
-
- dist = point.Magnitude();
- if (dist > 1.0f) {
- invdist = 1.0f / dist;
- point.x *= invdist;
- point.y *= invdist;
- }
- return dist;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
-#else
-void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
-{
- Initialise();
+ gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
+}
+#endif
+
+#if 0
+WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
+#else
+float CRadar::LimitRadarPoint(CVector2D &point)
+{
+ float dist, invdist;
+
+ dist = point.Magnitude();
+ if (dist > 1.0f) {
+ invdist = 1.0f / dist;
+ point.x *= invdist;
+ point.y *= invdist;
+ }
+ return dist;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
+#else
+void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
+{
+ Initialise();
INITSAVEBUF
- CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
-
+ CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
+
for (int i = 0; i < NUMRADARBLIPS; i++)
- ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf);
-
-VALIDATESAVEBUF(size);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
-#else
-void
-CRadar::LoadTextures()
-{
+ ms_RadarTrace[i] = ReadSaveBuf<CBlip>(buf);
+
+VALIDATESAVEBUF(size);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
+#else
+void
+CRadar::LoadTextures()
+{
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud"));
AsukaSprite.SetTexture("radar_asuka");
@@ -957,210 +957,210 @@ CRadar::LoadTextures()
SpraySprite.SetTexture("radar_spray");
TonySprite.SetTexture("radar_tony");
WeaponSprite.SetTexture("radar_weapon");
- CTxdStore::PopCurrentTxd();
-}
-#endif
-
-#if 0
-WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
-#else
-void RemoveMapSection(int32 x, int32 y)
-{
- if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
- CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
-#else
-void CRadar::RemoveRadarSections()
-{
- for (int i = 0; i < 8; i++)
+ CTxdStore::PopCurrentTxd();
+}
+#endif
+
+#if 0
+WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
+#else
+void RemoveMapSection(int32 x, int32 y)
+{
+ if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
+ CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
+#else
+void CRadar::RemoveRadarSections()
+{
+ for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
- RemoveMapSection(i, j);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
-#else
-void CRadar::RequestMapSection(int32 x, int32 y)
-{
- ClipRadarTileCoords(x, y);
- CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
-#else
-void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
-{
- *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
+ RemoveMapSection(i, j);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
+#else
+void CRadar::RequestMapSection(int32 x, int32 y)
+{
+ ClipRadarTileCoords(x, y);
+ CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
+#else
+void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
+{
+ *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
INITSAVEBUF
WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++)
- WriteSaveBuf(buf, ms_RadarTrace[i]);
-
-VALIDATESAVEBUF(*size);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
-#else
-void CRadar::SetBlipSprite(int32 i, int32 icon)
-{
- int index = CRadar::GetActualBlipArrayIndex(i);
- if (index != -1) {
- ms_RadarTrace[index].m_IconID = icon;
- }
-}
-#endif
-
-#if 0
-WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
-#else
-int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
-{
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- ms_RadarTrace[nextBlip].m_vec2DPos = pos;
- ms_RadarTrace[nextBlip].m_vecPos = pos;
- ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
- ms_RadarTrace[nextBlip].m_wScale = 1;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
- return CRadar::GetNewUniqueBlipIndex(nextBlip);
-}
-#endif
-
-#if 0
-WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
-#else
-int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
-{
- int nextBlip;
- for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
- if (!ms_RadarTrace[nextBlip].m_bInUse)
- break;
- }
- ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
- ms_RadarTrace[nextBlip].m_Radius = 1.0f;
- ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
- ms_RadarTrace[nextBlip].m_wScale = 1;
- ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
- return GetNewUniqueBlipIndex(nextBlip);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
-#else
-void CRadar::SetRadarMarkerState(int32 counter, bool flag)
-{
- CEntity *e;
- switch (ms_RadarTrace[counter].m_eBlipType) {
- case BLIP_CAR:
- e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- case BLIP_OBJECT:
- e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
- break;
- default:
- return;
- }
-
- if (e)
- e->bHasBlip = flag;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
-#else
-void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
- float f1 = radius * 1.4f;
- float f2 = radius * 0.5f;
- CVector p1, p2;
-
- p1 = pos + TheCamera.GetUp()*f1;
- p2 = pos + TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetUp()*f1;
- p2 = pos - TheCamera.GetUp()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos + TheCamera.GetRight()*f1;
- p2 = pos + TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-
- p1 = pos - TheCamera.GetRight()*f1;
- p2 = pos - TheCamera.GetRight()*f2;
- CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
-#else
-void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
-{
- if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
- return;
-
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
-}
-#endif
-
-void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
-{
- if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
- return;
-
- switch (mode)
- {
- case BLIP_MODE_TRIANGULAR_UP:
- // size++; // VC does size + 1 for triangles
- CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
- CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
- break;
- case BLIP_MODE_TRIANGULAR_DOWN:
- // size++; // VC does size + 1 for triangles
- CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
- CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
- break;
