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author | aap <aap@papnet.eu> | 2019-07-10 17:34:11 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-10 17:34:11 +0200 |
commit | 90e093cd47fb2af10617b1d404fc65ca813782ec (patch) | |
tree | f77fde407d8458529f688d3cb14c2ff003573fb0 /src/core | |
parent | added wrappers around math functions (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Camera.cpp | 14 | ||||
-rw-r--r-- | src/core/Collision.cpp | 2 | ||||
-rw-r--r-- | src/core/General.h | 4 | ||||
-rw-r--r-- | src/core/Radar.cpp | 4 | ||||
-rw-r--r-- | src/core/main.cpp | 2 |
5 files changed, 13 insertions, 13 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 4e988c15..c06ee48b 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -355,8 +355,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl // TODO: what's transition beta? if(TheCamera.m_bUseTransitionBeta && ResetStatics){ CVector VecDistance; - IdealSource.x = TargetCoors.x + GroundDist*cos(m_fTransitionBeta); - IdealSource.y = TargetCoors.y + GroundDist*sin(m_fTransitionBeta); + IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta); + IdealSource.y = TargetCoors.y + GroundDist*Sin(m_fTransitionBeta); Beta = CGeneral::GetATanOfXY(IdealSource.x - TargetCoors.x, IdealSource.y - TargetCoors.y); }else Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); @@ -799,7 +799,7 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation) if(CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) AlphaTarget = DEGTORAD(14.0f); WellBufferMe(AlphaTarget, &Alpha, &AlphaSpeed, 0.1f, 0.05f, true); - Source.z = TargetCoors.z + CA_MAX_DISTANCE*sin(Alpha); + Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha); if(FindPlayerVehicle()){ m_fUnknownZOffSet = 0.0f; @@ -945,7 +945,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2); // Now find out at what height we'd like to place the camera - float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround); + float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround); float CamTargetZ = 0.0f; if(FoundCamGround){ // This is the normal case @@ -992,7 +992,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa } // Now do things if CamClear...but what is that anyway? - float CamZ = TargetCoors.z + Length*sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset; + float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset; bool FoundGround, FoundRoof; float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround); if(FoundGround){ @@ -1138,8 +1138,8 @@ CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOri Obscured1 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); }else if(m_bFixingBeta){ float d = (TempSource - Target).Magnitude(); - TempSource.x = Target.x - d*cos(TargetOrientation); - TempSource.y = Target.y - d*sin(TargetOrientation); + TempSource.x = Target.x - d*Cos(TargetOrientation); + TempSource.y = Target.y - d*Sin(TargetOrientation); // same check again Obscured2 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 6241b79a..1ed08867 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -627,7 +627,7 @@ CCollision::ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoin dist = sph.center - p; float lensq = dist.MagnitudeSqr(); if(lensq < mindistsq){ - point.normal = dist * (1.0f/sqrt(lensq)); + point.normal = dist * (1.0f/Sqrt(lensq)); point.point = sph.center - point.normal; point.surfaceA = sph.surface; point.pieceA = sph.piece; diff --git a/src/core/General.h b/src/core/General.h index a08b622b..64613478 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -70,12 +70,12 @@ public: if (y > 0.0f) return PI - Atan2(x / y, 1.0f); else - return -atan2(x / y, 1.0f); + return -Atan2(x / y, 1.0f); } else { if (y > 0.0f) return -(PI + Atan2(x / y, 1.0f)); else - return -atan2(x / y, 1.0f); + return -Atan2(x / y, 1.0f); } } diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index b634e4f5..ea7a7ffa 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -868,7 +868,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D { float s, c; - s = -sin(TheCamera.GetForward().Heading()); + s = -Sin(TheCamera.GetForward().Heading()); c = Cos(TheCamera.GetForward().Heading()); if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { @@ -885,7 +885,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - s = -sin(forward.Heading()); + s = -Sin(forward.Heading()); c = Cos(forward.Heading()); } diff --git a/src/core/main.cpp b/src/core/main.cpp index 9ac271f9..ffde80bb 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -48,7 +48,7 @@ #include "RpAnimBlend.h" #include "Frontend.h" -#define DEFAULT_VIEWWINDOW (tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) +#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) GlobalScene &Scene = *(GlobalScene*)0x726768; |