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author | aap <aap@papnet.eu> | 2020-05-19 20:56:42 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-19 20:56:42 +0200 |
commit | bdbe5d1080066073f063d653e80df6dbf4b326a2 (patch) | |
tree | bc4f8fd0f648bc38789591efe73d661ed2981998 /src/entities/Physical.cpp | |
parent | Merge pull request #564 from Xinerki/miami (diff) | |
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Diffstat (limited to 'src/entities/Physical.cpp')
-rw-r--r-- | src/entities/Physical.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 22b391e8..423662f7 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1067,13 +1067,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) if(B->IsBuilding()) skipShift = false; - else if(IsTrafficLight(A->GetModelIndex()) && + else if(IsStreetLight(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f) skipShift = true; else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsTrafficLight(B->GetModelIndex())) + IsStreetLight(B->GetModelIndex())) skipShift = true; // TODO: maybe flip some ifs here else if(A->IsObject() && B->IsVehicle()){ @@ -1398,7 +1398,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(B->IsBuilding()) skipCollision = false; - else if(IsTrafficLight(A->GetModelIndex()) && + else if(IsStreetLight(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f){ skipCollision = true; @@ -1406,12 +1406,12 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) Aobj->m_pCollidingEntity = B; }else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsTrafficLight(B->GetModelIndex())){ + IsStreetLight(B->GetModelIndex())){ skipCollision = true; A->bSkipLineCol = true; Bobj->m_pCollidingEntity = A; }else if(A->IsObject() && B->IsVehicle()){ - if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES) + if(A->GetModelIndex() == MI_CAR_BUMPER)// || A->GetModelIndex() == MI_FILES) skipCollision = true; else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || Aobj->bHasBeenDamaged || @@ -1430,7 +1430,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) } } }else if(B->IsObject() && A->IsVehicle()){ - if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES) + if(B->GetModelIndex() == MI_CAR_BUMPER)// || B->GetModelIndex() == MI_FILES) skipCollision = true; else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || Bobj->bHasBeenDamaged || |