- case BLIP_MODE_SQUARE:
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
- CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
- break;
- }
-}
-
-#if 0
-WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
-#else
-void CRadar::Shutdown()
-{
+ WriteSaveBuf(buf, ms_RadarTrace[i]);
+
+VALIDATESAVEBUF(*size);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
+#else
+void CRadar::SetBlipSprite(int32 i, int32 icon)
+{
+ int index = CRadar::GetActualBlipArrayIndex(i);
+ if (index != -1) {
+ ms_RadarTrace[index].m_IconID = icon;
+ }
+}
+#endif
+
+#if 0
+WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
+#else
+int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
+{
+ int nextBlip;
+ for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
+ if (!ms_RadarTrace[nextBlip].m_bInUse)
+ break;
+ }
+ ms_RadarTrace[nextBlip].m_eBlipType = type;
+ ms_RadarTrace[nextBlip].m_nColor = color;
+ ms_RadarTrace[nextBlip].m_bDim = 1;
+ ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_Radius = 1.0f;
+ ms_RadarTrace[nextBlip].m_vec2DPos = pos;
+ ms_RadarTrace[nextBlip].m_vecPos = pos;
+ ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
+ ms_RadarTrace[nextBlip].m_wScale = 1;
+ ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
+ ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
+ return CRadar::GetNewUniqueBlipIndex(nextBlip);
+}
+#endif
+
+#if 0
+WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
+#else
+int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
+{
+ int nextBlip;
+ for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
+ if (!ms_RadarTrace[nextBlip].m_bInUse)
+ break;
+ }
+ ms_RadarTrace[nextBlip].m_eBlipType = type;
+ ms_RadarTrace[nextBlip].m_nColor = color;
+ ms_RadarTrace[nextBlip].m_bDim = 1;
+ ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_Radius = 1.0f;
+ ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
+ ms_RadarTrace[nextBlip].m_wScale = 1;
+ ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
+ ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
+ return GetNewUniqueBlipIndex(nextBlip);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
+#else
+void CRadar::SetRadarMarkerState(int32 counter, bool flag)
+{
+ CEntity *e;
+ switch (ms_RadarTrace[counter].m_eBlipType) {
+ case BLIP_CAR:
+ e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
+ break;
+ case BLIP_CHAR:
+ e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
+ break;
+ case BLIP_OBJECT:
+ e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
+ break;
+ default:
+ return;
+ }
+
+ if (e)
+ e->bHasBlip = flag;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
+#else
+void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
+ float f1 = radius * 1.4f;
+ float f2 = radius * 0.5f;
+ CVector p1, p2;
+
+ p1 = pos + TheCamera.GetUp()*f1;
+ p2 = pos + TheCamera.GetUp()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+
+ p1 = pos - TheCamera.GetUp()*f1;
+ p2 = pos - TheCamera.GetUp()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+
+ p1 = pos + TheCamera.GetRight()*f1;
+ p2 = pos + TheCamera.GetRight()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+
+ p1 = pos - TheCamera.GetRight()*f1;
+ p2 = pos - TheCamera.GetRight()*f2;
+ CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
+#else
+void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
+{
+ if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
+ return;
+
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
+}
+#endif
+
+void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
+{
+ if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
+ return;
+
+ switch (mode)
+ {
+ case BLIP_MODE_TRIANGULAR_UP:
+ // size++; // VC does size + 1 for triangles
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
+ break;
+ case BLIP_MODE_TRIANGULAR_DOWN:
+ // size++; // VC does size + 1 for triangles
+ CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
+ CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
+ break;
+ case BLIP_MODE_SQUARE:
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
+ break;
+ }
+}
+
+#if 0
+WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
+#else
+void CRadar::Shutdown()
+{
AsukaSprite.Delete();
BombSprite.Delete();
CatSprite.Delete();
@@ -1181,298 +1181,298 @@ void CRadar::Shutdown()
SpraySprite.Delete();
TonySprite.Delete();
WeaponSprite.Delete();
- RemoveRadarSections();
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
-#else
-void CRadar::StreamRadarSections(const CVector &posn)
+ RemoveRadarSections();
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
+#else
+void CRadar::StreamRadarSections(const CVector &posn)
{
- StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
-#else
-void CRadar::StreamRadarSections(int32 x, int32 y)
-{
- for (int i = 0; i < RADAR_NUM_TILES; ++i) {
- for (int j = 0; j < RADAR_NUM_TILES; ++j) {
- if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
- RequestMapSection(i, j);
- else
- RemoveMapSection(i, j);
- };
- };
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
-#else
-void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
-{
- out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
- out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
- out.x /= RADAR_TILE_SIZE;
- out.y /= RADAR_TILE_SIZE;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
-#else
-void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
-
- s = -Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = -Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-
- out.x = s * in.y + c * in.x;
- out.y = c * in.y - s * in.x;
-
- out = out * m_radarRange + vec2DRadarOrigin;
-}
-#endif
-
-// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
-void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
-{
- // FIX? scale RADAR_LEFT here somehow
- out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
- out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
-}
-
-#if 0
-WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
-#else
-void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
-{
- float s, c;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- s = Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
- }
