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authorNikolay Korolev <nickvnuk@gmail.com>2020-11-30 23:47:10 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-11-30 23:47:10 +0100
commitbcc51f4a284f7d96d388ec093a3e12c6ab6337c1 (patch)
tree3311da68498fc0556882464cb905fa42bd42d06d /src/core
parentMerge remote-tracking branch 'upstream/master' (diff)
parentadded a few registered pointers and memory debug (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Camera.cpp8
-rw-r--r--src/core/FileLoader.cpp5
-rw-r--r--src/core/Frontend.cpp14
-rw-r--r--src/core/MenuScreensCustom.cpp2
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/Streaming.cpp44
-rw-r--r--src/core/config.h26
-rw-r--r--src/core/main.cpp8
-rw-r--r--src/core/main.h4
-rw-r--r--src/core/re3.cpp11
11 files changed, 100 insertions, 28 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 3e016667..0e1c9d9f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -2570,7 +2570,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
@@ -2605,7 +2605,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 56225fed..1e1aa722 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
CCamera::CCamera(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@@ -88,7 +88,7 @@ CCamera::CCamera(float)
void
CCamera::Init(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
@@ -104,7 +104,7 @@ CCamera::Init(void)
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#endif
- #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+ #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
@@ -237,7 +237,7 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
-#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
+#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 88a99fa9..aeaede56 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -243,6 +243,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@@ -254,6 +255,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numLines > 0){
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
@@ -265,6 +267,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@@ -276,6 +279,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
if(Abs(*(float*)buf) >= 256.0f ||
@@ -291,6 +295,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
buf += 16;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 318e5903..5597b358 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1009,7 +1009,7 @@ CMenuManager::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
#ifdef DRAW_MENU_VERSION_TEXT
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
CFont::SetRightJustifyOn();
@@ -3538,7 +3538,7 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3568,7 +3568,7 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#endif
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3583,7 +3583,7 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
#else
CMBlur::BlurOn = true;
@@ -3882,7 +3882,7 @@ void
CMenuManager::PrintStats()
{
int rowNum = ConstructStatLine(99999);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#endif
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@@ -4936,7 +4936,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsUseWideScreen = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
@@ -5588,7 +5588,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
-#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
+#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11)
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index f8ff3acf..ae08f5f5 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -115,7 +115,7 @@ void RestoreDefGraphics(int8 action) {
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
- #ifdef GTA3_1_1_PATCH
+ #if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 9c6bdc98..b971f3ec 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -937,7 +937,7 @@ void CPad::AddToPCCheatString(char c)
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index a28fe39d..03b49fd6 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -458,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
CFileMgr::CloseFile(fd);
}
+#ifdef USE_CUSTOM_ALLOCATOR
+RpAtomic*
+RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
+{
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ // not quite sure what's going on here:
+ // gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
+ // Is that a R* change? rpDefaultGeometryInstance also depends on it
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+ if(geo->triangles)
+ REGISTER_MEMPTR(&geo->triangles);
+ if(geo->matList.materials)
+ REGISTER_MEMPTR(&geo->matList.materials);
+ if(geo->preLitLum)
+ REGISTER_MEMPTR(&geo->preLitLum);
+ if(geo->texCoords[0])
+ REGISTER_MEMPTR(&geo->texCoords[0]);
+ if(geo->texCoords[1])
+ REGISTER_MEMPTR(&geo->texCoords[1]);
+#else
+ // normally RpGeometry is allocated in one block (excluding morph targets)
+ // so we don't really have allocated pointers in the struct.
+ // NB: in librw we actually do it in two allocations (geometry itself and data)
+ // so we could conceivably come up with something here
+#endif
+ return atomic;
+}
+#endif
+
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
{
@@ -494,9 +523,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
-// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
+#endif
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
// load vehicles in two parts
CModelInfo::GetModelInfo(streamId)->AddRef();
@@ -505,6 +536,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ if(success)
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
}
POP_MEMID();
UpdateMemoryUsed();
@@ -628,13 +663,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
-// TODO(USE_CUSTOM_ALLOCATOR): register pointers
mi = CModelInfo::GetModelInfo(streamId);
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
- if(success)
+ if(success){
+#ifdef USE_CUSTOM_ALLOCATOR
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
success = AddToLoadedVehiclesList(streamId);
+ }
POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
diff --git a/src/core/config.h b/src/core/config.h
index 99c5f6ef..5d528d50 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -135,10 +135,6 @@ enum Config {
NUM_EXPLOSIONS = 48,
};
-// We'll use this once we're ready to become independent of the game
-// Use it to mark bugs in the code that will prevent the game from working then
-//#define STANDALONE
-
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@@ -165,6 +161,16 @@ enum Config {
#define FINAL
#endif
+// Version defines
+#define GTA3_PS2_140 300
+#define GTA3_PS2_160 301
+#define GTA3_PC_10 310
+#define GTA3_PC_11 311
+#define GTA3_PC_STEAM 312
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTA3_PC_11
+
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
@@ -173,14 +179,18 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#define DRAW_MENU_VERSION_TEXT
+// Memory allocation and compression
+// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
+//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
+//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
# define ANIM_COMPRESSION
#elif defined GTA_PC
-# define GTA3_1_1_PATCH
-//# define GTA3_STEAM_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
@@ -190,7 +200,7 @@ enum Config {
#endif
#ifdef VU_COLLISION
-#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
+#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@@ -242,7 +252,7 @@ enum Config {
#endif
#ifndef EXTENDED_COLOURFILTER
-#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
+#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
#ifndef EXTENDED_PIPELINES
#undef SCREEN_DROPLETS // we need neo.txd
diff --git a/src/core/main.cpp b/src/core/main.cpp
index d34eb8f3..102548b6 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -110,6 +110,9 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
+#ifndef FINAL
+bool gbPrintMemoryUsage;
+#endif
#ifdef GTA_PS2
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
@@ -957,9 +960,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
-#endif
-// PrintMemoryUsage(); // TODO: put this somewhere else
+ if(gbPrintMemoryUsage)
+ PrintMemoryUsage();
+#endif
char str[200];
wchar ustr[200];
diff --git a/src/core/main.h b/src/core/main.h
index 13fff447..77fac46a 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -20,6 +20,10 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
+#ifndef FINAL
+extern bool gbPrintMemoryUsage;
+#endif
+
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ee747218..506b2714 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -29,6 +29,7 @@
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
+#include "MemoryHeap.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
@@ -383,6 +384,10 @@ SwitchToMission(void)
}
#endif
+#ifdef USE_CUSTOM_ALLOCATOR
+static void ParseHeap(void) { gMainHeap.ParseHeap(); }
+#endif
+
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@@ -565,6 +570,12 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
+#ifdef USE_CUSTOM_ALLOCATOR
+ DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
+#endif
+#endif
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);