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author | aap <aap@papnet.eu> | 2021-01-10 11:59:51 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-10 11:59:57 +0100 |
commit | 0ee87d7b46c4e340554f25d38d01bc1accb8c826 (patch) | |
tree | 6021adcb61abe61cdceb691a867117b0e116eff3 /src/extras/shaders/leedsVehicle_add_gl.inc | |
parent | Merge pull request #942 from majesticCoding/lcs (diff) | |
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Diffstat (limited to 'src/extras/shaders/leedsVehicle_add_gl.inc')
-rw-r--r-- | src/extras/shaders/leedsVehicle_add_gl.inc | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsVehicle_add_gl.inc b/src/extras/shaders/leedsVehicle_add_gl.inc new file mode 100644 index 00000000..a9835b13 --- /dev/null +++ b/src/extras/shaders/leedsVehicle_add_gl.inc @@ -0,0 +1,34 @@ +const char *leedsVehicle_add_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"uniform float u_fxparams;\n" + +"#define shininess (u_fxparams)\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" +" pass2.a *= shininess;\n" + +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" +" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n" + +" // We simulate drawing this in two passes.\n" +" // We premultiply alpha so render state should be one.\n" +" vec4 color;\n" +" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n" +" color.a = pass1.a;\n" + +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" +; |