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author | aap <aap@papnet.eu> | 2020-05-26 11:39:16 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-26 11:39:16 +0200 |
commit | 800d706935a9ef2ccd360584416a4b24d99be718 (patch) | |
tree | ea345190077017dc3f5783cbe531f193e11ec5f6 /src/peds/Ped.cpp | |
parent | eSurfaceType (diff) | |
parent | Ped.h include not needed (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 2c515428..691b5195 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -9714,7 +9714,7 @@ CPed::MoveHeadToLook(void) } if (m_pLookTarget->IsPed()) { - ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d)lookPos, PED_MID); + ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID); } else { lookPos = m_pLookTarget->GetPosition(); } @@ -12805,7 +12805,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } // --MIAMI: Done, but enumarate weapon slots -inline void +void CPed::ReplaceWeaponWhenExitingVehicle(void) { eWeaponType weaponType = GetWeapon()->m_eWeaponType; @@ -12822,7 +12822,7 @@ CPed::ReplaceWeaponWhenExitingVehicle(void) } // --MIAMI: Done -inline void +void CPed::RemoveWeaponWhenEnteringVehicle(void) { if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) { @@ -13677,7 +13677,7 @@ CPed::ProcessObjective(void) CVector target; CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); if (m_pedInObjective->IsPed()) - m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d)target, PED_MID); + m_pedInObjective->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID); else target = m_pedInObjective->GetPosition(); @@ -18685,4 +18685,4 @@ IsPedPointerValid(CPed* pPed) if (pPed->bInVehicle && pPed->m_pMyVehicle) return IsEntityPointerValid(pPed->m_pMyVehicle); return pPed->m_entryInfoList.first || pPed == FindPlayerPed(); -}
\ No newline at end of file +} |