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author | Nikolay <nickvnuk@gmail.com> | 2020-12-19 17:15:52 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-19 17:15:52 +0100 |
commit | 867133e93d57dba5319bb13abeeb3f73bbaf6ae1 (patch) | |
tree | e16891b3bd62f38bc959c295ebeca1aa6b9952d7 /src/peds/Ped.h | |
parent | silly mistake (diff) | |
parent | fixed cmakelists (diff) | |
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index fb44f59c..5683c7c9 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -866,7 +866,6 @@ public: void PositionAttachedPed(); bool CanUseTorsoWhenLooking(); void ScanForDelayedResponseThreats(); - void SetWeaponLockOnTarget(CEntity*); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -1104,6 +1103,16 @@ public: } // -- + inline void SetWeaponLockOnTarget(CEntity *target) + { + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + + m_pPointGunAt = (CPed*)target; + if (target) + ((CEntity*)target)->RegisterReference(&m_pPointGunAt); + } + // Using this to abstract nodes of skinned and non-skinned meshes CVector GetNodePosition(int32 node) { |