- else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-
- float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
- float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
-
- out.x = s * y + c * x;
- out.y = c * y - s * x;
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
-#else
-// Transform from section indices to world coordinates
-void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
-{
- x = x - RADAR_NUM_TILES/2;
- y = -(y - RADAR_NUM_TILES/2);
-
- // bottom left
- out[0].x = RADAR_TILE_SIZE * (x);
- out[0].y = RADAR_TILE_SIZE * (y - 1);
-
- // bottom right
- out[1].x = RADAR_TILE_SIZE * (x + 1);
- out[1].y = RADAR_TILE_SIZE * (y - 1);
-
- // top right
- out[2].x = RADAR_TILE_SIZE * (x + 1);
- out[2].y = RADAR_TILE_SIZE * (y);
-
- // top left
- out[3].x = RADAR_TILE_SIZE * (x);
- out[3].y = RADAR_TILE_SIZE * (y);
-}
-#endif
-
-#if 0
-WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
-#else
-void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
-{
- if (x < 0)
- x = 0;
- if (x > RADAR_NUM_TILES-1)
- x = RADAR_NUM_TILES-1;
- if (y < 0)
- y = 0;
- if (y > RADAR_NUM_TILES-1)
- y = RADAR_NUM_TILES-1;
-}
-#endif
-
-
-#if 0
-WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
-#else
-bool CRadar::IsPointInsideRadar(const CVector2D &point)
-{
- if (point.x < -1.0f || point.x > 1.0f) return false;
- if (point.y < -1.0f || point.y > 1.0f) return false;
- return true;
-}
-#endif
-
-// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
-#if 0
-WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
-#else
-int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
-{
- float d1, d2;
- float t;
- float x, y;
- float shortest = 1.0f;
- int edge = -1;
-
- // clip against left edge, x = -1.0
- d1 = -1.0f - p1.x;
- d2 = -1.0f - p2.x;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = -1.0f;
- out.y = y;
- edge = 3;
- shortest = t;
- }
- }
-
- // clip against right edge, x = 1.0
- d1 = p1.x - 1.0f;
- d2 = p2.x - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- y = (p2.y - p1.y)*t + p1.y;
- if (y >= -1.0f && y <= 1.0f && t <= shortest) {
- out.x = 1.0f;
- out.y = y;
- edge = 1;
- shortest = t;
- }
- }
-
- // clip against top edge, y = -1.0
- d1 = -1.0f - p1.y;
- d2 = -1.0f - p2.y;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = -1.0f;
- out.x = x;
- edge = 0;
- shortest = t;
- }
- }
-
- // clip against bottom edge, y = 1.0
- d1 = p1.y - 1.0f;
- d2 = p2.y - 1.0f;
- if (d1 * d2 < 0.0f) {
- // they are on opposite sides, get point of intersection
- t = d1 / (d1 - d2);
- x = (p2.x - p1.x)*t + p1.x;
- if (x >= -1.0f && x <= 1.0f && t <= shortest) {
- out.y = 1.0f;
- out.x = x;
- edge = 2;
- shortest = t;
- }
- }
-
- return edge;
-}
-#endif
-
-STARTPATCHES
- InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
- InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
- InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
- InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
- InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
- InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
- InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
- InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
- InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
- InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
- InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
- InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
- InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
- InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
- InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
- InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
- InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
- InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
- InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
- InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
- InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
- InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
- InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
- InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
- InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
- InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
- InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
- InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
- InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
- InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
- InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
- InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
- InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
- InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP);
- InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
- InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
- InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
-
- InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
- InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
- InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
-ENDPATCHES
+ StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
+#else
+void CRadar::StreamRadarSections(int32 x, int32 y)
+{
+ for (int i = 0; i < RADAR_NUM_TILES; ++i) {
+ for (int j = 0; j < RADAR_NUM_TILES; ++j) {
+ if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
+ RequestMapSection(i, j);
+ else
+ RemoveMapSection(i, j);
+ };
+ };
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
+#else
+void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
+{
+ out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
+ out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
+ out.x /= RADAR_TILE_SIZE;
+ out.y /= RADAR_TILE_SIZE;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
+#else
+void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
+{
+ float s, c;
+
+ s = -Sin(TheCamera.GetForward().Heading());
+ c = Cos(TheCamera.GetForward().Heading());
+
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
+ s = 0.0f;
+ c = 1.0f;
+ }
+ else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
+ CVector forward;
+
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
+ forward.Normalise(); // a bit useless...
