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authoraap <aap@papnet.eu>2019-05-15 16:52:37 +0200
committeraap <aap@papnet.eu>2019-05-15 16:52:37 +0200
commit600bf0351476a5a21aabb5429132ddf7f52ac0b9 (patch)
treed8e48b3a581679e33830fb7c98ed69e1e242e2c2 /src/math/Vector.h
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Diffstat (limited to 'src/math/Vector.h')
-rw-r--r--src/math/Vector.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/math/Vector.h b/src/math/Vector.h
new file mode 100644
index 00000000..98c3f0ec
--- /dev/null
+++ b/src/math/Vector.h
@@ -0,0 +1,82 @@
+#pragma once
+
+class CVector
+{
+public:
+ float x, y, z;
+ CVector(void) {}
+ CVector(float x, float y, float z) : x(x), y(y), z(z) {}
+// CVector(rw::V3d const &v) : x(v.x), y(v.y), z(v.z) {}
+ float Magnitude(void) const { return sqrt(x*x + y*y + z*z); }
+ float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
+ float Magnitude2D(void) const { return sqrt(x*x + y*y); }
+ void Normalise(void){
+ float sq = MagnitudeSqr();
+ if(sq > 0.0f){
+ float invsqrt = 1.0f/sqrt(sq);
+ x *= invsqrt;
+ y *= invsqrt;
+ z *= invsqrt;
+ }else
+ x = 1.0f;
+ }
+// rw::V3d ToRW(void){
+// return rw::makeV3d(x, y, z);
+// }
+// void operator=(rw::V3d const &rhs){
+// x = rhs.x;
+// y = rhs.y;
+// z = rhs.z;
+// }
+ CVector operator-(const CVector &rhs) const {
+ return CVector(x-rhs.x, y-rhs.y, z-rhs.z);
+ }
+ CVector operator+(const CVector &rhs) const {
+ return CVector(x+rhs.x, y+rhs.y, z+rhs.z);
+ }
+ CVector operator*(float t) const {
+ return CVector(x*t, y*t, z*t);
+ }
+ CVector operator/(float t) const {
+ return CVector(x/t, y/t, z/t);
+ }
+ CVector &operator-=(const CVector &rhs) {
+ this->x -= rhs.x;
+ this->y -= rhs.y;
+ this->z -= rhs.z;
+ return *this;
+ }
+ CVector &operator+=(const CVector &rhs) {
+ this->x += rhs.x;
+ this->y += rhs.y;
+ this->z += rhs.z;
+ return *this;
+ }
+ CVector &operator*=(float t) {
+ this->x *= t;
+ this->y *= t;
+ this->z *= t;
+ return *this;
+ }
+ CVector &operator/=(float t) {
+ this->x /= t;
+ this->y /= t;
+ this->z /= t;
+ return *this;
+ }
+};
+
+inline float
+DotProduct(const CVector &v1, const CVector &v2)
+{
+ return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
+}
+
+inline CVector
+CrossProduct(const CVector &v1, const CVector &v2)
+{
+ return CVector(
+ v1.y*v2.z - v1.z*v2.y,
+ v1.z*v2.x - v1.x*v2.z,
+ v1.x*v2.y - v1.y*v2.x);
+}