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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:35:10 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:35:10 +0200 |
commit | dab6d6dd6d9f45435daf6634018fef3def0fe6e1 (patch) | |
tree | 751cb947cfbf76af048a05b0540bcfe0758eeea1 /src/extras/shaders/default_UV2.vert | |
parent | Merge branch 'master' into miami (diff) | |
parent | small stuff (diff) | |
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Diffstat (limited to 'src/extras/shaders/default_UV2.vert')
-rw-r--r-- | src/extras/shaders/default_UV2.vert | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/extras/shaders/default_UV2.vert b/src/extras/shaders/default_UV2.vert new file mode 100644 index 00000000..3dbad20f --- /dev/null +++ b/src/extras/shaders/default_UV2.vert @@ -0,0 +1,29 @@ +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; +layout(location = 4) in vec2 in_tex1; + +out vec4 v_color; +out vec2 v_tex0; +out vec2 v_tex1; +out float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = in_tex1; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} |