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authoraap <aap@papnet.eu>2020-04-24 13:49:30 +0200
committerGitHub <noreply@github.com>2020-04-24 13:49:30 +0200
commit17dda21cca625d9c985dded2c3b80746eb937c01 (patch)
treec4be4fa57b16c61d45e8156a51dd07b11e049bba /src/peds/CopPed.cpp
parentremoved fix that made no sense (diff)
parentimplemented skinned peds, no cutscene hands yet (diff)
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Diffstat (limited to 'src/peds/CopPed.cpp')
-rw-r--r--src/peds/CopPed.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 98a07316..3fc8b8ca 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -465,8 +465,7 @@ CCopPed::CopAI(void)
if (m_fDistanceToTarget < weaponRange) {
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
CVector gunPos = weaponInfo->m_vecFireOffset;
- for (RwFrame *i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i))
- RwV3dTransformPoints((RwV3d*)&gunPos, (RwV3d*)&gunPos, 1, RwFrameGetMatrix(i));
+ TransformToNode(gunPos, PED_HANDR);
CColPoint foundCol;
CEntity *foundEnt;