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authorNikolay <nickvnuk@gmail.com>2020-12-19 17:15:52 +0100
committerGitHub <noreply@github.com>2020-12-19 17:15:52 +0100
commit867133e93d57dba5319bb13abeeb3f73bbaf6ae1 (patch)
treee16891b3bd62f38bc959c295ebeca1aa6b9952d7 /src/peds/Ped.h
parentsilly mistake (diff)
parentfixed cmakelists (diff)
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r--src/peds/Ped.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index fb44f59c..5683c7c9 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -866,7 +866,6 @@ public:
void PositionAttachedPed();
bool CanUseTorsoWhenLooking();
void ScanForDelayedResponseThreats();
- void SetWeaponLockOnTarget(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -1104,6 +1103,16 @@ public:
}
// --
+ inline void SetWeaponLockOnTarget(CEntity *target)
+ {
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = (CPed*)target;
+ if (target)
+ ((CEntity*)target)->RegisterReference(&m_pPointGunAt);
+ }
+
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{