+ }
+ else
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
+
+ s = -Sin(forward.Heading());
+ c = Cos(forward.Heading());
+ }
+
+ out.x = s * in.y + c * in.x;
+ out.y = c * in.y - s * in.x;
+
+ out = out * m_radarRange + vec2DRadarOrigin;
+}
+#endif
+
+// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
+void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
+{
+ // FIX? scale RADAR_LEFT here somehow
+ out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
+ out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
+}
+
+#if 0
+WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
+#else
+void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
+{
+ float s, c;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
+ s = 0.0f;
+ c = 1.0f;
+ }
+ else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
+ s = Sin(TheCamera.GetForward().Heading());
+ c = Cos(TheCamera.GetForward().Heading());
+ }
+ else {
+ CVector forward;
+
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
+ forward.Normalise(); // a bit useless...
+ }
+ else
+ forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
+
+ s = Sin(forward.Heading());
+ c = Cos(forward.Heading());
+ }
+
+ float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
+ float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
+
+ out.x = s * y + c * x;
+ out.y = c * y - s * x;
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
+#else
+// Transform from section indices to world coordinates
+void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
+{
+ x = x - RADAR_NUM_TILES/2;
+ y = -(y - RADAR_NUM_TILES/2);
+
+ // bottom left
+ out[0].x = RADAR_TILE_SIZE * (x);
+ out[0].y = RADAR_TILE_SIZE * (y - 1);
+
+ // bottom right
+ out[1].x = RADAR_TILE_SIZE * (x + 1);
+ out[1].y = RADAR_TILE_SIZE * (y - 1);
+
+ // top right
+ out[2].x = RADAR_TILE_SIZE * (x + 1);
+ out[2].y = RADAR_TILE_SIZE * (y);
+
+ // top left
+ out[3].x = RADAR_TILE_SIZE * (x);
+ out[3].y = RADAR_TILE_SIZE * (y);
+}
+#endif
+
+#if 0
+WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
+#else
+void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
+{
+ if (x < 0)
+ x = 0;
+ if (x > RADAR_NUM_TILES-1)
+ x = RADAR_NUM_TILES-1;
+ if (y < 0)
+ y = 0;
+ if (y > RADAR_NUM_TILES-1)
+ y = RADAR_NUM_TILES-1;
+}
+#endif
+
+
+#if 0
+WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
+#else
+bool CRadar::IsPointInsideRadar(const CVector2D &point)
+{
+ if (point.x < -1.0f || point.x > 1.0f) return false;
+ if (point.y < -1.0f || point.y > 1.0f) return false;
+ return true;
+}
+#endif
+
+// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
+#if 0
+WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
+#else
+int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
+{
+ float d1, d2;
+ float t;
+ float x, y;
+ float shortest = 1.0f;
+ int edge = -1;
+
+ // clip against left edge, x = -1.0
+ d1 = -1.0f - p1.x;
+ d2 = -1.0f - p2.x;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ y = (p2.y - p1.y)*t + p1.y;
+ if (y >= -1.0f && y <= 1.0f && t <= shortest) {
+ out.x = -1.0f;
+ out.y = y;
+ edge = 3;
+ shortest = t;
+ }
+ }
+
+ // clip against right edge, x = 1.0
+ d1 = p1.x - 1.0f;
+ d2 = p2.x - 1.0f;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ y = (p2.y - p1.y)*t + p1.y;
+ if (y >= -1.0f && y <= 1.0f && t <= shortest) {
+ out.x = 1.0f;
+ out.y = y;
+ edge = 1;
+ shortest = t;
+ }
+ }
+
+ // clip against top edge, y = -1.0
+ d1 = -1.0f - p1.y;
+ d2 = -1.0f - p2.y;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ x = (p2.x - p1.x)*t + p1.x;
+ if (x >= -1.0f && x <= 1.0f && t <= shortest) {
+ out.y = -1.0f;
+ out.x = x;
+ edge = 0;
+ shortest = t;
+ }
+ }
+
+ // clip against bottom edge, y = 1.0
+ d1 = p1.y - 1.0f;
+ d2 = p2.y - 1.0f;
+ if (d1 * d2 < 0.0f) {
+ // they are on opposite sides, get point of intersection
+ t = d1 / (d1 - d2);
+ x = (p2.x - p1.x)*t + p1.x;
+ if (x >= -1.0f && x <= 1.0f && t <= shortest) {
+ out.y = 1.0f;
+ out.x = x;
+ edge = 2;
+ shortest = t;
+ }
+ }
+
+ return edge;
+}
+#endif
+
+STARTPATCHES
+ InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
+ InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
+ InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
+ InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
+ InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
+ InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
+ InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
+ InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
+ InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
+ InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
+ InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
+ InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
+ InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
+ InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
+ InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
+ InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
+ InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
+ InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
+ InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
+ InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
+ InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
+ InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
+ InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
+ InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
+ InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
+ InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
+ InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
+ InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
+ InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
+ InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
+ InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP);
+ InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
+ InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
+ InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
+ InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP);
+ InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
+ InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
+ InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
+
+ InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
+ InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP);
+ InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 2c27ba70..1d088e04 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -1,6 +1,9 @@
#include "common.h"
+#include "patcher.h"
#include "Stats.h"
+WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); }
+
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
bool& CStats::CommercialPassed = *(bool*)0x8F4334;
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 4b558c32..4bf99c45 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -73,4 +73,5 @@ public:
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void RegisterElBurroTime(int32);
-}; \ No newline at end of file
+ static void SaveStats(uint8 *buf, uint32 *size);
+};
diff --git a/src/core/TimeStep.cpp b/src/core/TimeStep.cpp
new file mode 100644
index 00000000..9ccf7200
--- /dev/null
+++ b/src/core/TimeStep.cpp
@@ -0,0 +1,5 @@
+#include "TimeStep.h"
+
+float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8;
+float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC;
+float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0;
diff --git a/src/core/TimeStep.h b/src/core/TimeStep.h
new file mode 100644
index 00000000..c74df02a
--- /dev/null
+++ b/src/core/TimeStep.h
@@ -0,0 +1,10 @@
+#pragma once
+
+// Pretty sure this class is not used by the game
+class CTimeStep
+{
+public:
+ static float &ms_fTimeScale;
+ static float &ms_fFramesPerUpdate;
+ static float &ms_fTimeStep;
+};
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 8f3b77c2..89c4a430 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -2,6 +2,7 @@
class CTimer
{
+public:
static uint32 &m_snTimeInMilliseconds;
static uint32 &m_snTimeInMillisecondsPauseMode;
static uint32 &m_snTimeInMillisecondsNonClipped;
@@ -12,7 +13,7 @@ class CTimer
static float &ms_fTimeStepNonClipped;
static bool &m_UserPause;
static bool &m_CodePause;
-public:
+
static float GetTimeStep(void) { return ms_fTimeStep; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
diff --git a/src/core/common.h b/src/core/common.h
index cadcac1d..9a5cdb38 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -321,9 +321,9 @@ _TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
#ifdef VALIDATE_SAVE_SIZE
-extern int32 _bufBytesRead;
-#define INITSAVEBUF _bufBytesRead = 0;
-#define VALIDATESAVEBUF(b) assert(_bufBytesRead == b);
+extern int32 _saveBufCount;
+#define INITSAVEBUF _saveBufCount = 0;
+#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else
#define INITSAVEBUF
#define VALIDATESAVEBUF(b)
@@ -333,7 +333,7 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
{
buf += skip;
#ifdef VALIDATE_SAVE_SIZE
- _bufBytesRead += skip;
+ _saveBufCount += skip;
#endif
}
diff --git a/src/core/config.h b/src/core/config.h
index faad34b9..03b8a019 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -168,6 +168,10 @@ enum Config {
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
+// Replay
+//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
+//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
+
// Vehicles
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
//#define REMOVE_TREADABLE_PATHFIND
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 989a05b5..ed32632f 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -449,7 +449,7 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons
}
#ifdef VALIDATE_SAVE_SIZE
-int32 _bufBytesRead;
+int32 _saveBufCount;
#endif
void