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authorSergeanur <s.anureev@yandex.ua>2020-07-29 14:24:42 +0200
committerSergeanur <s.anureev@yandex.ua>2020-07-29 14:24:42 +0200
commit6b92e9e12b376b9edf04070ecf83179e9a0f8fda (patch)
tree2a3bb24458b915e9c19bd3ad5102b45f8e905c0f /src/core
parentThe real pickup reflection fix (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Game.cpp18
-rw-r--r--src/core/config.h1
2 files changed, 15 insertions, 4 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0d839dfa..2c9e784c 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -149,9 +149,14 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
-#if !defined(LIBRW) && defined(PS2_MATFX)
+#ifndef LIBRW
+#ifdef PS2_MATFX
void ReplaceMatFxCallback();
-#endif
+#endif // PS2_MATFX
+#ifdef DUAL_PASS_RENDERING
+void ReplaceAtomicPipeCallback();
+#endif // DUAL_PASS_RENDERING
+#endif // !LIBRW
bool
CGame::InitialiseRenderWare(void)
@@ -203,9 +208,14 @@ CGame::InitialiseRenderWare(void)
#else
rw::MatFX::modulateEnvMap = false;
#endif
-#elif defined(PS2_MATFX)
+#else
+#ifdef PS2_MATFX
ReplaceMatFxCallback();
-#endif
+#endif // PS2_MATFX
+#ifdef DUAL_PASS_RENDERING
+ ReplaceAtomicPipeCallback();
+#endif // DUAL_PASS_RENDERING
+#endif // LIBRW
CFont::Initialise();
CHud::Initialise();
diff --git a/src/core/config.h b/src/core/config.h
index 8972e7b7..9dfbad03 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -198,6 +198,7 @@ enum Config {
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU