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authorSergeanur <s.anureev@yandex.ua>2021-02-16 17:08:19 +0100
committerSergeanur <s.anureev@yandex.ua>2021-02-16 17:08:19 +0100
commite38467ef3affef25b83daf0c0c3b8a61f04e8a65 (patch)
tree3628aed1314f21147e7a46f3095fa341088d8044 /src/peds/Ped.h
parentfix mailbox particle (diff)
parentPR rules (diff)
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r--src/peds/Ped.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index f3271861..1ddb136d 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -696,7 +696,7 @@ public:
uint32 m_threatFlags;
uint32 m_threatCheckTimer;
uint32 m_threatCheckInterval;
- uint32 m_delayedSoundID;
+ int32 m_delayedSoundID;
uint32 m_delayedSoundTimer;
uint32 m_lastSoundStart;
uint32 m_soundStart;
@@ -737,7 +737,7 @@ public:
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookTimer(int time);
- void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
+ void SetDie(AnimationId anim = ANIM_STD_KO_FRONT, float arg1 = 4.0f, float arg2 = 0.0f);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);
@@ -1092,39 +1092,39 @@ public:
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND))
- return ANIM_WEAPON_CROUCHFIRE;
+ return ANIM_ATTACK_2;
else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))
return ANIM_WEAPON_FIRE_3RD;
else if (kickFloorIfNone)
- return ANIM_KICK_FLOOR;
+ return ANIM_STD_KICKGROUND;
else
return (AnimationId)0;
}
static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE))
- return ANIM_BOMBER;
+ return ANIM_STD_DETONATE;
else
- return ANIM_WEAPON_FIRE;
+ return ANIM_ATTACK_1;
}
static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_WEAPON_CROUCHRELOAD;
+ return ANIM_ATTACK_EXTRA2;
else
return (AnimationId)0;
}
static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE))
- return ANIM_WEAPON_CROUCHFIRE;
+ return ANIM_ATTACK_2;
else
return (AnimationId)0;
}
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_WEAPON_RELOAD;
+ return ANIM_ATTACK_EXTRA1;
else
return (AnimationId)0;
}
@@ -1145,7 +1145,7 @@ public:
static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND))
- return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND
+ return ANIM_WEAPON_FIRE_2ND;
else
return (AnimationId)0;
}